1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef WebGraphicsContext3D_h 32 #define WebGraphicsContext3D_h 33 34 #include "WebCommon.h" 35 #include "WebNonCopyable.h" 36 #include "WebString.h" 37 38 #define USE_WGC3D_TYPES 39 40 namespace WebKit { 41 42 // WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0 43 // header file gl2.h from khronos.org. 44 typedef char WGC3Dchar; 45 typedef unsigned int WGC3Denum; 46 typedef unsigned char WGC3Dboolean; 47 typedef unsigned int WGC3Dbitfield; 48 typedef signed char WGC3Dbyte; 49 typedef unsigned char WGC3Dubyte; 50 typedef short WGC3Dshort; 51 typedef unsigned short WGC3Dushort; 52 typedef int WGC3Dint; 53 typedef int WGC3Dsizei; 54 typedef unsigned int WGC3Duint; 55 typedef float WGC3Dfloat; 56 typedef float WGC3Dclampf; 57 typedef signed long int WGC3Dintptr; 58 typedef signed long int WGC3Dsizeiptr; 59 60 // Typedef for server-side objects like OpenGL textures and program objects. 61 typedef WGC3Duint WebGLId; 62 63 class WebView; 64 65 // This interface abstracts the operations performed by the 66 // GraphicsContext3D in order to implement WebGL. Nearly all of the 67 // methods exposed on this interface map directly to entry points in 68 // the OpenGL ES 2.0 API. 69 70 class WebGraphicsContext3D : public WebNonCopyable { 71 public: 72 // Return value from getActiveUniform and getActiveAttrib. 73 struct ActiveInfo { 74 WebString name; 75 WGC3Denum type; 76 WGC3Dint size; 77 }; 78 79 // Context creation attributes. 80 struct Attributes { AttributesAttributes81 Attributes() 82 : alpha(true) 83 , depth(true) 84 , stencil(true) 85 , antialias(true) 86 , premultipliedAlpha(true) 87 , canRecoverFromContextLoss(true) 88 { 89 } 90 91 bool alpha; 92 bool depth; 93 bool stencil; 94 bool antialias; 95 bool premultipliedAlpha; 96 bool canRecoverFromContextLoss; 97 }; 98 99 class WebGraphicsContextLostCallback { 100 public: 101 virtual void onContextLost() = 0; ~WebGraphicsContextLostCallback()102 virtual ~WebGraphicsContextLostCallback() {} 103 }; 104 105 // This destructor needs to be public so that using classes can destroy instances if initialization fails. ~WebGraphicsContext3D()106 virtual ~WebGraphicsContext3D() {} 107 108 // Initializes the graphics context; should be the first operation performed 109 // on newly-constructed instances. Returns true on success. 110 virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) = 0; 111 112 // Makes the OpenGL context current on the current thread. Returns true on 113 // success. 114 virtual bool makeContextCurrent() = 0; 115 116 // The size of the region into which this WebGraphicsContext3D is rendering. 117 // Returns the last values passed to reshape(). 118 virtual int width() = 0; 119 virtual int height() = 0; 120 121 // Resizes the region into which this WebGraphicsContext3D is drawing. 122 virtual void reshape(int width, int height) = 0; 123 124 // Query whether it is built on top of compliant GLES2 implementation. 125 virtual bool isGLES2Compliant() = 0; 126 127 // Helper for software compositing path. Reads back the frame buffer into 128 // the memory region pointed to by "pixels" with size "bufferSize". It is 129 // expected that the storage for "pixels" covers (4 * width * height) bytes. 130 // Returns true on success. 131 virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize) = 0; 132 133 // Returns the id of the texture which is used for storing the contents of 134 // the framebuffer associated with this context. This texture is accessible 135 // by the gpu-based page compositor. 136 virtual WebGLId getPlatformTextureId() = 0; 137 138 // Copies the contents of the off-screen render target used by the WebGL 139 // context to the corresponding texture used by the compositor. 140 virtual void prepareTexture() = 0; 141 142 // Synthesizes an OpenGL error which will be returned from a 143 // later call to getError. This is used to emulate OpenGL ES 144 // 2.0 behavior on the desktop and to enforce additional error 145 // checking mandated by WebGL. 146 // 147 // Per the behavior of glGetError, this stores at most one 148 // instance of any given error, and returns them from calls to 149 // getError in the order they were added. 150 virtual void synthesizeGLError(WGC3Denum) = 0; 151 152 virtual bool isContextLost() = 0; 153 154 // GL_CHROMIUM_map_sub 155 virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0; 156 virtual void unmapBufferSubDataCHROMIUM(const void*) = 0; 157 virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0; 158 virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0; 159 160 // GL_CHROMIUM_copy_texture_to_parent_texture 161 virtual void copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) = 0; 162 163 // GL_CHROMIUM_request_extension 164 virtual WebString getRequestableExtensionsCHROMIUM() = 0; 165 virtual void requestExtensionCHROMIUM(const char*) = 0; 166 167 // GL_CHROMIUM_framebuffer_multisample 168 virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0; 169 virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0; 170 171 // GL_CHROMIUM_latch 172 virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latchId) = 0; 173 virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latchId) = 0; 174 virtual void waitLatchCHROMIUM(WGC3Duint latchId) = 0; 175 virtual void setLatchCHROMIUM(WGC3Duint latchId) = 0; 176 177 // The entry points below map directly to the OpenGL ES 2.0 API. 178 // See: http://www.khronos.org/registry/gles/ 179 // and: http://www.khronos.org/opengles/sdk/docs/man/ 180 virtual void activeTexture(WGC3Denum texture) = 0; 181 virtual void attachShader(WebGLId program, WebGLId shader) = 0; 182 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0; 183 virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0; 184 virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0; 185 virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0; 186 virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0; 187 virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0; 188 virtual void blendEquation(WGC3Denum mode) = 0; 189 virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0; 190 virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0; 191 virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0; 192 193 virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0; 194 virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0; 195 196 virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0; 197 virtual void clear(WGC3Dbitfield mask) = 0; 198 virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0; 199 virtual void clearDepth(WGC3Dclampf depth) = 0; 200 virtual void clearStencil(WGC3Dint s) = 0; 201 virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0; 202 virtual void compileShader(WebGLId shader) = 0; 203 204 virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0; 205 virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; 206 virtual void cullFace(WGC3Denum mode) = 0; 207 virtual