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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "BootAnimation"
18 
19 #include <stdint.h>
20 #include <sys/types.h>
21 #include <math.h>
22 #include <fcntl.h>
23 #include <utils/misc.h>
24 #include <signal.h>
25 
26 #include <cutils/properties.h>
27 
28 #include <androidfw/AssetManager.h>
29 #include <binder/IPCThreadState.h>
30 #include <utils/Atomic.h>
31 #include <utils/Errors.h>
32 #include <utils/Log.h>
33 #include <utils/threads.h>
34 
35 #include <ui/PixelFormat.h>
36 #include <ui/Rect.h>
37 #include <ui/Region.h>
38 #include <ui/DisplayInfo.h>
39 #include <ui/FramebufferNativeWindow.h>
40 
41 #include <gui/ISurfaceComposer.h>
42 #include <gui/Surface.h>
43 #include <gui/SurfaceComposerClient.h>
44 
45 #include <core/SkBitmap.h>
46 #include <core/SkStream.h>
47 #include <images/SkImageDecoder.h>
48 
49 #include <GLES/gl.h>
50 #include <GLES/glext.h>
51 #include <EGL/eglext.h>
52 
53 #include "BootAnimation.h"
54 
55 #define USER_BOOTANIMATION_FILE "/data/local/bootanimation.zip"
56 #define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip"
57 #define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip"
58 #define EXIT_PROP_NAME "service.bootanim.exit"
59 
60 extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
61                            const struct timespec *request,
62                            struct timespec *remain);
63 
64 namespace android {
65 
66 // ---------------------------------------------------------------------------
67 
BootAnimation()68 BootAnimation::BootAnimation() : Thread(false)
69 {
70     mSession = new SurfaceComposerClient();
71 }
72 
~BootAnimation()73 BootAnimation::~BootAnimation() {
74 }
75 
onFirstRef()76 void BootAnimation::onFirstRef() {
77     status_t err = mSession->linkToComposerDeath(this);
78     ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
79     if (err == NO_ERROR) {
80         run("BootAnimation", PRIORITY_DISPLAY);
81     }
82 }
83 
session() const84 sp<SurfaceComposerClient> BootAnimation::session() const {
85     return mSession;
86 }
87 
88 
binderDied(const wp<IBinder> & who)89 void BootAnimation::binderDied(const wp<IBinder>& who)
90 {
91     // woah, surfaceflinger died!
92     ALOGD("SurfaceFlinger died, exiting...");
93 
94     // calling requestExit() is not enough here because the Surface code
95     // might be blocked on a condition variable that will never be updated.
96     kill( getpid(), SIGKILL );
97     requestExit();
98 }
99 
initTexture(Texture * texture,AssetManager & assets,const char * name)100 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
101         const char* name) {
102     Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
103     if (!asset)
104         return NO_INIT;
105     SkBitmap bitmap;
106     SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
107             &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
108     asset->close();
109     delete asset;
110 
111     // ensure we can call getPixels(). No need to call unlock, since the
112     // bitmap will go out of scope when we return from this method.
113     bitmap.lockPixels();
114 
115     const int w = bitmap.width();
116     const int h = bitmap.height();
117     const void* p = bitmap.getPixels();
118 
119     GLint crop[4] = { 0, h, w, -h };
120     texture->w = w;
121     texture->h = h;
122 
123     glGenTextures(1, &texture->name);
124     glBindTexture(GL_TEXTURE_2D, texture->name);
125 
126     switch (bitmap.getConfig()) {
127         case SkBitmap::kA8_Config:
128             glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
129                     GL_UNSIGNED_BYTE, p);
130             break;
131         case SkBitmap::kARGB_4444_Config:
132             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
133                     GL_UNSIGNED_SHORT_4_4_4_4, p);
134             break;
135         case SkBitmap::kARGB_8888_Config:
136             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
137                     GL_UNSIGNED_BYTE, p);
138             break;
139         case SkBitmap::kRGB_565_Config:
140             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
141                     GL_UNSIGNED_SHORT_5_6_5, p);
142             break;
143         default:
144             break;
145     }
146 
147     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
148     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
149     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
150     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
151     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
152     return NO_ERROR;
153 }
154 
initTexture(void * buffer,size_t len)155 status_t BootAnimation::initTexture(void* buffer, size_t len)
156 {
157     //StopWatch watch("blah");
158 
159     SkBitmap bitmap;
160     SkMemoryStream  stream(buffer, len);
161     SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
162     codec->setDitherImage(false);
163     if (codec) {
164         codec->decode(&stream, &bitmap,
165                 SkBitmap::kARGB_8888_Config,
166                 SkImageDecoder::kDecodePixels_Mode);
167         delete codec;
168     }
169 
170     // ensure we can call getPixels(). No need to call unlock, since the
171     // bitmap will go out of scope when we return from this method.
