1page.title=In-app Billing Version 2 2excludeFromSuggestions=true 3@jd:body 4 5<div style="background-color:#fffdeb;width:100%;margin-bottom:1em;padding:.5em;">In-app Billing Version 2 is superseded. Please <a href="{@docRoot}google/play/billing/billing_overview.html#migration">migrate to Version 3</a> at your earliest convenience.</div> 6 <div id="qv-wrapper" style="margin-top:0;"> 7<div id="qv"> 8 9 <h2>In this document</h2> 10 <ol> 11 <li><a href="#billing-types">Product and Purchase Types</a></li> 12 <li><a href="#billing-arch">Service Architecture</a></li> 13 <li><a href="#billing-msgs">Service Messages</a></li> 14 <ol> 15 <li><a href="#billing-request">Request messages</a></li> 16 <li><a href="#billing-response">Broadcast intents</a></li> 17 <li><a href="#billing-message-sequence">Messaging sequence</a></li> 18 <li><a href="#billing-action-notify">Handling IN_APP_NOTIFY messages</a></li> 19 </ol> 20 <li><a href="#billing-security">Security Controls</a></li> 21 <li><a href="#billing-limitations">Requirements and Limitations</a></li> 22 </ol> 23</div> 24</div> 25 26<p>In-app Billing version 2 is the legacy version of the Google Play In-app 27Billing. Like Version 3, it lets you interact with the Google Play purchase flow 28and payments system indirectly, by means of IPC communication with the Play 29Store app installed on the device. </p> 30 31<p>Unlike Version 3, the Version 2 API is 32asynchronous and uses service messages sent as broadcast intents, so 33it is more complicated than Version 3. </p> 34 35<p>Version 2 supports both unmanaged and managed products, as well as supports 36subscriptions, where Version 3 does not yet offer support for subscriptions. If 37you want to sell subscriptions in your app, you should implement In-app Billing 38Version 2, rather than Version 3. </p> 39 40<p>If you do not need to sell subscriptions, you 41should implement In-app Billing Version 3 instead.</p> 42 43<h2 id="billing-types">Product Types</h2> 44 45<p>In-app Billing Version supports three different product types 46to give you flexibility in how you monetize your app. In all cases, you define 47your products using the Google Play Developer Console, including product type, 48SKU, price, description, and so on. For more information, see <a 49href="{@docRoot}google/play/billing/billing_admin.html">Administering In-app Billing</a>.</p> 50 51<ul> 52<li><em>Managed per user account</em> — Items that can be purchased only 53once per user account on Google Play. When a user purchases an item that uses 54the "managed per user account" product type, Google Play permanently stores the 55transaction information for each item on a per-user basis. This enables you to 56later query Google Play to restore the state of the items a specific user has 57purchased. If a user attempts to purchase a managed item that has already been 58purchased, Google Play prevents the user from purchasing the item again and 59displays an "Item already purchased" error. 60 61<p>The "managed" product type is useful if you are selling 62items such as game levels or application features. These items are not transient 63and usually need to be restored whenever a user reinstalls your application, 64wipes the data on their device, or installs your application on a new 65device.</p> 66 67<li><em>Unmanaged</em> — Items that do not have their transaction 68information stored on Google Play. This means that you cannot later query Google 69Play to retrieve transaction information for those items. For "unmanaged" 70purchases, you are responsible for managing the transaction information. Also, 71Google Play does not attempt to prevent the user from purchasing an item 72multiple times if it uses the "unmanaged" product type. It's up to you to 73control how many times an unmanaged item can be purchased.</p> 74 75<p>The "unmanaged" product type is useful if you are selling consumable items, 76such as fuel or magic spells. These items are consumed within your application 77and are usually purchased multiple times.</p></li> 78 79<li><em>Subscriptions</em> — Items that are sold with a 80developer-specified, recurring billing interval. When a user purchases a 81subscription, Google Play and its payment processor automatically bill the 82user's account at the specified interval and price, charging the amount to the 83original payment method. Once the user purchases a subscription, Google Play 84continues billing the account indefinitely, without requiring approval or action 85from the user. The user can cancel the subscription at any time. 86 87<p>Subscriptions can only be sold using the "managed per user account" purchase 88type. As with in-app products, once the user has purchased an in-app product 89there is no refund window. Users desiring refunds must contact the developer 90directly. For more information about subscriptions and how to sell them in your 91apps, see the <a href="{@docRoot}google/play/billing/v2/billing_subscriptions.html">Subscriptions</a> 92document.