1page.title=JNI Tips 2page.tags="ndk","native" 3 4page.article=true 5@jd:body 6 7<div id="tb-wrapper"> 8<div id="tb"> 9 10<h2>In this document</h2> 11<ol> 12 <li><a href="#JavaVM_and_JNIEnv">JavaVM and JNIEnv</a></li> 13 <li><a href="#threads">Threads</a></li> 14 <li><a href="#jclass_jmethodID_and_jfieldID">jclass, jmethodID, and jfieldID</a></li> 15 <li><a href="#local_and_global_references">Local and Global References</a></li> 16 <li><a href="#UTF_8_and_UTF_16_strings">UTF-8 and UTF-16 Strings</a></li> 17 <li><a href="#arrays">Primitive Arrays</a></li> 18 <li><a href="#region_calls">Region Calls</a></li> 19 <li><a href="#exceptions">Exceptions</a></li> 20 <li><a href="#extended_checking">Extended Checking</a> </li> 21 <li><a href="#native_libraries">Native Libraries</a></li> 22 <li><a href="#64_bit">64-bit Considerations</a></li> 23 <li><a href="#unsupported">Unsupported Features/Backwards Compatibility</a></li> 24 <li><a href="#faq_ULE">FAQ: Why do I get <code>UnsatisfiedLinkError</code></a></li> 25 <li><a href="#faq_FindClass">FAQ: Why didn't <code>FindClass</code> find my class?</a></li> 26 <li><a href="#faq_sharing">FAQ: How do I share raw data with native code?</a></li> 27</ol> 28 29</div> 30</div> 31 32<p>JNI is the Java Native Interface. It defines a way for managed code 33(written in the Java programming language) to interact with native 34code (written in C/C++). It's vendor-neutral, has support for loading code from 35dynamic shared libraries, and while cumbersome at times is reasonably efficient.</p> 36 37<p>If you're not already familiar with it, read through the 38<a href="http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html">Java Native Interface Specification</a> 39to get a sense for how JNI works and what features are available. Some 40aspects of the interface aren't immediately obvious on 41first reading, so you may find the next few sections handy.</p> 42 43 44<a name="JavaVM_and_JNIEnv" id="JavaVM_and_JNIEnv"></a> 45<h2>JavaVM and JNIEnv</h2> 46 47<p>JNI defines two key data structures, "JavaVM" and "JNIEnv". Both of these are essentially 48pointers to pointers to function tables. (In the C++ version, they're classes with a 49pointer to a function table and a member function for each JNI function that indirects through 50the table.) The JavaVM provides the "invocation interface" functions, 51which allow you to create and destroy a JavaVM. In theory you can have multiple JavaVMs per process, 52but Android only allows one.</p> 53 54<p>The JNIEnv provides most of the JNI functions. Your native functions all receive a JNIEnv as 55the first argument.</p> 56 57<p>The JNIEnv is used for thread-local storage. For this reason, <strong>you cannot share a JNIEnv between threads</strong>. 58If a piece of code has no other way to get its JNIEnv, you should share 59the JavaVM, and use <code>GetEnv</code> to discover the thread's JNIEnv. (Assuming it has one; see <code>AttachCurrentThread</code> below.)</p> 60 61<p>The C declarations of JNIEnv and JavaVM are different from the C++ 62declarations. The <code>"jni.h"</code> include file provides different typedefs 63depending on whether it's included into C or C++. For this reason it's a bad idea to 64include JNIEnv arguments in header files included by both languages. (Put another way: if your 65header file requires <code>#ifdef __cplusplus</code>, you may have to do some extra work if anything in 66that header refers to JNIEnv.)</p> 67 68<a name="threads" id="threads"></a> 69<h2>Threads</h2> 70 71<p>All threads are Linux threads, scheduled by the kernel. They're usually 72started from managed code (using <code>Thread.start</code>), 73but they can also be created elsewhere and then attached to the JavaVM. For 74example, a thread started with <code>pthread_create</code> can be attached 75with the JNI <code>AttachCurrentThread</code> or 76<code>AttachCurrentThreadAsDaemon</code> functions. Until a thread is 77attached, it has no JNIEnv, and <strong>cannot make JNI calls</strong>.</p> 78 79<p>Attaching a natively-created thread causes a <code>java.lang.Thread</code> 80object to be constructed and added to the "main" <code>ThreadGroup</code>, 81making it visible to the debugger. Calling <code>AttachCurrentThread</code> 82on an already-attached thread is a no-op.</p> 83 84<p>Android does not suspend threads executing native code. If 85garbage collection is in progress, or the debugger has issued a suspend 86request, Android will pause the thread the next time it makes a JNI call.