void depthFunc(WGC3Denum func) = 0; 208 virtual void depthMask(WGC3Dboolean flag) = 0; 209 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0; 210 virtual void detachShader(WebGLId program, WebGLId shader) = 0; 211 virtual void disable(WGC3Denum cap) = 0; 212 virtual void disableVertexAttribArray(WGC3Duint index) = 0; 213 virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0; 214 virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0; 215 216 virtual void enable(WGC3Denum cap) = 0; 217 virtual void enableVertexAttribArray(WGC3Duint index) = 0; 218 virtual void finish() = 0; 219 virtual void flush() = 0; 220 virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0; 221 virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0; 222 virtual void frontFace(WGC3Denum mode) = 0; 223 virtual void generateMipmap(WGC3Denum target) = 0; 224 225 virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0; 226 virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0; 227 virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0; 228 virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0; 229 virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0; 230 virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; 231 virtual Attributes getContextAttributes() = 0; 232 virtual WGC3Denum getError() = 0; 233 virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0; 234 virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0; 235 virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0; 236 virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0; 237 virtual WebString getProgramInfoLog(WebGLId program) = 0; 238 virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; 239 virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0; 240 virtual WebString getShaderInfoLog(WebGLId shader) = 0; 241 242 // TBD 243 // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 244 245 virtual WebString getShaderSource(WebGLId shader) = 0; 246 virtual WebString getString(WGC3Denum name) = 0; 247 virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0; 248 virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0; 249 virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0; 250 virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0; 251 virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0; 252 virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0; 253 virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0; 254 virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0; 255 256 virtual void hint(WGC3Denum target, WGC3Denum mode) = 0; 257 virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0; 258 virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0; 259 virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0; 260 virtual WGC3Dboolean isProgram(WebGLId program) = 0; 261 virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0; 262 virtual WGC3Dboolean isShader(WebGLId shader) = 0; 263 virtual WGC3Dboolean isTexture(WebGLId texture) = 0; 264 virtual void lineWidth(WGC3Dfloat) = 0; 265 virtual void linkProgram(WebGLId program) = 0; 266 virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0; 267 virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0; 268 269 virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0; 270 271 virtual void releaseShaderCompiler() = 0; 272 273 virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0; 274 virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0; 275 virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; 276 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0; 277 virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0; 278 virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0; 279 virtual void stencilMask(WGC3Duint mask) = 0; 280 virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0; 281 virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0; 282 virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0; 283 284 virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0; 285 286 virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0; 287 virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0; 288 289 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0; 290 291 virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0; 292 virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; 293 virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0; 294 virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; 295 virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0; 296 virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; 297 virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0; 298 virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; 299 virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; 300 virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; 301 virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0; 302 virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; 303 virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; 304 virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0; 305 virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0; 306 virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0; 307 virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; 308 virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; 309 virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0; 310 311 virtual void useProgram(WebGLId program) = 0; 312 virtual void validateProgram(WebGLId program) = 0; 313 314 virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0; 315 virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0; 316 virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0; 317 virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0; 318 virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; 319 virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0; 320 virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; 321 virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0; 322 virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, 323 WGC3Dsizei stride, WGC3Dintptr offset) = 0; 324 325 virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0; 326 327 // Support for buffer creation and deletion. 328 virtual WebGLId createBuffer() = 0; 329 virtual WebGLId createFramebuffer() = 0; 330 virtual WebGLId createProgram() = 0; 331 virtual WebGLId createRenderbuffer() = 0; 332 virtual WebGLId createShader(WGC3Denum) = 0; 333 virtual WebGLId createTexture() = 0; 334 335 virtual void deleteBuffer(WebGLId) = 0; 336 virtual void deleteFramebuffer(WebGLId) = 0; 337 virtual void deleteProgram(WebGLId) = 0; 338 virtual void deleteRenderbuffer(WebGLId) = 0; 339 virtual void deleteShader(WebGLId) = 0; 340 virtual void deleteTexture(WebGLId) = 0; 341 setContextLostCallback(WebGraphicsContextLostCallback * callback)342 virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) {} 343 }; 344 345 } // namespace WebKit 346 347 #endif 348