</p></li> 93</ul> 94 95<h2 id="billing-arch">Service Architecture</h2> 96 97<p>Your app accesses the In-app Billing service using an API that is exposed by 98the Google Play app installed on the device. The Google Play app then uses an 99asynchronous message loop to convey billing requests and responses between your 100application and the Google Play server. In practice, your application never 101directly communicates with the Google Play server (see figure 1). Instead, your 102application sends billing requests to the Google Play application over 103interprocess communication (IPC) and receives purchase responses from the Google 104Play application in the form of asynchronous broadcast intents. Your application 105does not manage any network connections between itself and the Google Play 106server or use any special APIs from the Android platform.</p> 107 108<div class="figure" style="width:440px"> 109<img src="/images/billing_arch.png" alt="" height="582" /> 110<p class="img-caption"> 111 <strong>Figure 1.</strong> Your application sends and receives billing messages through the 112 Google Play application, which handles all communication with the Google Play server.</p> 113</div> 114 115<p>Some in-app billing implementations may also use a private remote server to deliver content or 116validate transactions, but a remote server is not required to implement in-app billing. A remote 117server can be useful if you are selling digital content that needs to be delivered to a user's 118device, such as media files or photos. You might also use a remote server to store users' 119transaction history or perform various in-app billing security tasks, such as signature 120verification. Although you can handle all security-related tasks in your application, performing 121those tasks on a remote server is recommended because it helps make your application less vulnerable 122to security attacks.</p> 123 124<p>A typical in-app billing implementation relies on three components:</p> 125<ul> 126 <li>A {@link android.app.Service Service} (named <code>BillingService</code> in the sample application), 127 which processes purchase messages from the application and sends billing requests to the Google 128 Play in-app billing service.</li> 129 <li>A {@link android.content.BroadcastReceiver BroadcastReceiver} (named <code>BillingReceiver</code> in the sample 130 application), which receives all asynchronous billing responses from the Google Play 131 application.</li> 132 <li>A security component (named <code>Security</code> in the sample application), which performs 133 security-related tasks, such as signature verification and nonce generation. For more information 134 about in-app billing security, see <a href="#billing-security">Security controls</a> later in this 135 document.</li> 136</ul> 137 138<p>You may also want to incorporate two other components to support in-app billing:</p> 139<ul> 140 <li>A response {@link android.os.Handler Handler} (named <code>ResponseHandler</code> in the sample 141 application), which provides application-specific processing of purchase notifications, errors, 142 and other status messages.</li> 143 <li>An observer (named <code>PurchaseObserver</code> in the sample application), which is 144 responsible for sending callbacks to your application so you can update your user interface with 145 purchase information and status.</li> 146</ul> 147 148<p>In addition to these components, your application must provide a way to store information about 149users' purchases and some sort of user interface that lets users select items to purchase. You do 150not need to provide a checkout user interface. When a user initiates an in-app purchase, the Google 151Play application presents the checkout user interface to your user. When the user completes the 152checkout process, your application resumes.