1page.title=Launch Checklist 2page.tags="publishing","launch","Google Play", "Developer Console" 3@jd:body 4 5<div id="qv-wrapper"><div id="qv"> 6<h2>Checklist</h2> 7<ol> 8<li><a href="#process">1. Understand the publishing process</a></li> 9<li><a href="#policies">2. Understand Google Play policies</a></li> 10<li><a href="#core-app-quality">3. Test for core app quality</a></li> 11<li><a href="#rating">4. Determine your content rating</a></li> 12<li><a href="#countries">5. Determine country distribution</a></li> 13<li><a href="#size">6. Confirm the app's overall size</a></li> 14<li><a href="#compatibility">7. Confirm app compatibility ranges</a></li> 15<li><a href="#free-priced">8. Decide on free or priced</a></li> 16<li><a href="#inapp-billing">9. Consider In-app Billing</a></li> 17<li><a href="#pricing">10. Set prices for your apps</a></li> 18<li><a href="#localize">11. Start localization early</a></li> 19<li><a href="#graphics">12. Prepare promotional graphics</a></li> 20<li><a href="#apk">13. Build the release-ready APK</a></li> 21<li><a href="#beta">14. Plan a beta release</a></li> 22<li><a href="#product-page">15. Complete the product details</a></li> 23<li><a href="#badges">16. Use Google Play badges</a></li> 24<li><a href="#final-checks">17. Final checks and publishing</a></li> 25<li><a href="#support">18. Support users after launch</a></li> 26</ol> 27</div></div> 28 29 30<p>Before you publish your app on Google Play and distribute it to users, you 31need to get the app ready, test it, and prepare your promotional materials. </p> 32 33<p>This document helps you understand the publishing process and get ready for a 34successful product launch on Google Play. It summarizes some of the 35tasks you'll need to complete before publishing your app on Google Play, such as 36creating a signed, release-ready APK, understanding the requirements of the app, 37and creating the product page and graphic assets for your app.</p> 38 39<p>The preparation and publishing tasks are numbered to give you a rough idea of 40sequence. However, you can handle the tasks in any sequence that works for you 41or you can skip steps as appropriate.</p> 42 43<p>As you move toward publishing, a variety of support resources are available to 44you. Relevant links are provided in each step.</p> 45 46 47<h2 id="process">1. Understand the publishing process</h2> 48 49<p>Before you begin the steps in this checklist, you should take a moment to 50read and understand the overall publishing workflow and become familiar with how 51the process works. In particular, you or your development team will need to 52prepare your app for release using a process common to all Android apps. 53The <a 54href="{@docRoot}tools/publishing/publishing_overview.html">Publishing 55Workflow</a> documents provide the details on how publishing works and how to 56get an APK ready for release. </p> 57 58<p>Once you are familiar with publishing in general, read this document to 59understand the issues that you should consider when publishing an app on Google 60Play. </p> 61 62<table> 63<tr> 64<td><p>Related resources:</p> 65<ul style="margin-top:-.5em;"> 66<li><strong><a href="{@docRoot}tools/publishing/publishing_overview.html">General Publishing Overview</a></strong> — Start here for an overview of publishing options for Android apps.</li> 67<li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> — Developer documentation on how to build the signed, release-ready APK. This process is the same for all Android apps. </li> 68</ul> 69</td> 70</tr> 71</table> 72 73<h2 id="policies">2. Understand Google Play policies and agreements</h2> 74 75<p>Make sure that you understand and follow the Google Play program policies 76that you accepted when registering. Google Play actively enforces the policies 77and any violations can lead to suspension of your app or, for repeated 78violations, termination of your developer account. </p> 79 80<table> 81<tr> 82<td><p>Related resources:</p> 83<ul style="margin-top:-.5em;"> 84<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/topic.py?hl=en&topic=2364761&parent=2365624&ctx=topic">Policy and Best Practices 85</a></strong> — Help Center document describing various content policies and processes.</li> 86 87</ul> 88</td> 89</tr> 90</table> 91 92<h2 id="core-app-quality">3. Test for Core App Quality</h2> 93 94<p>Before you publish an app on Google Play, it's important to make sure that 95it meets the basic quality expectations for all Android apps, on all of the devices that you 96are targeting. You can check your app's quality by setting up a test 97environment and testing the app against a short set of <strong>core app quality criteria</strong>. 98For complete information, see the <a 99href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality Guidelines</a>. 