172     bitmap.lockPixels();
173 
174     const int w = bitmap.width();
175     const int h = bitmap.height();
176     const void* p = bitmap.getPixels();
177 
178     GLint crop[4] = { 0, h, w, -h };
179     int tw = 1 << (31 - __builtin_clz(w));
180     int th = 1 << (31 - __builtin_clz(h));
181     if (tw < w) tw <<= 1;
182     if (th < h) th <<= 1;
183 
184     switch (bitmap.getConfig()) {
185         case SkBitmap::kARGB_8888_Config:
186             if (tw != w || th != h) {
187                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
188                         GL_UNSIGNED_BYTE, 0);
189                 glTexSubImage2D(GL_TEXTURE_2D, 0,
190                         0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
191             } else {
192                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
193                         GL_UNSIGNED_BYTE, p);
194             }
195             break;
196 
197         case SkBitmap::kRGB_565_Config:
198             if (tw != w || th != h) {
199                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
200                         GL_UNSIGNED_SHORT_5_6_5, 0);
201                 glTexSubImage2D(GL_TEXTURE_2D, 0,
202                         0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
203             } else {
204                 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
205                         GL_UNSIGNED_SHORT_5_6_5, p);
206             }
207             break;
208         default:
209             break;
210     }
211 
212     glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
213 
214     return NO_ERROR;
215 }
216 
readyToRun()217 status_t BootAnimation::readyToRun() {
218     mAssets.addDefaultAssets();
219 
220     sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
221             ISurfaceComposer::eDisplayIdMain));
222     DisplayInfo dinfo;
223     status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
224     if (status)
225         return -1;
226 
227     // create the native surface
228     sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
229             dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
230 
231     SurfaceComposerClient::openGlobalTransaction();
232     control->setLayer(0x40000000);
233     SurfaceComposerClient::closeGlobalTransaction();
234 
235     sp<Surface> s = control->getSurface();
236 
237     // initialize opengl and egl
238     const EGLint attribs[] = {
239             EGL_RED_SIZE,   8,
240             EGL_GREEN_SIZE, 8,
241             EGL_BLUE_SIZE,  8,
242             EGL_DEPTH_SIZE, 0,
243             EGL_NONE
244     };
245     EGLint w, h, dummy;
246     EGLint numConfigs;
247     EGLConfig config;
248     EGLSurface surface;
249     EGLContext context;
250 
251     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
252 
253     eglInitialize(display, 0, 0);
254     eglChooseConfig(display, attribs, &config, 1, &numConfigs);
255     surface = eglCreateWindowSurface(display, config, s.get(), NULL);
256     context = eglCreateContext(display, config, NULL, NULL);
257     eglQuerySurface(display, surface, EGL_WIDTH, &w);
258     eglQuerySurface(display, surface, EGL_HEIGHT, &h);
259 
260     if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
261         return NO_INIT;
262 
263     mDisplay = display;
264     mContext = context;
265     mSurface = surface;
266     mWidth = w;
267     mHeight = h;
268     mFlingerSurfaceControl = control;
269     mFlingerSurface = s;
270 
271     mAndroidAnimation = true;
272 
273     // If the device has encryption turned on or is in process
274     // of being encrypted we show the encrypted boot animation.