</p> 153 154<h2 id="billing-msgs">In-app Billing Messages</h2> 155 156<p>When the user initiates a purchase, your application sends billing messages to Google Play's 157in-app billing service (named <code>MarketBillingService</code>) using simple IPC method calls. The 158Google Play application responds to all billing requests synchronously, providing your 159application with status notifications and other information. The Google Play application also 160responds to some billing requests asynchronously, providing your application with error messages and 161detailed transaction information. The following section describes the basic request-response 162messaging that takes place between your application and the Google Play application.</p> 163 164<h3 id="billing-request">In-app billing requests</h3> 165 166<p>Your application sends in-app billing requests by invoking a single IPC method 167(<code>sendBillingRequest()</code>), which is exposed by the <code>MarketBillingService</code> 168interface. This interface is defined in an <a 169href="{@docRoot}guide/components/aidl.html">Android Interface Definition Language</a> file 170(<code>IMarketBillingService.aidl</code>). You can <a 171href="{@docRoot}google/play/billing/v2/billing_integrate.html#billing-download">download</a> this AIDL 172file with the in-app billing sample application.</p> 173 174<p>The <code>sendBillingRequest()</code> method has a single {@link android.os.Bundle Bundle} parameter. 175The Bundle that you deliver must include several key-value pairs that specify various parameters for 176the request, such as the type of billing request you are making, the item that is being purchased and 177its type, and the application that is making the request. For more information about the Bundle keys 178that are sent with a request, see <a 179href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-interface">In-app Billing 180Service Interface</a>. 181 182<p>One of the most important keys that every request Bundle must have is the 183<code>BILLING_REQUEST</code> key. This key lets you specify the type of billing request you are 184making. Google Play's in-app billing service supports the following five types of billing 185requests:</p> 186 187<ul> 188 <li><code>CHECK_BILLING_SUPPORTED</code> 189 <p>This request verifies that the Google Play application supports in-app billing. You 190 usually send this request when your application first starts up. This request is useful if you 191 want to enable or disable certain UI features that are relevant only to in-app billing.</p> 192 </li> 193 <li><code>REQUEST_PURCHASE</code> 194 <p>This request sends a purchase message to the Google Play application and is the foundation 195 of in-app billing. You send this request when a user indicates that he or she wants to purchase 196 an item in your application. Google Play then handles the financial transaction by displaying 197 the checkout user interface.</p> 198 </li> 199 <li><code>GET_PURCHASE_INFORMATION</code> 200 <p>This request retrieves the details of a purchase state change. A purchase changes state when 201 a requested purchase is billed successfully or when a user cancels a transaction during 202 checkout. It can also occur when a previous purchase is refunded. Google Play notifies your 203 application when a purchase changes state, so you only need to send this request when there is 204 transaction information to retrieve.</p> 205 </li> 206 <li><code>CONFIRM_NOTIFICATIONS</code> 207 <p>This request acknowledges that your application received the details of a purchase state 208 change. Google Play sends purchase state change notifications to your application until you 209 confirm that you received them.</p> 210 </li> 211 <li><code>RESTORE_TRANSACTIONS</code> 212 <p>This request retrieves a user's transaction status for <a 213 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">managed 214 purchases</a> and <a 215 href="{@docRoot}google/play/billing/billing_admin.html#billing-purchase-type">subscriptions</a>. 216 You should send this request only when you need to retrieve a user's transaction 217 status, which is usually only when your application is reinstalled or installed for the first 218 time on a device.</p> 219 </li> 220</ul> 221 222<h3 id="billing-response">In-app Billing Responses</h3> 223 224<p>The Google Play application responds to in-app billing requests with both synchronous and 225asynchronous responses. The synchronous response is a {@link android.os.Bundle Bundle} with the following 226three keys:</p> 227 228<ul> 229 <li><code>RESPONSE_CODE</code> 230 <p>This key provides status information and error information about a request.</p> 231 </li> 232 <li><code>PURCHASE_INTENT</code> 233 <p>This key provides a {@link android.app.PendingIntent PendingIntent}, which you use to launch the checkout 234 activity.