100</p> 101 102<p>If your app is targeting tablet devices, make sure that it delivers a rich, compelling 103experience to your tablet customers. See the <a 104href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality Checklist</a> 105for recommendations on ways to optimize your app for tablets.</p> 106 107<table> 108<tr> 109<td><p>Related resources:</p> 110<ul style="margin-top:-.5em;"> 111<li><strong><a 112href="{@docRoot}distribute/googleplay/quality/core.html">Core App Quality 113Guidelines</a></strong> — A set of core quality criteria that all Android 114apps should meet on all targeted devices.</li> 115<li><strong><a 116href="{@docRoot}distribute/googleplay/quality/tablet.html">Tablet App Quality 117Checklist</a></strong> — A set recommendations for delivering the best 118possible experience to tablet users.</li> 119</ul> 120</td> 121</tr> 122</table> 123 124<h2 id="rating">4. Determine your app's content rating</h2> 125 126<p>Google Play requires you to set a content rating for your app, which informs 127Google Play users of its maturity level. Before you publish, you should confirm 128what rating level you want to use. The available content rating levels are:</p> 129 130<ul> 131<li>Everyone</li> 132<li>Low maturity</li> 133<li>Medium maturity</li> 134<li>High maturity</li> 135</ul> 136 137<p>On their Android devices, Android users can set the desired maturity level 138for browsing. Google Play then filters apps based on the setting, so the content 139rating you select can affect the app's distribution to users. You can assign (or 140change) the content rating for your app in the Developer Console, so no changes 141are required in your app binary.</p> 142 143<table> 144<tr> 145<td><p>Related resources:</p> 146<ul style="margin-top:-.5em;"> 147<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=188189">Rating your application content for Google Play</a></strong> — Help Center document describing content ratings levels and how to choose the appropriate one for your app.</li> 148</ul> 149</td> 150</tr> 151</table> 152 153<h2 id="countries">5. Determine country distribution</h2> 154 155<p>Google Play lets you control what countries and territories your app is 156distributed to. For widest reach and the largest potential customer base, you 157would normally want to distribute to all available countries and territories. 158However, because of business needs, app requirements, or launch dependencies, 159you might want to exclude one or more countries from your distribution. </p> 160 161<p>It's important to determine the exact country distribution early, because it 162can affect:</p> 163<ul> 164<li>The need for localized resources in the app</li> 165<li>The need for a localized app description in the Developer Console</li> 166<li>Legal requirements for the app that may be specific to certain 167countries</li> 168<li>Time zone support, local pricing, and so on.</li> 169</ul> 170 171<p>With your country targeting in mind, you should assess what 172your localization needs are, both in your app and in its Google Play listing 173details, and start the work of localization well in advance of your 174launch target date.</p> 175 176<p>See <a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization 177Checklist</a> for key steps and considerations in the localizing process. </p> 178 179<table> 180<tr> 181<td><p>Related resources:</p> 182<ul style="margin-top:-.5em;"> 183<li><strong><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></strong> — Overview of key steps and considerations for localizing your Android app.</li> 184<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138294&topic=2365624&ctx=topic">Supported locations for distributing applications</a></strong> on Google Play. 185.</li> 186</ul> 187</td> 188</tr> 189</table> 190 191<h2 id="size">6. Confirm the app's overall size</h2> 192 193<p>The overall size of your app can affect its design and how you publish it on 194Google Play. Currently, the maximum size for an APK published on Google Play is 195<strong>50 MB</strong>. If your app exceeds that size, or if you want to offer a 196secondary download, you can use <a 197href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>, 198which Google Play will host for free on its server infrastructure and 199automatically handle the download to devices.</p> 200 201<ul> 202<li>The maximum size for an APK published on Google Play is 50 MB.</li> 203<li>You can use up to two (2) APK Expansion Files, each up to 2 GB in size, for 204each APK.</li> 205</ul> 206 207<p>Using APK Expansion files is a convenient, cost-effective method of 208distributing large apps. However, the use of APK Expansion Files requires some 209changes in your app binary, so you will need to make those changes before 210creating your release-ready APK.</p> 211 212<p>To minimize the size of your app binary, make sure that you run the 213<a href="{@docRoot}tools/help/proguard.html">Proguard</a> tool on your code when 214building your release-ready APK.