275     char decrypt[PROPERTY_VALUE_MAX];
276     property_get("vold.decrypt", decrypt, "");
277 
278     bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt);
279 
280     if ((encryptedAnimation &&
281             (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) &&
282             (mZip.open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE) == NO_ERROR)) ||
283 
284             ((access(USER_BOOTANIMATION_FILE, R_OK) == 0) &&
285             (mZip.open(USER_BOOTANIMATION_FILE) == NO_ERROR)) ||
286 
287             ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) &&
288             (mZip.open(SYSTEM_BOOTANIMATION_FILE) == NO_ERROR))) {
289         mAndroidAnimation = false;
290     }
291 
292     return NO_ERROR;
293 }
294 
threadLoop()295 bool BootAnimation::threadLoop()
296 {
297     bool r;
298     if (mAndroidAnimation) {
299         r = android();
300     } else {
301         r = movie();
302     }
303 
304     // No need to force exit anymore
305     property_set(EXIT_PROP_NAME, "0");
306 
307     eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
308     eglDestroyContext(mDisplay, mContext);
309     eglDestroySurface(mDisplay, mSurface);
310     mFlingerSurface.clear();
311     mFlingerSurfaceControl.clear();
312     eglTerminate(mDisplay);
313     IPCThreadState::self()->stopProcess();
314     return r;
315 }
316 
android()317 bool BootAnimation::android()
318 {
319     initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
320     initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
321 
322     // clear screen
323     glShadeModel(GL_FLAT);
324     glDisable(GL_DITHER);
325     glDisable(GL_SCISSOR_TEST);
326     glClearColor(0,0,0,1);
327     glClear(GL_COLOR_BUFFER_BIT);
328     eglSwapBuffers(mDisplay, mSurface);
329 
330     glEnable(GL_TEXTURE_2D);
331     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
332 
333     const GLint xc = (mWidth  - mAndroid[0].w) / 2;
334     const GLint yc = (mHeight - mAndroid[0].h) / 2;
335     const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
336 
337     glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
338             updateRect.height());
339 
340     // Blend state
341     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
342     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
343 
344     const nsecs_t startTime = systemTime();
345     do {
346         nsecs_t now = systemTime();
347         double time = now - startTime;
348         float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
349         GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
350         GLint x = xc - offset;
351 
352         glDisable(GL_SCISSOR_TEST);
353         glClear(GL_COLOR_BUFFER_BIT);
354 
355         glEnable(GL_SCISSOR_TEST);
356         glDisable(GL_BLEND);
357         glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
358         glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h);
359         glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
360 
361         glEnable(GL_BLEND);
362         glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
363         glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
364 
365         EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
366         if (res == EGL_FALSE)
367             break;
368 
369         // 12fps: don't animate too fast to preserve CPU
370         const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
371         if (sleepTime > 0)
372             usleep(sleepTime);
373 
374         checkExit();
375     } while (!exitPending());
376 
377     glDeleteTextures(1, &mAndroid[0].name);
378     glDeleteTextures(1, &mAndroid[1].name);
379     return false;
380 }
381 
382 
checkExit()383 void BootAnimation::checkExit() {
384     // Allow surface flinger to gracefully request shutdown
385     char value[PROPERTY_VALUE_MAX];
386     property_get(EXIT_PROP_NAME, value, "0");
387     int exitnow = atoi(value);
388     if (exitnow) {
389         requestExit();
390     }
391 }
392 
movie()393 bool BootAnimation::movie()
394 {
395     ZipFileRO& zip(mZip);
396 
397     size_t numEntries = zip.getNumEntries();
398     ZipEntryRO desc = zip.findEntryByName("desc.txt");
399     FileMap* descMap = zip.createEntryFileMap(desc);
400     ALOGE_IF(!descMap, "descMap is null");
401     if (!descMap) {
402         return false;
403     }
404 
405     String8 desString((char const*)descMap->getDataPtr(),
406             descMap->getDataLength());
407     char const* s = desString.string();
408 
409     Animation animation;
410 
411     // Parse the description file
412     for (;;) {
413         const char* endl = strstr(s, "\n");
414         if (!endl) break;
415         String8 line(s, endl - s);
416         const char* l = line.string();
417         int fps, width, height, count, pause;
418         char path[256];
419         char pathType;
420         if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
421             //LOGD("> w=%d, h=%d, fps=%d", width, height, fps);
422             animation.width = width;
423             animation.height = height;
424             animation.fps = fps;
425         }
426         else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) {
427             //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path);
428             Animation::Part part;
429             part.playUntilComplete = pathType == 'c';
430             part.count = count;
431             part.pause = pause;
432             part.path = path;
433             animation.parts.add(part);
434         }
435 
436         s = ++endl;
437     }
438 
439     // read all the data structures
440     const size_t pcount = animation.parts.size();
441     for (size_t i=0 ; i<numEntries ; i++) {
442         char name[256];
443         ZipEntryRO entry = zip.findEntryByIndex(i);