</p> 235 </li> 236 <li><code>REQUEST_ID</code> 237 <p>This key provides you with a request identifier, which you can use to match asynchronous 238 responses with requests.</p> 239 </li> 240</ul> 241<p>Some of these keys are not relevant to every request. For more information, see <a 242href="#billing-message-sequence">Messaging sequence</a> later in this document.</p> 243 244<p>The asynchronous response messages are sent in the form of individual broadcast intents and 245include the following:</p> 246 247<ul> 248 <li><code>com.android.vending.billing.RESPONSE_CODE</code> 249 <p>This response contains a Google Play server response code, and is sent after you make an 250 in-app billing request. A server response code can indicate that a billing request was 251 successfully sent to Google Play or it can indicate that some error occurred during a billing 252 request. This response is <em>not</em> used to report any purchase state changes (such as refund 253 or purchase information). For more information about the response codes that are sent with this 254 response, see <a 255 href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-codes">Server Response Codes 256 for In-app Billing</a>.</p> 257 </li> 258 <li><code>com.android.vending.billing.IN_APP_NOTIFY</code> 259 <p>This response indicates that a purchase has changed state, which means a purchase succeeded, 260 was canceled, or was refunded. This response contains one or more notification IDs. Each 261 notification ID corresponds to a specific server-side message, and each messages contains 262 information about one or more transactions. After your application receives an 263 <code>IN_APP_NOTIFY</code> broadcast intent, you send a <code>GET_PURCHASE_INFORMATION</code> 264 request with the notification IDs to retrieve message details.</p> 265 </li> 266 <li><code>com.android.vending.billing.PURCHASE_STATE_CHANGED</code> 267 <p>This response contains detailed information about one or more transactions. The transaction 268 information is contained in a JSON string. The JSON string is signed and the signature is sent 269 to your application along with the JSON string (unencrypted). To help ensure the security of 270 your in-app billing messages, your application can verify the signature of this JSON string.</p> 271 </li> 272</ul> 273 274<p>The JSON string that is returned with the <code>PURCHASE_STATE_CHANGED</code> intent provides 275your application with the details of one or more billing transactions. An example of this JSON 276string for a subscription item is shown below:</p> 277<pre class="no-pretty-print" style="color:black">{ "nonce" : 1836535032137741465, 278 "orders" : 279 [{ "notificationId" : "android.test.purchased", 280 "orderId" : "transactionId.android.test.purchased", 281 "packageName" : "com.example.dungeons", 282 "productId" : "android.test.purchased", 283 "developerPayload" : "bGoa+V7g/yqDXvKRqq+JTFn4uQZbPiQJo4pf9RzJ", 284 "purchaseTime" : 1290114783411, 285 "purchaseState" : 0, 286 "purchaseToken" : "rojeslcdyyiapnqcynkjyyjh" }] 287} 288</pre> 289 290<p>For more information about the fields in this JSON string, see <a 291href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-intents">In-app Billing 292Broadcast Intents</a>.</p> 293 294<h3 id="billing-message-sequence">Messaging sequence</h3> 295 296<p>The messaging sequence for a typical purchase request is shown in figure 2. Request types for 297each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents 298are shown in <em>italic</em>. For clarity, figure 2 does not show the <code>RESPONSE_CODE</code> 299broadcast intents that are sent for every request.</p> 300 301<p>The basic message sequence for an in-app purchase request is as follows:</p> 302 303<ol> 304 <li>Your application sends a purchase request (<code>REQUEST_PURCHASE</code> type), specifying a 305 product ID and other parameters.</li> 306 <li>The Google Play application sends your application a Bundle with the following keys: 307 <code>RESPONSE_CODE</code>, <code>PURCHASE_INTENT</code>, and <code>REQUEST_ID</code>. The 308 <code>PURCHASE_INTENT</code> key provides a {@link android.app.PendingIntent PendingIntent}, which your 309 application uses to start the checkout UI for the given product ID.</li> 310 <li>Your application launches the pending intent, which launches the checkout UI. 311 <p class="note"><strong>Note:</strong> You must launch the pending intent from an activity 312 context and not an application context.