</p> 215 216<table> 217<tr> 218<td><p>Related resources:</p> 219<ul style="margin-top:-.5em;"> 220<li><strong><a href="{@docRoot}google/play/expansion-files.html">APK Expansion Files</a></strong> 221— Developer documentation describing APK Expansion Files and how to support them in your app.</li> 222<li><strong><a href="{@docRoot}tools/help/proguard.html">ProGuard</a></strong> — Developer 223documentation describing how to use ProGuard to shrink, optimize, and obfuscate your code prior 224to release.</li> 225</ul> 226</td> 227</tr> 228</table> 229 230<h2 id="compatibility">7. Confirm the app's platform and screen compatibility ranges</h2> 231 232<p>Before publishing, it's important to make sure that your app is designed to 233run properly on the Android platform versions and device screen sizes that you 234want to target. 235 236<p>From an app-compatibility perspective, Android platform versions are defined 237by <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. You should 238confirm the minimum version that your app is compatible with (<a 239href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><minSdkVersion></code></a>), 240as that will affect its distribution to Android 241devices once it is published. </p> 242 243<p>For screen sizes, you should confirm that the app runs properly and looks 244good on the range of screen sizes and densities that you want to support. You 245should confirm the minimum screen-size and density support that your app 246declares (<a 247href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><code><supports-screens></code></a>), 248since that can affect its distribution to 249Android devices once it is published. </p> 250 251<p>To get a better understanding of the current device penetration of Android 252platform versions and screen sizes across all Android devices, see the <a 253href="{@docRoot}about/dashboards/index.html">Device Dashboard</a> 254charts.</p> 255 256<table> 257<tr> 258<td><p>Related resources:</p> 259<ul style="margin-top:-.5em;"> 260<li><strong><a href="{@docRoot}about/dashboards/index.html">Device Dashboard</a></strong> — A chart showing global percentages of devices by Android version, screen size, and level of OpenGL ES support.</li> 261<li><strong><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></strong> — A definition of API Levels and a list of which Android platform versions they are associated with. </li> 262</ul> 263</td> 264</tr> 265</table> 266 267<h2 id="free-priced">8. Decide whether your app will be free or priced</h2> 268 269<p>On Google Play, you can publish apps as free to download or priced. Free apps 270can be downloaded by any Android user in Google Play. 271Paid apps can be downloaded only by users who have registered a form of payment 272in Google Play, such as a credit card or Direct Carrier Billing.</p> 273 274<p>Deciding whether you app will be free or paid is important because, on Google 275Play, <strong>free apps must remain free</strong>.</p> 276 277<ul> 278<li>Once you publish your app as a free app, you cannot ever change it to being 279a priced app. However, you can still sell in-app products and 280subscriptions through Google Play's In-app Billing service.</li> 281<li>If you publish your app as a priced app, you <em>can</em> change 282it at any time to being a free app (but cannot then change it back to 283priced). You can also sell in-app products and subscriptions. </li> 284</ul> 285 286<p> If your app is be priced, or if you'll be selling in-app products, 287you need set up a Google Wallet merchant account before you can publish.</p> 288 289<table> 290<tr> 291<td><p>Related resources:</p> 292<ul style="margin-top:-.5em;"> 293<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> — Developer introduction to Google Play In-app Billing.</li> 294</ul> 295</td> 296</tr> 297</table> 298 299<h2 id="inapp-billing">9. Consider using In-app Billing</h2> 300 301<p>Google Play <a href="{@docRoot}google/play/billing/index.html">In-app 302Billing</a> lets you sell digital content in your applications. You can use the 303service to sell a wide range of content, including downloadable content such as 304media files or photos, and virtual content such as game levels or potions. 305In-app Billing service lets you sell one-time purchases and subscriptions from 306inside your app. This can help you to monetize the app over its installed 307lifetime. </p> 308 309<p>If your are looking for more ways to monetize your app and build engagement, 310you should consider In-app Billing. The service has become very popular with 311both users and developers. To use In-app Billing, you need to make changes to 312your app binary, so you will need to complete and test your implementation 313before creating your release-ready APK.</p> 314 315<table> 316<tr> 317<td><p>Related resources:</p> 318<ul style="margin-top:-.5em;"> 319<li><strong><a href="{@docRoot}google/play/billing/index.html">In-app Billing</a></strong> — Developer documentation describing In-app Billing and how to support it in your app.