</p> 87 88<p>Threads attached through JNI <strong>must call 89<code>DetachCurrentThread</code> before they exit</strong>. 90If coding this directly is awkward, in Android 2.0 (Eclair) and higher you 91can use <code>pthread_key_create</code> to define a destructor 92function that will be called before the thread exits, and 93call <code>DetachCurrentThread</code> from there. (Use that 94key with <code>pthread_setspecific</code> to store the JNIEnv in 95thread-local-storage; that way it'll be passed into your destructor as 96the argument.)</p> 97 98 99<a name="jclass_jmethodID_and_jfieldID" id="jclass_jmethodID_and_jfieldID"></a> 100<h2>jclass, jmethodID, and jfieldID</h2> 101 102<p>If you want to access an object's field from native code, you would do the following:</p> 103 104<ul> 105<li> Get the class object reference for the class with <code>FindClass</code></li> 106<li> Get the field ID for the field with <code>GetFieldID</code></li> 107<li> Get the contents of the field with something appropriate, such as 108<code>GetIntField</code></li> 109</ul> 110 111<p>Similarly, to call a method, you'd first get a class object reference and then a method ID. The IDs are often just 112pointers to internal runtime data structures. Looking them up may require several string 113comparisons, but once you have them the actual call to get the field or invoke the method 114is very quick.</p> 115 116<p>If performance is important, it's useful to look the values up once and cache the results 117in your native code. Because there is a limit of one JavaVM per process, it's reasonable 118to store this data in a static local structure.</p> 119 120<p>The class references, field IDs, and method IDs are guaranteed valid until the class is unloaded. Classes 121are only unloaded if all classes associated with a ClassLoader can be garbage collected, 122which is rare but will not be impossible in Android. Note however that 123the <code>jclass</code> 124is a class reference and <strong>must be protected</strong> with a call 125to <code>NewGlobalRef</code> (see the next section).</p> 126 127<p>If you would like to cache the IDs when a class is loaded, and automatically re-cache them 128if the class is ever unloaded and reloaded, the correct way to initialize 129the IDs is to add a piece of code that looks like this to the appropriate class:</p> 130 131<pre> /* 132 * We use a class initializer to allow the native code to cache some 133 * field offsets. This native function looks up and caches interesting 134 * class/field/method IDs. Throws on failure. 135 */ 136 private static native void nativeInit(); 137 138 static { 139 nativeInit(); 140 }</pre> 141 142<p>Create a <code>nativeClassInit</code> method in your C/C++ code that performs the ID lookups. The code 143will be executed once, when the class is initialized. If the class is ever unloaded and 144then reloaded, it will be executed again.</p> 145 146<a name="local_and_global_references" id="local_and_global_references"></a> 147<h2>Local and Global References</h2> 148 149<p>Every argument passed to a native method, and almost every object returned 150by a JNI function is a "local reference". This means that it's valid for the 151duration of the current native method in the current thread. 152<strong>Even if the object itself continues to live on after the native method 153returns, the reference is not valid.</strong> 154<p>This applies to all sub-classes of <code>jobject</code>, including 155<code>jclass</code>, <code>jstring</code>, and <code>jarray</code>. 156(The runtime will warn you about most reference mis-uses when extended JNI 157checks are enabled.)</p> 158<p>The only way to get non-local references is via the functions 159<code>NewGlobalRef</code> and <code>NewWeakGlobalRef</code>. 160 161<p>If you want to hold on to a reference for a longer period, you must use 162a "global" reference. The <code>NewGlobalRef</code> function takes the 163local reference as an argument and returns a global one. 164The global reference is guaranteed to be valid until you call 165<code>DeleteGlobalRef</code>.</p> 166 167<p>This pattern is commonly used when caching a jclass returned 168from <code>FindClass</code>, e.g.:</p> 169<pre>jclass localClass = env->FindClass("MyClass"); 170jclass globalClass = reinterpret_cast<jclass>(env->NewGlobalRef(localClass));</pre> 171 172<p>All JNI methods accept both local and global references as arguments. 