</p> 313 </li> 314 <li>When the checkout flow finishes (that is, the user successfully purchases the item or cancels 315 the purchase), Google Play sends your application a notification message (an 316 <code>IN_APP_NOTIFY</code> broadcast intent). The notification message includes a notification ID, 317 which references the transaction.</li> 318 <li>Your application requests the transaction information by sending a 319 <code>GET_PURCHASE_STATE_CHANGED</code> request, specifying the notification ID for the 320 transaction.</li> 321 <li>The Google Play application sends a Bundle with a <code>RESPONSE_CODE</code> key and a 322 <code>REQUEST_ID</code> key. 323 <li>Google Play sends the transaction information to your application in a 324 <code>PURCHASE_STATE_CHANGED</code> broadcast intent.</li> 325 <li>Your application confirms that you received the transaction information for the given 326 notification ID by sending a confirmation message (<code>CONFIRM_NOTIFICATIONS</code> type), 327 specifying the notification ID for which you received transaction information.</li> 328 <li>The Google Play application sends your application a Bundle with a 329 <code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key.</li> 330</ol> 331 332<img src="/images/billing_request_purchase.png" height="231" id="figure2" /> 333<p class="img-caption"> 334 <strong>Figure 2.</strong> Message sequence for a purchase request. 335</p> 336 337<p>Keep in mind, you must send a confirmation when you receive transaction information from Google 338Play (step 8 in figure 2). If you don't send a confirmation message, Google Play will 339continue sending <code>IN_APP_NOTIFY</code> messages for the transactions you have not 340confirmed. As a best practice, you should not send a <code>CONFIRM_NOTIFICATIONS</code> request for 341a purchased item until you have delivered the item to the user. This way, if your application 342crashes or something else prevents your application from delivering the product, your application 343will still receive an <code>IN_APP_NOTIFY</code> broadcast intent from Google Play indicating 344that you need to deliver the product. Also, as a best practice, your application must be able to 345handle <code>IN_APP_NOTIFY</code> messages that contain multiple orders.</p> 346 347<p>The messaging sequence for a restore transaction request is shown in figure 3. Request types for 348each <code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents 349are shown in <em>italic</em>. For clarity, figure 3 does not show the <code>RESPONSE_CODE</code> 350broadcast intents that are sent for every request.</p> 351 352<div class="figure" style="width:490px"> 353<img src="/images/billing_restore_transactions.png" alt="" height="168" /> 354<p class="img-caption"> 355 <strong>Figure 3.</strong> Message sequence for a restore transactions request. 356</p> 357</div> 358 359<p>The request triggers three responses. The first is a {@link android.os.Bundle Bundle} with a 360<code>RESPONSE_CODE</code> key and a <code>REQUEST_ID</code> key. Next, the Google Play 361application sends a <code>RESPONSE_CODE</code> broadcast intent, which provides status information 362or error information about the request. As always, the <code>RESPONSE_CODE</code> message references 363a specific request ID, so you can determine which request a <code>RESPONSE_CODE</code> message 364pertains to.</p> 365 366<p>The <code>RESTORE_TRANSACTIONS</code> request type also triggers a 367<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the same type of transaction 368information that is sent during a purchase request. Unlike with a purchase request, however, the transactions 369are given without any associated notification IDs, so you do not need to respond to this 370intent with a <code>CONFIRM_NOTIFICATIONS</code> message. </p> 371 372<p class="note"><strong>Note:</strong> You should use the <code>RESTORE_TRANSACTIONS</code> request 373type only when your application is installed for the first time on a device or when your 374application has been removed from a device and reinstalled.</p> 375 376<p>The messaging sequence for checking whether in-app billing is supported is shown in figure 4. The 377request type for the <code>sendBillingRequest()</code> method is shown in <strong>bold</strong>.</p> 378 379<div class="figure" style="width:454px"> 380<img src="/images/billing_check_supported.png" alt="" height="168" /> 381<p class="img-caption"> 382 <strong>Figure 4.</strong> Message sequence for checking whether in-app billing is supported. 