</li> 320</ul> 321</td> 322</tr> 323</table> 324 325<h2 id="pricing">10. Set prices for your products</h2> 326 327<p>If your app is priced or you will sell in-app products, Google Play lets you 328set prices for your products in a variety of currencies, for users in markets 329around the world. You can set prices individually in different currencies, so 330you have the flexibility to adjust your price according to market conditions and 331exchange rates. </p> 332 333<p>Before you publish, consider how you will price your products 334and what your prices will be in various currencies. Later, you can set prices 335in all available currencies through the Developer Console.</p> 336 337<table> 338<tr> 339<td><p>Related resources:</p> 340<ul style="margin-top:-.5em;"> 341<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1169947&topic=15867&ctx=topic">Selling Apps in Multiple Currencies 342</a></strong> — Help Center document describing how pricing works in Google Play.</li> 343 344<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138412&topic=15867&ctx=topic">Prices and supported currencies 345</a></strong> — Help Center document listing supported currencies for pricing your apps.</li> 346 347<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=112622&topic=15867&ctx=topic">Transaction Fees 348</a></strong> — Help Center document describing transaction fees for priced apps and in-app products.</li> 349 350<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138000&topic=15867&ctx=topic">Specifying tax rates 351</a></strong> — Help Center document describing how to set tax rates for different countries. </li> 352 353</ul> 354</td> 355</tr> 356</table> 357 358<h2 id="localize">11. Start localization</h2> 359 360<p>With your country targeting in mind, it's a good idea to assess your localization 361needs and start the work of localizing well in advance of your target 362launch date.</p> 363 364<p>There are at least three aspects of localization to consider:</p> 365 366<ul> 367<li>Localizing the strings, images, and other resources in your app</li> 368<li>Localizing your app's store listing details on Google Play</li> 369<li>Localizing the app's graphic assets, screenshots, and videos that accompany your store listing.</li> 370</ul> 371 372<p>See <a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a> for key steps and considerations in the localizing process. </p> 373 374<p>To localize your store listing, first create and finalize your app title, description, 375and promotional text. Collect and send all of these for localization. You can optionally 376translate the "Recent Changes" text for app updates as well. Later you can add your localized 377listing details in the Developer Console, or you can choose to let Google Play auto-translate 378your listing details into the languages you support.</p> 379 380<p>A key part of making your app listing attractive to a global customer base is 381creating localized versions of your promotional graphics, screenshots and 382videos. For example, your app's feature graphic might include text that should 383be translated, for maximum effectiveness. You can create different versions of 384your promotional graphics for each language and upload them to the Developer 385Console. If you offer a promotional video, you can create localized versions of 386it and then add a link to the correct localized video for each language you 387support.</p> 388 389<p>When your translations are complete, move them into your app resources as needed and test 390that they are loaded properly. Save your app's translated listing details for later, 391when you upload assets and configure your product details.</p> 392 393<table> 394<tr> 395<td><p>Related resources:</p> 396<ul style="margin-top:-.5em;"> 397<li><strong><a href="{@docRoot}distribute/googleplay/publish/localizing.html">Localization Checklist</a></strong> — Overview of key steps and considerations for localizing your Android app.</li> 398<li><strong><a href="{@docRoot}guide/topics/resources/localization.html">Localizing with Resources</a></strong> — Developer guide to localizing resources in your app.</li> 399</ul> 400</td> 401</tr> 402</table> 403 404<h2 id="graphics">12. Prepare promotional graphics, screenshots, and videos</h2> 405 406<p>When you publish on Google Play, you can supply a variety of high-quality 407graphic assets to showcase your app or brand. After you publish, these appear on 408your product details page, in store listings and search results, and elsewhere. 409These graphic assets are key parts of a successful product details page that 410attracts and engages users, so you should consider having a professional produce 411them for you. Screen shots and videos are also very important, because they show 412what your app looks like, how it's used or played, and what makes it different.