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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef WebGraphicsContext3D_h
32 #define WebGraphicsContext3D_h
33 
34 #include "WebCommon.h"
35 #include "WebNonCopyable.h"
36 #include "WebString.h"
37 
38 #define USE_WGC3D_TYPES
39 
40 namespace WebKit {
41 
42 // WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0
43 // header file gl2.h from khronos.org.
44 typedef char WGC3Dchar;
45 typedef unsigned int WGC3Denum;
46 typedef unsigned char WGC3Dboolean;
47 typedef unsigned int WGC3Dbitfield;
48 typedef signed char WGC3Dbyte;
49 typedef unsigned char WGC3Dubyte;
50 typedef short WGC3Dshort;
51 typedef unsigned short WGC3Dushort;
52 typedef int WGC3Dint;
53 typedef int WGC3Dsizei;
54 typedef unsigned int WGC3Duint;
55 typedef float WGC3Dfloat;
56 typedef float WGC3Dclampf;
57 typedef signed long int WGC3Dintptr;
58 typedef signed long int WGC3Dsizeiptr;
59 
60 // Typedef for server-side objects like OpenGL textures and program objects.
61 typedef WGC3Duint WebGLId;
62 
63 class WebView;
64 
65 // This interface abstracts the operations performed by the
66 // GraphicsContext3D in order to implement WebGL. Nearly all of the
67 // methods exposed on this interface map directly to entry points in
68 // the OpenGL ES 2.0 API.
69 
70 class WebGraphicsContext3D : public WebNonCopyable {
71 public:
72     // Return value from getActiveUniform and getActiveAttrib.
73     struct ActiveInfo {
74         WebString name;
75         WGC3Denum type;
76         WGC3Dint size;
77     };
78 
79     // Context creation attributes.
80     struct Attributes {
AttributesAttributes81         Attributes()
82             : alpha(true)
83             , depth(true)
84             , stencil(true)
85             , antialias(true)
86             , premultipliedAlpha(true)
87             , canRecoverFromContextLoss(true)
88         {
89         }
90 
91         bool alpha;
92         bool depth;
93         bool stencil;
94         bool antialias;
95         bool premultipliedAlpha;
96         bool canRecoverFromContextLoss;
97     };
98 
99     class WebGraphicsContextLostCallback {
100     public:
101         virtual void onContextLost() = 0;
~WebGraphicsContextLostCallback()102         virtual ~WebGraphicsContextLostCallback() {}
103     };
104 
105     // This destructor needs to be public so that using classes can destroy instances if initialization fails.
~WebGraphicsContext3D()106     virtual ~WebGraphicsContext3D() {}
107 
108     // Initializes the graphics context; should be the first operation performed
109     // on newly-constructed instances. Returns true on success.
110     virtual bool initialize(Attributes, WebView*, bool renderDirectlyToWebView) = 0;
111 
112     // Makes the OpenGL context current on the current thread. Returns true on
113     // success.
114     virtual bool makeContextCurrent() = 0;
115 
116     // The size of the region into which this WebGraphicsContext3D is rendering.
117     // Returns the last values passed to reshape().
118     virtual int width() = 0;
119     virtual int height() = 0;
120 
121     // Resizes the region into which this WebGraphicsContext3D is drawing.
122     virtual void reshape(int width, int height) = 0;
123 
124     // Query whether it is built on top of compliant GLES2 implementation.
125     virtual bool isGLES2Compliant() = 0;
126 
127     // Helper for software compositing path. Reads back the frame buffer into
128     // the memory region pointed to by "pixels" with size "bufferSize". It is
129     // expected that the storage for "pixels" covers (4 * width * height) bytes.
130     // Returns true on success.
131     virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize) = 0;
132 
133     // Returns the id of the texture which is used for storing the contents of
134     // the framebuffer associated with this context. This texture is accessible
135     // by the gpu-based page compositor.
136     virtual WebGLId getPlatformTextureId() = 0;
137 
138     // Copies the contents of the off-screen render target used by the WebGL
139     // context to the corresponding texture used by the compositor.
140     virtual void prepareTexture() = 0;
141 
142     // Synthesizes an OpenGL error which will be returned from a
143     // later call to getError. This is used to emulate OpenGL ES
144     // 2.0 behavior on the desktop and to enforce additional error
145     // checking mandated by WebGL.
146     //
147     // Per the behavior of glGetError, this stores at most one
148     // instance of any given error, and returns them from calls to
149     // getError in the order they were added.
150     virtual void synthesizeGLError(WGC3Denum) = 0;
151 
152     virtual bool isContextLost() = 0;
153 
154     // GL_CHROMIUM_map_sub
155     virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0;
156     virtual void unmapBufferSubDataCHROMIUM(const void*) = 0;
157     virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0;
158     virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0;
159 
160     // GL_CHROMIUM_copy_texture_to_parent_texture
161     virtual void copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) = 0;
162 
163     // GL_CHROMIUM_request_extension
164     virtual WebString getRequestableExtensionsCHROMIUM() = 0;
165     virtual void requestExtensionCHROMIUM(const char*) = 0;
166 
167     // GL_CHROMIUM_framebuffer_multisample
168     virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0;
169     virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
170 
171     // GL_CHROMIUM_latch
172     virtual void getParentToChildLatchCHROMIUM(WGC3Duint* latchId) = 0;
173     virtual void getChildToParentLatchCHROMIUM(WGC3Duint* latchId) = 0;
174     virtual void waitLatchCHROMIUM(WGC3Duint latchId) = 0;
175     virtual void setLatchCHROMIUM(WGC3Duint latchId) = 0;
176 
177     // The entry points below map directly to the OpenGL ES 2.0 API.