173It's possible for references to the same object to have different values. 174For example, the return values from consecutive calls to 175<code>NewGlobalRef</code> on the same object may be different. 176<strong>To see if two references refer to the same object, 177you must use the <code>IsSameObject</code> function.</strong> Never compare 178references with <code>==</code> in native code.</p> 179 180<p>One consequence of this is that you 181<strong>must not assume object references are constant or unique</strong> 182in native code. The 32-bit value representing an object may be different 183from one invocation of a method to the next, and it's possible that two 184different objects could have the same 32-bit value on consecutive calls. Do 185not use <code>jobject</code> values as keys.</p> 186 187<p>Programmers are required to "not excessively allocate" local references. In practical terms this means 188that if you're creating large numbers of local references, perhaps while running through an array of 189objects, you should free them manually with 190<code>DeleteLocalRef</code> instead of letting JNI do it for you. The 191implementation is only required to reserve slots for 19216 local references, so if you need more than that you should either delete as you go or use 193<code>EnsureLocalCapacity</code>/<code>PushLocalFrame</code> to reserve more.</p> 194 195<p>Note that <code>jfieldID</code>s and <code>jmethodID</code>s are opaque 196types, not object references, and should not be passed to 197<code>NewGlobalRef</code>. The raw data 198pointers returned by functions like <code>GetStringUTFChars</code> 199and <code>GetByteArrayElements</code> are also not objects. (They may be passed 200between threads, and are valid until the matching Release call.)</p> 201 202<p>One unusual case deserves separate mention. If you attach a native 203thread with <code>AttachCurrentThread</code>, the code you are running will 204never automatically free local references until the thread detaches. Any local 205references you create will have to be deleted manually. In general, any native 206code that creates local references in a loop probably needs to do some manual 207deletion.</p> 208 209<a name="UTF_8_and_UTF_16_strings" id="UTF_8_and_UTF_16_strings"></a> 210<h2>UTF-8 and UTF-16 Strings</h2> 211 212<p>The Java programming language uses UTF-16. For convenience, JNI provides methods that work with <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> as well. The 213modified encoding is useful for C code because it encodes \u0000 as 0xc0 0x80 instead of 0x00. 214The nice thing about this is that you can count on having C-style zero-terminated strings, 215suitable for use with standard libc string functions. The down side is that you cannot pass 216arbitrary UTF-8 data to JNI and expect it to work correctly.</p> 217 218<p>If possible, it's usually faster to operate with UTF-16 strings. Android 219currently does not require a copy in <code>GetStringChars</code>, whereas 220<code>GetStringUTFChars</code> requires an allocation and a conversion to 221UTF-8. Note that 222<strong>UTF-16 strings are not zero-terminated</strong>, and \u0000 is allowed, 223so you need to hang on to the string length as well as 224the jchar pointer.</p> 225 226<p><strong>Don't forget to <code>Release</code> the strings you <code>Get</code></strong>. The 227string functions return <code>jchar*</code> or <code>jbyte*</code>, which 228are C-style pointers to primitive data rather than local references. They 229are guaranteed valid until <code>Release</code> is called, which means they are not 230released when the native method returns.</p> 231 232<p><strong>Data passed to NewStringUTF must be in Modified UTF-8 format</strong>. A 233common mistake is reading character data from a file or network stream 234and handing it to <code>NewStringUTF</code> without filtering it. 235Unless you know the data is 7-bit ASCII, you need to strip out high-ASCII 236characters or convert them to proper Modified UTF-8 form. If you don't, 237the UTF-16 conversion will likely not be what you expect. The extended 238JNI checks will scan strings and warn you about invalid data, but they 239won't catch everything.</p> 240 241<a name="arrays" id="arrays"></a> 242<h2>Primitive Arrays</h2> 243 244<p>JNI provides functions for accessing the contents of array objects. 