</p> 413 414<p>All of your graphic assets should be designed so that they are easy to see 415and highlight your app or brand in a colorful, interesting way. The assets 416should reference the same logo and icon as users will actually find in the All 417Apps launcher once they have downloaded the app. Your graphic assets should also 418fit in well with the graphic assets of other apps published by you, which will 419be also be displayed to users on your product details page. </p> 420 421<p>To help you market your app more effectively to a global audience, Google 422Play lets you create localized versions of your promotional graphics, 423screenshots, and videos and upload them to the Developer Console. When a user 424visits your app's store listing, Google Play displays the promotional graphic, 425screenshots and video that you've provided for the user's language.</p> 426 427<p>To localize your promotional graphics, you can translate any embedded text, use 428different imagery or presentation, or change your marketing approach to best address the needs 429of users in specific languages. For example, if your feature or promotional graphic 430includes and embedded product name or tag line, you can translate that text 431and add it to a localized version of the promotional graphic.</p> 432 433<p>Because your localized graphic assets and videos are so important, you should get 434started on creating them and localizing them well in advance of your target 435publishing date. </p> 436 437<p class="note"><strong>Note:</strong> Localized promotional graphics and videos 438are supported only in the new Developer Console design.</p> 439 440<table> 441<tr> 442<td><p>Related resources:</p> 443<ul style="margin-top:-.5em;"> 444<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870">Graphic Assets for your Application 445</a></strong> — Details about the graphic assets you need to upload before publishing.</li> 446<li><strong><a href="http://android-developers.blogspot.com/2011/10/android-market-featured-image.html">Google Play Featured Image Guidelines 447</a></strong> — Blog post that highlights key design considerations for your app's featured image.</li> 448</ul> 449</td> 450</tr> 451</table> 452 453<h2 id="apk">13. Build and upload the release-ready APK</h2> 454 455<p>When you are satisfied that your app meets your UI, compatibility, and 456quality requirements, you can build the release-ready version of the app. The 457release-ready APK is what you you will upload to the Developer Console and 458distribute to users. 459 460<p>The process for preparing a release-ready APK is the same for all apps, 461regardless of how they are distributed. Generally the process includes basic code cleanup 462and optimization, building and signing with your release key, and final testing. 463When you are finished preparing your application for release, you'll have a signed 464APK file that you can upload to the Developer Console for distribution to 465users. </p> 466 467<p>For complete details on how to create a release-ready version of your app, 468read <a href="{@docRoot}tools/publishing/preparing.html">Preparing for 469Release</a>.</p> 470 471<p>Once you have the release-ready APK in hand, you can upload it to 472the Developer Console. If necessary, you can replace the APK with a more 473recent version before publishing. </p> 474 475<table> 476<tr> 477<td><p>Related resources:</p> 478<ul style="margin-top:-.5em;"> 479<li><strong><a href="{@docRoot}tools/publishing/preparing.html">Preparing for Release</a></strong> — Essential information for preparing and packaging your app properly for distribution.</li> 480</ul> 481</td> 482</tr> 483</table> 484 485<h2 id="beta">14. Plan a beta release</h2> 486 487<div class="sidebox-wrapper"> 488<div class="sidebox"> 489<h2>Easy beta testing</h2> 490<p>Google Play now lets you set up groups of alpha and beta testers, anywhere around the world. Check out this powerful feature next time you sign in to the Developer Console.</p> 491</div> 492</div> 493 494<p>Before launching your app, it's always valuable to get real-world feedback 495from users — even more so when you are launching a new app. It's highly 496recommended that you distribute a pre-release version of your app to users 497across your key markets and provide an easy means for them to provide feedback 498and report bugs. </p> 499 500<p>Google Play can help you set up a beta program for your app. After you sign 501in to the Developer Console and upload your APK, you can set up groups of users 502for alpha testing and beta testing the app. You can start with a small group of 503alpha testers, then move to a larger group of beta testers. Once users are 504added, they access your app's store listing and install the app. User feedback 505from alpha and beta testers goes directly to you and is not posted as public 506reviews. </p> 507 508<p>The feedback you receive will help you adjust your UI, translations, and 509store listing to ensure a great experience for users. </p> 510 511<h2 id="product-page">15. Complete the app's product details</h2> 512 513<p>On Google Play, your app's product information is shown to users on its 514product details page, the page that users visit to learn more about your app and 515the page from which they will decide to purchase or download your app, on their 516Android devices or on the web.