383</p> 384</div> 385 386<p>The synchronous response for a <code>CHECK_BILLING_SUPPORTED</code> request provides a Bundle 387with a server response code. A <code>RESULT_OK</code> response code indicates that in-app billing 388is supported; a <code>RESULT_BILLING_UNAVAILABLE</code> response code indicates that in-app billing 389is unavailable because the API version you specified is unrecognized or the user is not eligible to 390make in-app purchases (for example, the user resides in a country that does not allow in-app 391billing). A <code>SERVER_ERROR</code> can also be returned, indicating that there was a problem with 392the Google Play server.</p> 393 394<h3 id="billing-action-notify">Handling IN_APP_NOTIFY messages</h3> 395 396<p>Usually, your application receives an <code>IN_APP_NOTIFY</code> broadcast intent from Google 397Play in response to a <code>REQUEST_PURCHASE</code> message (see figure 2). The 398<code>IN_APP_NOTIFY</code> broadcast intent informs your application that the state of a requested 399purchase has changed. To retrieve the details of that purchase, your application sends a 400<code>GET_PURCHASE_INFORMATION</code> request. Google Play responds with a 401<code>PURCHASE_STATE_CHANGED</code> broadcast intent, which contains the details of the purchase 402state change. Your application then sends a <code>CONFIRM_NOTIFICATIONS</code> message, informing 403Google Play that you have received the purchase state change information.</p> 404 405<p>In some special cases, you may receive multiple <code>IN_APP_NOTIFY</code> messages even though 406you have confirmed receipt of the purchase information, or you may receive 407<code>IN_APP_NOTIFY</code> messages for a purchase change even though you never initiated the 408purchase. Your application must handle both of these special cases.</p> 409 410<h4>Handling multiple IN_APP_NOTIFY messages</h4> 411 412<p>When Google Play receives a <code>CONFIRM_NOTIFICATIONS</code> message for a given 413<code>PURCHASE_STATE_CHANGED</code> message, it usually stops sending <code>IN_APP_NOTIFY</code> 414intents for that <code>PURCHASE_STATE_CHANGED</code> message. Sometimes, however, Google 415Play may send repeated <code>IN_APP_NOTIFY</code> intents for a 416<code>PURCHASE_STATE_CHANGED</code> message even though your application has sent a 417<code>CONFIRM_NOTIFICATIONS</code> message. This can occur if a device loses network connectivity 418while you are sending the <code>CONFIRM_NOTIFICATIONS</code> message. In this case, Google Play 419might not receive your <code>CONFIRM_NOTIFICATIONS</code> message and it could send multiple 420<code>IN_APP_NOTIFY</code> messages until it receives acknowledgement that you received the 421transaction message. Therefore, your application must be able to recognize that the subsequent 422<code>IN_APP_NOTIFY</code> messages are for a previously processed transaction. You can do this by 423checking the <code>orderID</code> that's contained in the JSON string because every transaction has 424a unique <code>orderId</code>.</p> 425 426<h4>Handling refunds and other unsolicited IN_APP_NOTIFY messages</h4> 427 428<p>There are two cases where your application may receive <code>IN_APP_NOTIFY</code> broadcast 429intents even though your application has not sent a <code>REQUEST_PURCHASE</code> message. Figure 5 430shows the messaging sequence for both of these cases. Request types for each 431<code>sendBillingRequest()</code> method are shown in <strong>bold</strong>, broadcast intents are 432shown in <em>italic</em>. For clarity, figure 5 does not show the <code>RESPONSE_CODE</code> 433broadcast intents that are sent for every request.</p> 434 435<div class="figure" style="width:481px"> 436<img src="/images/billing_refund.png" alt="" height="189" /> 437<p class="img-caption"> 438 <strong>Figure 5.</strong> Message sequence for refunds and other unsolicited 439IN_APP_NOTIFY messages.</p> 440</div> 441 442<p>In the first case, your application may receive an <code>IN_APP_NOTIFY</code> broadcast intent 443when a user has your application installed on two (or more) devices and the user makes an in-app 444purchase from one of the devices. In this case, Google Play sends an <code>IN_APP_NOTIFY</code> 445message to the second device, informing the application that there is a purchase state change. Your 446application can handle this message the same way it handles the response from an 447application-initiated <code>REQUEST_PURCHASE</code> message, so that ultimately your application 448receives a <code>PURCHASE_STATE_CHANGED</code> broadcast intent message that includes information 449about the item that has been purchased. This applies only to items that have their product type 450set to "managed per user account."