245While arrays of objects must be accessed one entry at a time, arrays of 246primitives can be read and written directly as if they were declared in C.</p> 247 248<p>To make the interface as efficient as possible without constraining 249the VM implementation, the <code>Get<PrimitiveType>ArrayElements</code> 250family of calls allows the runtime to either return a pointer to the actual elements, or 251allocate some memory and make a copy. Either way, the raw pointer returned 252is guaranteed to be valid until the corresponding <code>Release</code> call 253is issued (which implies that, if the data wasn't copied, the array object 254will be pinned down and can't be relocated as part of compacting the heap). 255<strong>You must <code>Release</code> every array you <code>Get</code>.</strong> Also, if the <code>Get</code> 256call fails, you must ensure that your code doesn't try to <code>Release</code> a NULL 257pointer later.</p> 258 259<p>You can determine whether or not the data was copied by passing in a 260non-NULL pointer for the <code>isCopy</code> argument. This is rarely 261useful.</p> 262 263<p>The <code>Release</code> call takes a <code>mode</code> argument that can 264have one of three values. The actions performed by the runtime depend upon 265whether it returned a pointer to the actual data or a copy of it:</p> 266 267<ul> 268 <li><code>0</code> 269 <ul> 270 <li>Actual: the array object is un-pinned. 271 <li>Copy: data is copied back. The buffer with the copy is freed. 272 </ul> 273 <li><code>JNI_COMMIT</code> 274 <ul> 275 <li>Actual: does nothing. 276 <li>Copy: data is copied back. The buffer with the copy 277 <strong>is not freed</strong>. 278 </ul> 279 <li><code>JNI_ABORT</code> 280 <ul> 281 <li>Actual: the array object is un-pinned. Earlier 282 writes are <strong>not</strong> aborted. 283 <li>Copy: the buffer with the copy is freed; any changes to it are lost. 284 </ul> 285</ul> 286 287<p>One reason for checking the <code>isCopy</code> flag is to know if 288you need to call <code>Release</code> with <code>JNI_COMMIT</code> 289after making changes to an array — if you're alternating between making 290changes and executing code that uses the contents of the array, you may be 291able to 292skip the no-op commit. Another possible reason for checking the flag is for 293efficient handling of <code>JNI_ABORT</code>. For example, you might want 294to get an array, modify it in place, pass pieces to other functions, and 295then discard the changes. If you know that JNI is making a new copy for 296you, there's no need to create another "editable" copy. If JNI is passing 297you the original, then you do need to make your own copy.</p> 298 299<p>It is a common mistake (repeated in example code) to assume that you can skip the <code>Release</code> call if 300<code>*isCopy</code> is false. This is not the case. If no copy buffer was 301allocated, then the original memory must be pinned down and can't be moved by 302the garbage collector.</p> 303 304<p>Also note that the <code>JNI_COMMIT</code> flag does <strong>not</strong> release the array, 305and you will need to call <code>Release</code> again with a different flag 306eventually.</p> 307 308 309<a name="region_calls" id="region_calls"></a> 310<h2>Region Calls</h2> 311 312<p>There is an alternative to calls like <code>Get<Type>ArrayElements</code> 313and <code>GetStringChars</code> that may be very helpful when all you want 314to do is copy data in or out. Consider the following:</p> 315 316<pre> jbyte* data = env->GetByteArrayElements(array, NULL); 317 if (data != NULL) { 318 memcpy(buffer, data, len); 319 env->ReleaseByteArrayElements(array, data, JNI_ABORT); 320 }</pre> 321 322<p>This grabs the array, copies the first <code>len</code> byte 323elements out of it, and then releases the array. Depending upon the 324implementation, the <code>Get</code> call will either pin or copy the array 325contents. 326The code copies the data (for perhaps a second time), then calls <code>Release</code>; in this case 327<code>JNI_ABORT</code> ensures there's no chance of a third copy.</p> 328 329<p>One can accomplish the same thing more simply:</p> 330<pre> env->GetByteArrayRegion(array, 0, len, buffer);</pre> 331 332<p>This has several advantages:</p> 333<ul> 334 <li>Requires one JNI call instead of 2, reducing overhead. 335 <li>Doesn't require pinning or extra data copies. 336 <li>Reduces the risk of programmer error — no risk of forgetting 337 to call <code>Release</code> after something fails. 