</p> 517 518<p>Google Play gives you a variety of ways to promote your app and engage with 519users on your product details page, from colorful graphics, screenshots, and 520videos to localized descriptions, release details, and links to your other apps. 521As you prepare to publish your app, make sure that you take advantage of all 522that your product details page can offer, making your app as compelling as 523possible to users.</p> 524 525<p>You should begin planning your product page in advance of your target launch 526date, arranging for localized description, high-quality graphic assets, 527screenshots and video, and so on. </p> 528 529<p>As you get near your target publishing date, you should become familiar with 530all the fields, options, and assets associated with the product details configuration 531page in the Developer Console. As you collect the information and assets for the 532page, make sure that you can enter or upload it to the Developer Console, until 533the page is complete and ready for publishing. </p> 534 535<p>After you've set your app's geographic targeting in the Developer Console, 536remember to add your localized product details, promotional graphics, and so on, for all of the 537languages that you support.</p> 538 539<p>If your app is targeting tablet devices, make sure to include at least one screen 540shot of the app running on a tablet, and highlight your app's support for tablets 541in the app description, release notes, promotional campaigns, and elsewhere.</p> 542 543<table> 544<tr> 545<td><p>Related resources:</p> 546<ul style="margin-top:-.5em;"> 547<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113475&topic=2365760&ctx=topic">Category types 548</a></strong> — Help Center document listing available categories for apps.</li> 549<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1078870&topic=2365760&ctx=topic">Graphic Assets for your Application 550</a></strong> — Help Center document describing the various graphics you can add to your product listing.</li> 551</ul> 552</td> 553</tr> 554</table> 555 556<h2 id="badges">16. Use Google Play badges and links in your promotional 557campaigns</h2> 558 559<p>Google Play badges give you an officially branded way of promoting your app 560to Android users. Use the <a 561href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badge 562generator</a> to quickly create badges to link users to your products from web 563pages, ads, reviews, and more. You can also use special <a 564href="{@docRoot}distribute/googleplay/promote/linking.html">link formats</a> 565to link directly to your product details page, to a list of your products, or to 566search results.</p> 567 568<p>To help your app get traction after launch, it's strongly recommended that you support 569launch with a promotional campaign that announces your product through many channels as 570possible, in as many countries as possible. For example, you can promote the launch 571using ad placements, social network or blog posts, video and other media, interviews 572and reviews, or any other channel available.</p> 573 574<table> 575<tr> 576<td><p>Related resources:</p> 577<ul style="margin-top:-.5em;"> 578<li><strong><a href="{@docRoot}distribute/googleplay/promote/badges.html">Google Play Badges</a></strong> — Generate a badge to bring users to your app in Google Play.</li> 579<li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Linking to Your Products</a></strong> — Link formats that you can use to bring users to your app in Google Play.</li> 580</ul> 581</td> 582</tr> 583</table> 584 585<h2 id="final-checks">17. Final checks and publishing</h2> 586 587<p>When you think you are ready to publish, sign in to the Developer Console and take a few moments for a few 588final checks.</p> 589 590<p>Make sure that: </p> 591 592<ul> 593<li>Your developer profile has the correct information and is linked to the proper Google Wallet merchant account (if you are selling products).</li> 594<li>You have the right version of the app uploaded.</li> 595<li>All parts of your Product Details are ready, including all graphic assets, screenshots, video, localized descriptions, and so on. </li> 596<li>You have set your app's pricing to free or priced.