</p> 451 452<p>In the second case, your application can receive an <code>IN_APP_NOTIFY</code> broadcast intent 453when Google Play receives a refund notification from Google Wallet. In this case, Google 454Play sends an <code>IN_APP_NOTIFY</code> message to your application. Your application can handle 455this message the same way it handles responses from an application-initiated 456<code>REQUEST_PURCHASE</code> message so that ultimately your application receives a 457<code>PURCHASE_STATE_CHANGED</code> message that includes information about the item that has been 458refunded. The refund information is included in the JSON string that accompanies the 459<code>PURCHASE_STATE_CHANGED</code> broadcast intent. Also, the <code>purchaseState</code> field in 460the JSON string is set to 2.</p> 461 462<p class="caution"><strong>Important:</strong> You cannot use the Google Wallet API to 463issue refunds or cancel in-app billing transactions. You must do this manually through your 464Google Wallet merchant account. However, you can use the Google Wallet API to retrieve order 465information.</p> 466 467<h2 id="billing-security">Security Controls</h2> 468 469<p>To help ensure the integrity of the transaction information that is sent to your application, 470Google Play signs the JSON string that is contained in the <code>PURCHASE_STATE_CHANGED</code> 471broadcast intent. Google Play uses the private key that is associated with the app to create 472this signature. The Developer Console generates an RSA key pair for each app. 473You can find the public key portion of this key pair in the app's publishing details 474in the Developer Console, under <strong>Settings</strong>, in the License Key field.</p> 475 476<p>When Google Play signs a billing response, it includes the signed JSON string (unencrypted) 477and the signature. When your application receives this signed response you can use the public key 478portion of your RSA key pair to verify the signature. By performing signature verification you can 479help detect responses that have been tampered with or that have been spoofed. You can perform this 480signature verification step in your application; however, if your application connects to a secure 481remote server then we recommend that you perform the signature verification on that server.</p> 482 483<p>In-app billing also uses nonces (a random number used once) to help verify the integrity of the 484purchase information that's returned from Google Play. Your application must generate a nonce and 485send it with a <code>GET_PURCHASE_INFORMATION</code> request and a <code>RESTORE_TRANSACTIONS</code> 486request. When Google Play receives the request, it adds the nonce to the JSON string that 487contains the transaction information. The JSON string is then signed and returned to your 488application. When your application receives the JSON string, you need to verify the nonce as well as 489the signature of the JSON string.</p> 490 491<p>For more information about best practices for security and design, see <a 492href="{@docRoot}google/play/billing/billing_best_practices.html">Security and Design</a>.</p> 493 494<h2 id="billing-limitations">In-app Billing Requirements and Limitations</h2> 495 496<p>Before you get started with in-app billing, be sure to review the following requirements and 497limitations.</p> 498 499<ul> 500 <li>In-app billing can be implemented only in applications that you publish through Google 501 Play.</li> 502 <li>You must have a Google Wallet Merchant account to use Google Play In-app Billing.</li> 503 <li>In-app billing requires version 2.3.4 (or higher) of the Android Market application. 504 To support subscriptions, version 3.5 or higher of the Google Play app is required. On devices 505 running Android 3.0, version 5.0.12 (or higher) of the MyApps application is required.</li> 506 <li>An application can use in-app billing only if the device is running Android 1.6 (API level 4) 507 or higher.</li> 508 <li>You can use in-app billing to sell only digital content. You cannot use in-app billing to sell 509 physical goods, personal services, or anything that requires physical delivery.</li> 510 <li>Google Play does not provide any form of content delivery. You are responsible for 511 delivering the digital content that you sell in your applications.</li> 512 <li>You cannot implement in-app billing on a device that never connects to the network. To 513 complete in-app purchase requests, a device must be able to access the Google Play server over 514 the network. </li> 515</ul> 516