338</ul> 339 340<p>Similarly, you can use the <code>Set<Type>ArrayRegion</code> call 341to copy data into an array, and <code>GetStringRegion</code> or 342<code>GetStringUTFRegion</code> to copy characters out of a 343<code>String</code>. 344 345 346<a name="exceptions" id="exceptions"></a> 347<h2>Exceptions</h2> 348 349<p><strong>You must not call most JNI functions while an exception is pending.</strong> 350Your code is expected to notice the exception (via the function's return value, 351<code>ExceptionCheck</code>, or <code>ExceptionOccurred</code>) and return, 352or clear the exception and handle it.</p> 353 354<p>The only JNI functions that you are allowed to call while an exception is 355pending are:</p> 356<ul> 357 <li><code>DeleteGlobalRef</code> 358 <li><code>DeleteLocalRef</code> 359 <li><code>DeleteWeakGlobalRef</code> 360 <li><code>ExceptionCheck</code> 361 <li><code>ExceptionClear</code> 362 <li><code>ExceptionDescribe</code> 363 <li><code>ExceptionOccurred</code> 364 <li><code>MonitorExit</code> 365 <li><code>PopLocalFrame</code> 366 <li><code>PushLocalFrame</code> 367 <li><code>Release<PrimitiveType>ArrayElements</code> 368 <li><code>ReleasePrimitiveArrayCritical</code> 369 <li><code>ReleaseStringChars</code> 370 <li><code>ReleaseStringCritical</code> 371 <li><code>ReleaseStringUTFChars</code> 372</ul> 373 374<p>Many JNI calls can throw an exception, but often provide a simpler way 375of checking for failure. For example, if <code>NewString</code> returns 376a non-NULL value, you don't need to check for an exception. However, if 377you call a method (using a function like <code>CallObjectMethod</code>), 378you must always check for an exception, because the return value is not 379going to be valid if an exception was thrown.</p> 380 381<p>Note that exceptions thrown by interpreted code do not unwind native stack 382frames, and Android does not yet support C++ exceptions. 383The JNI <code>Throw</code> and <code>ThrowNew</code> instructions just 384set an exception pointer in the current thread. Upon returning to managed 385from native code, the exception will be noted and handled appropriately.</p> 386 387<p>Native code can "catch" an exception by calling <code>ExceptionCheck</code> or 388<code>ExceptionOccurred</code>, and clear it with 389<code>ExceptionClear</code>. As usual, 390discarding exceptions without handling them can lead to problems.</p> 391 392<p>There are no built-in functions for manipulating the <code>Throwable</code> object 393itself, so if you want to (say) get the exception string you will need to 394find the <code>Throwable</code> class, look up the method ID for 395<code>getMessage "()Ljava/lang/String;"</code>, invoke it, and if the result 396is non-NULL use <code>GetStringUTFChars</code> to get something you can 397hand to <code>printf(3)</code> or equivalent.</p> 398 399 400<a name="extended_checking" id="extended_checking"></a> 401<h2>Extended Checking</h2> 402 403<p>JNI does very little error checking. Errors usually result in a crash. Android also offers a mode called CheckJNI, where the JavaVM and JNIEnv function table pointers are switched to tables of functions that perform an extended series of checks before calling the standard implementation.</p> 404 405<p>The additional checks include:</p> 406 407<ul> 408<li>Arrays: attempting to allocate a negative-sized array.</li> 409<li>Bad pointers: passing a bad jarray/jclass/jobject/jstring to a JNI call, or passing a NULL pointer to a JNI call with a non-nullable argument.</li> 410<li>Class names: passing anything but the “java/lang/String” style of class name to a JNI call.</li> 411<li>Critical calls: making a JNI call between a “critical” get and its corresponding release.</li> 412<li>Direct ByteBuffers: passing bad arguments to <code>NewDirectByteBuffer</code>.</li> 413<li>Exceptions: making a JNI call while there’s an exception pending.</li> 414<li>JNIEnv*s: using a JNIEnv* from the wrong thread.</li> 415<li>jfieldIDs: using a NULL jfieldID, or using a jfieldID to set a field to a value of the wrong type (trying to assign a StringBuilder to a String field, say), or using a jfieldID for a static field to set an instance field or vice versa, or using a jfieldID from one class with instances of another class.</li> 416<li>jmethodIDs: using the wrong kind of jmethodID when making a <code>Call*Method</code> JNI call: incorrect return type, static/non-static mismatch, wrong type for ‘this’ (for non-static calls) or wrong class (for static calls).