178     // See: http://www.khronos.org/registry/gles/
179     // and: http://www.khronos.org/opengles/sdk/docs/man/
180     virtual void activeTexture(WGC3Denum texture) = 0;
181     virtual void attachShader(WebGLId program, WebGLId shader) = 0;
182     virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0;
183     virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0;
184     virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0;
185     virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0;
186     virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0;
187     virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
188     virtual void blendEquation(WGC3Denum mode) = 0;
189     virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0;
190     virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0;
191     virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0;
192 
193     virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0;
194     virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0;
195 
196     virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0;
197     virtual void clear(WGC3Dbitfield mask) = 0;
198     virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
199     virtual void clearDepth(WGC3Dclampf depth) = 0;
200     virtual void clearStencil(WGC3Dint s) = 0;
201     virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0;
202     virtual void compileShader(WebGLId shader) = 0;
203 
204     virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0;
205     virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
206     virtual void cullFace(WGC3Denum mode) = 0;
207     virtual void depthFunc(WGC3Denum func) = 0;
208     virtual void depthMask(WGC3Dboolean flag) = 0;
209     virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
210     virtual void detachShader(WebGLId program, WebGLId shader) = 0;
211     virtual void disable(WGC3Denum cap) = 0;
212     virtual void disableVertexAttribArray(WGC3Duint index) = 0;
213     virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0;
214     virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0;
215 
216     virtual void enable(WGC3Denum cap) = 0;
217     virtual void enableVertexAttribArray(WGC3Duint index) = 0;
218     virtual void finish() = 0;
219     virtual void flush() = 0;
220     virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0;
221     virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0;
222     virtual void frontFace(WGC3Denum mode) = 0;
223     virtual void generateMipmap(WGC3Denum target) = 0;
224 
225     virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
226     virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
227     virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0;
228     virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0;
229     virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0;
230     virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
231     virtual Attributes getContextAttributes() = 0;
232     virtual WGC3Denum getError() = 0;
233     virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0;
234     virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0;
235     virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0;
236     virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0;
237     virtual WebString getProgramInfoLog(WebGLId program) = 0;
238     virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
239     virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0;
240     virtual WebString getShaderInfoLog(WebGLId shader) = 0;
241 
242     // TBD
243     // void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
244 
245     virtual WebString getShaderSource(WebGLId shader) = 0;
246     virtual WebString getString(WGC3Denum name) = 0;
247     virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0;
248     virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
249     virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0;
250     virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0;
251     virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;
252     virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0;
253     virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0;
254     virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0;
255 
256     virtual void hint(WGC3Denum target, WGC3Denum mode) = 0;
257     virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0;
258     virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0;
259     virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0;
260     virtual WGC3Dboolean isProgram(WebGLId program) = 0;
261     virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0;
262     virtual WGC3Dboolean isShader(WebGLId shader) = 0;
263     virtual WGC3Dboolean isTexture(WebGLId texture) = 0;
264     virtual void lineWidth(WGC3Dfloat) = 0;
265     virtual void linkProgram(WebGLId program) = 0;
266     virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0;
267     virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0;
268 
269     virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0;
270 
271     virtual void releaseShaderCompiler() = 0;
272 
273     virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
274     virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
275     virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
276     virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
277     virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
278     virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
279     virtual void stencilMask(WGC3Duint mask) = 0;
280     virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0;
281     virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
282     virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
283 
284     virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
285 
286     virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0;
287     virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0;
288 
289     virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
290 
291     virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0;
292     virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
293     virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0;
294     virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
295     virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0;
296     virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
297     virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0;
298     virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
299     virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
300     virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
301     virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0;
302     virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
303     virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
304     virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
305     virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0;
306     virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
307     virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
308     virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
309     virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
310 
311     virtual void useProgram(WebGLId program) = 0;
312     virtual void validateProgram(WebGLId program) = 0;
313 
314     virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0;
315     virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
316     virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0;
317     virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
318     virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
319     virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
320     virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
321     virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
322     virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
323                                      WGC3Dsizei stride, WGC3Dintptr offset) = 0;
324 
325     virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
326 
327     // Support for buffer creation and deletion.
328     virtual WebGLId createBuffer() = 0;
329     virtual WebGLId createFramebuffer() = 0;
330     virtual WebGLId createProgram() = 0;
331     virtual WebGLId createRenderbuffer() = 0;
332     virtual WebGLId createShader(WGC3Denum) = 0;
333     virtual WebGLId createTexture() = 0;
334 
335     virtual void deleteBuffer(WebGLId) = 0;
336     virtual void deleteFramebuffer(WebGLId) = 0;
337     virtual void deleteProgram(WebGLId) = 0;
338     virtual void deleteRenderbuffer(WebGLId) = 0;
339     virtual void deleteShader(WebGLId) = 0;
340     virtual void deleteTexture(WebGLId) = 0;
341 
setContextLostCallback(WebGraphicsContextLostCallback * callback)342     virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) {}
343 };
344 
345 } // namespace WebKit
346 
347 #endif
348