</li> 597<li>You have set country (and carrier) targeting and priced your products (if appropriate) in buyer currencies</li> 598<li>"Compatible devices" shows that your app is actually reaching the devices that you are targeting. If not, you should check with your development team on the apps requirements and filtering rules. </li> 599<li>You have provided the correct link to your web site and the correct support email address.</li> 600<li>Your app does not violate content policy guidelines.</li> 601<li>You have acknowledged that your app meets the guidelines for Android content on Google Play and also US export laws. </li> 602</ul> 603 604<p>Your app is now ready to publish!</p> 605 606<p>If you are releasing an update, make sure to read the <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113476&topic=2365760&ctx=topic">requirements for publishing updates</a>. </p> 607 608<p>When you are ready, click the <strong>Publish</strong> button in the Developer Console. Within a few hours, your app will become available to users and your product page will be appear in Google Play for browsing, searching, or linking from your promotional campaigns.</p> 609 610<table> 611<tr> 612<td><p>Related resources:</p> 613<ul style="margin-top:-.5em;"> 614<li><strong><a href="http://www.android.com/us/developer-content-policy.html">Google Play Developer Program Policies</a></strong> — Guidelines for what is acceptable conent in Google Play. Please read and understand the policies before publishing. </li> 615<li><strong><a href="{@docRoot}distribute/googleplay/promote/linking.html">Updates</a></strong> — Requirements for app updates in Google Play.</li> 616<li><strong><a href="{@docRoot}support.html">Developer Support</a></strong> — Support resources that you can use to find answers and report issues.</li> 617</ul> 618</td> 619</tr> 620</table> 621 622 623<h2 id="support">18. Support users after launch</h2> 624 625<p>After you publish an app or an app update, it's crucial for you to support 626your customers. Prompt and courteous support can provide a better experience for 627users that results in better ratings and more positive reviews for your 628products. Users are likely to be more engaged with your app and recommend it if 629you are responsive to their needs and feedback. This is especially true after 630publishing if you are using a coordinated promotional campaign.</p> 631 632<p>There are a number of ways that you can keep in touch with users and offer 633them support. The most fundamental is to provide your <em>support email 634address</em> on your product details page. Beyond that, you can provide support 635in any way you choose, such as a forum, mailing list or a Google+ page. The 636Google Play team does provide user support for downloading, installing and 637payments issues, but issues that fall outside of these topics will fall under 638your domain. Examples of issues you can support include: feature requests, 639questions about using the app and questions about compatibility settings. </p> 640 641<p>After publishing, plan to: </p> 642<ul> 643<li>Check your ratings and reviews frequently on your app's product details 644page. Watch for recurring issues that could signal bugs or other issues. </li> 645<li>Be mindful of new Android platform version launches, as compatibility 646settings for your apps might need to be updated.</li> 647<li>Put a link to your support resources on your web site and set up any other 648support such as forums.</li> 649<li>Provide an appropriate support email address on your product details page 650and respond to users when they take the time to email you.</li> 651<li>Beyond the automatic refund window offered by Google Play, be generous with 652your own refund policy, as satisfied users will be more likely to purchase in 653the future. </li> 654<li>Acknowledge and fix issues in your app. It helps to be transparent and 655list known issues on your product details page proactively. </li> 656<li>Publish updates as frequently as you are able, without sacrificing quality 657or annoying users with too-frequent updates. </li> 658<li>With each update, make sure to provide a summary of what's changed. You can 659enter this information in the Developer Console. Users will read it and 660appreciate that you are serious about improving the quality of your app. </li> 661</ul> 662 663<table> 664<tr> 665<td><p>Related resources:</p> 666<ul style="margin-top:-.5em;"> 667<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113477&topic=2364761&ctx=topic">Supporting your users 668</a></strong> — Help Center document describing options for supporting users.</li> 669<li><strong><a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153479">In-app Billing</a></strong> — Help Center document describing how to correctly set up In-app Billing.</li> 670<li><strong><a href="https://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=138001">Issuing Refunds</a></strong> — -- Help Center document describing how to issue refunds.</li> 671</ul> 672</td> 673</tr> 674</table> 675 676 677 678