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1 /*
2  * Copyright (C) 2011, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "OfflineAudioDestinationNode.h"
30 
31 #include "AudioBus.h"
32 #include "AudioContext.h"
33 #include "HRTFDatabaseLoader.h"
34 #include <algorithm>
35 #include <wtf/Threading.h>
36 
37 using namespace std;
38 
39 namespace WebCore {
40 
41 const size_t renderQuantumSize = 128;
42 
OfflineAudioDestinationNode(AudioContext * context,AudioBuffer * renderTarget)43 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext* context, AudioBuffer* renderTarget)
44     : AudioDestinationNode(context, renderTarget->sampleRate())
45     , m_renderTarget(renderTarget)
46     , m_startedRendering(false)
47 {
48     m_renderBus = adoptPtr(new AudioBus(renderTarget->numberOfChannels(), renderQuantumSize));
49 
50     initialize();
51 }
52 
~OfflineAudioDestinationNode()53 OfflineAudioDestinationNode::~OfflineAudioDestinationNode()
54 {
55     uninitialize();
56 }
57 
initialize()58 void OfflineAudioDestinationNode::initialize()
59 {
60     if (isInitialized())
61         return;
62 
63     AudioNode::initialize();
64 }
65 
uninitialize()66 void OfflineAudioDestinationNode::uninitialize()
67 {
68     if (!isInitialized())
69         return;
70 
71     AudioNode::uninitialize();
72 }
73 
startRendering()74 void OfflineAudioDestinationNode::startRendering()
75 {
76     ASSERT(isMainThread());
77     ASSERT(m_renderTarget.get());
78     if (!m_renderTarget.get())
79         return;
80 
81     if (!m_startedRendering) {
82         m_startedRendering = true;
83         m_renderThread = createThread(OfflineAudioDestinationNode::renderEntry, this, "offline renderer");
84     }
85 }
86 
87 // Do offline rendering in this thread.
renderEntry(void * threadData)88 void* OfflineAudioDestinationNode::renderEntry(void* threadData)
89 {
90     OfflineAudioDestinationNode* destinationNode = reinterpret_cast<OfflineAudioDestinationNode*>(threadData);
91     ASSERT(destinationNode);
92     destinationNode->render();
93 
94     return 0;
95 }
96 
render()97 void OfflineAudioDestinationNode::render()
98 {
99     ASSERT(!isMainThread());
100     ASSERT(m_renderBus.get());
101     if (!m_renderBus.get())
102         return;
103 
104     bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numberOfChannels();
105     ASSERT(channelsMatch);
106     if (!channelsMatch)
107         return;
108 
109     bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
110     ASSERT(isRenderBusAllocated);
111     if (!isRenderBusAllocated)
112         return;
113 
114     // Synchronize with HRTFDatabaseLoader.
115     // The database must be loaded before we can proceed.
116     HRTFDatabaseLoader* loader = HRTFDatabaseLoader::loader();
117     ASSERT(loader);
118     if (!loader)
119         return;
120 
121     loader->waitForLoaderThreadCompletion();
122 
123     // Break up the render target into smaller "render quantize" sized pieces.
124     // Render until we're finished.
125     size_t framesToProcess = m_renderTarget->length();
126     unsigned numberOfChannels = m_renderTarget->numberOfChannels();
127 
128     unsigned n = 0;
129     while (framesToProcess > 0) {
130         // Render one render quantum.
131         provideInput(m_renderBus.get(), renderQuantumSize);
132 
133         size_t framesAvailableToCopy = min(framesToProcess, renderQuantumSize);
134 
135         for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++channelIndex) {
136             float* source = m_renderBus->channel(channelIndex)->data();
137             float* destination = m_renderTarget->getChannelData(channelIndex)->data();
138             memcpy(destination + n, source, sizeof(float) * framesAvailableToCopy);
139         }
140 
141         n += framesAvailableToCopy;
142         framesToProcess -= framesAvailableToCopy;
143     }
144 
145     // Our work is done. Let the AudioContext know.
146     callOnMainThread(notifyCompleteDispatch, this);
147 }
148 
notifyCompleteDispatch(void * userData)149 void OfflineAudioDestinationNode::notifyCompleteDispatch(void* userData)
150 {
151     OfflineAudioDestinationNode* destinationNode = static_cast<OfflineAudioDestinationNode*>(userData);
152     ASSERT(destinationNode);
153     if (!destinationNode)
154         return;
155 
156     destinationNode->notifyComplete();
157 }
158 
notifyComplete()159 void OfflineAudioDestinationNode::notifyComplete()
160 {
161     context()->fireCompletionEvent();
162 }
163 
164 } // namespace WebCore
165 
166 #endif // ENABLE(WEB_AUDIO)
167