444         if (zip.getEntryFileName(entry, name, 256) == 0) {
445             const String8 entryName(name);
446             const String8 path(entryName.getPathDir());
447             const String8 leaf(entryName.getPathLeaf());
448             if (leaf.size() > 0) {
449                 for (int j=0 ; j<pcount ; j++) {
450                     if (path == animation.parts[j].path) {
451                         int method;
452                         // supports only stored png files
453                         if (zip.getEntryInfo(entry, &method, 0, 0, 0, 0, 0)) {
454                             if (method == ZipFileRO::kCompressStored) {
455                                 FileMap* map = zip.createEntryFileMap(entry);
456                                 if (map) {
457                                     Animation::Frame frame;
458                                     frame.name = leaf;
459                                     frame.map = map;
460                                     Animation::Part& part(animation.parts.editItemAt(j));
461                                     part.frames.add(frame);
462                                 }
463                             }
464                         }
465                     }
466                 }
467             }
468         }
469     }
470 
471     // clear screen
472     glShadeModel(GL_FLAT);
473     glDisable(GL_DITHER);
474     glDisable(GL_SCISSOR_TEST);
475     glDisable(GL_BLEND);
476     glClearColor(0,0,0,1);
477     glClear(GL_COLOR_BUFFER_BIT);
478 
479     eglSwapBuffers(mDisplay, mSurface);
480 
481     glBindTexture(GL_TEXTURE_2D, 0);
482     glEnable(GL_TEXTURE_2D);
483     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
484     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
485     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
486     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
487     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
488 
489     const int xc = (mWidth - animation.width) / 2;
490     const int yc = ((mHeight - animation.height) / 2);
491     nsecs_t lastFrame = systemTime();
492     nsecs_t frameDuration = s2ns(1) / animation.fps;
493 
494     Region clearReg(Rect(mWidth, mHeight));
495     clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height));
496 
497     for (int i=0 ; i<pcount ; i++) {
498         const Animation::Part& part(animation.parts[i]);
499         const size_t fcount = part.frames.size();
500         glBindTexture(GL_TEXTURE_2D, 0);
501 
502         for (int r=0 ; !part.count || r<part.count ; r++) {
503             // Exit any non playuntil complete parts immediately
504             if(exitPending() && !part.playUntilComplete)
505                 break;
506 
507             for (int j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
508                 const Animation::Frame& frame(part.frames[j]);
509                 nsecs_t lastFrame = systemTime();
510 
511                 if (r > 0) {
512                     glBindTexture(GL_TEXTURE_2D, frame.tid);
513                 } else {
514                     if (part.count != 1) {
515                         glGenTextures(1, &frame.tid);
516                         glBindTexture(GL_TEXTURE_2D, frame.tid);
517                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
518                         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
519                     }
520                     initTexture(
521                             frame.map->getDataPtr(),
522                             frame.map->getDataLength());
523                 }
524 
525                 if (!clearReg.isEmpty()) {
526                     Region::const_iterator head(clearReg.begin());
527                     Region::const_iterator tail(clearReg.end());
528                     glEnable(GL_SCISSOR_TEST);
529                     while (head != tail) {
530                         const Rect& r(*head++);
531                         glScissor(r.left, mHeight - r.bottom,
532                                 r.width(), r.height());
533                         glClear(GL_COLOR_BUFFER_BIT);
534                     }
535                     glDisable(GL_SCISSOR_TEST);
536                 }
537                 glDrawTexiOES(xc, yc, 0, animation.width, animation.height);
538                 eglSwapBuffers(mDisplay, mSurface);
539 
540                 nsecs_t now = systemTime();
541                 nsecs_t delay = frameDuration - (now - lastFrame);
542                 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
543                 lastFrame = now;
544 
545                 if (delay > 0) {
546                     struct timespec spec;
547                     spec.tv_sec  = (now + delay) / 1000000000;
548                     spec.tv_nsec = (now + delay) % 1000000000;
549                     int err;
550                     do {
551                         err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
552                     } while (err<0 && errno == EINTR);
553                 }
554 
555                 checkExit();
556             }
557 
558             usleep(part.pause * ns2us(frameDuration));
559 
560             // For infinite parts, we've now played them at least once, so perhaps exit
561             if(exitPending() && !part.count)
562                 break;
563         }
564 
565         // free the textures for this part
566         if (part.count != 1) {
567             for (int j=0 ; j<fcount ; j++) {
568                 const Animation::Frame& frame(part.frames[j]);
569                 glDeleteTextures(1, &frame.tid);
570             }
571         }
572     }
573 
574     return false;
575 }
576 
577 // ---------------------------------------------------------------------------
578 
579 }
580 ; // namespace android
581