</li> 417<li>References: using <code>DeleteGlobalRef</code>/<code>DeleteLocalRef</code> on the wrong kind of reference.</li> 418<li>Release modes: passing a bad release mode to a release call (something other than <code>0</code>, <code>JNI_ABORT</code>, or <code>JNI_COMMIT</code>).</li> 419<li>Type safety: returning an incompatible type from your native method (returning a StringBuilder from a method declared to return a String, say).</li> 420<li>UTF-8: passing an invalid <a href="http://en.wikipedia.org/wiki/UTF-8#Modified_UTF-8">Modified UTF-8</a> byte sequence to a JNI call.</li> 421</ul> 422 423<p>(Accessibility of methods and fields is still not checked: access restrictions don't apply to native code.)</p> 424 425<p>There are several ways to enable CheckJNI.</p> 426 427<p>If you’re using the emulator, CheckJNI is on by default.</p> 428 429<p>If you have a rooted device, you can use the following sequence of commands to restart the runtime with CheckJNI enabled:</p> 430 431<pre>adb shell stop 432adb shell setprop dalvik.vm.checkjni true 433adb shell start</pre> 434 435<p>In either of these cases, you’ll see something like this in your logcat output when the runtime starts:</p> 436 437<pre>D AndroidRuntime: CheckJNI is ON</pre> 438 439<p>If you have a regular device, you can use the following command:</p> 440 441<pre>adb shell setprop debug.checkjni 1</pre> 442 443<p>This won’t affect already-running apps, but any app launched from that point on will have CheckJNI enabled. (Change the property to any other value or simply rebooting will disable CheckJNI again.) In this case, you’ll see something like this in your logcat output the next time an app starts:</p> 444 445<pre>D Late-enabling CheckJNI</pre> 446 447 448 449 450<a name="native_libraries" id="native_libraries"></a> 451<h2>Native Libraries</h2> 452 453<p>You can load native code from shared libraries with the standard 454<code>System.loadLibrary</code> call. The 455preferred way to get at your native code is:</p> 456 457<ul> 458<li> Call <code>System.loadLibrary</code> from a static class 459initializer. (See the earlier example, where one is used to call 460<code>nativeClassInit</code>.) The argument is the "undecorated" 461library name, so to load "libfubar.so" you would pass in "fubar".</li> 462<li> Provide a native function: <code><strong>jint JNI_OnLoad(JavaVM* vm, void* reserved)</strong></code></li> 463<li>In <code>JNI_OnLoad</code>, register all of your native methods. You 464should declare 465the methods "static" so the names don't take up space in the symbol table 466on the device.</li> 467</ul> 468 469<p>The <code>JNI_OnLoad</code> function should look something like this if 470written in C++:</p> 471<pre>jint JNI_OnLoad(JavaVM* vm, void* reserved) 472{ 473 JNIEnv* env; 474 if (vm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6) != JNI_OK) { 475 return -1; 476 } 477 478 // Get jclass with env->FindClass. 479 // Register methods with env->RegisterNatives. 480 481 return JNI_VERSION_1_6; 482}</pre> 483 484<p>You can also call <code>System.load</code> with the full path name of the 485shared library. For Android apps, you may find it useful to get the full 486path to the application's private data storage area from the context object.</p> 487 488<p>This is the recommended approach, but not the only approach. Explicit 489registration is not required, nor is it necessary that you provide a 490<code>JNI_OnLoad</code> function. 491You can instead use "discovery" of native methods that are named in a 492specific way (see <a href="http://java.sun.com/javase/6/docs/technotes/guides/jni/spec/design.html#wp615">the JNI spec</a> for details), though this is less desirable because if a method signature is wrong you won't know 493about it until the first time the method is actually used.</p> 494 495<p>One other note about <code>JNI_OnLoad</code>: any <code>FindClass</code> 496calls you make from there will happen in the context of the class loader 497that was used to load the shared library. Normally <code>FindClass</code> 498uses the loader associated with the method at the top of the interpreted 499stack, or if there isn't one (because the thread was just attached) it uses 500the "system" class loader. This makes 501<code>JNI_OnLoad</code> a convenient place to look up and cache class 502object references.</p> 503 504 505<a name="64_bit" id="64_bit"></a> 506<h2>64-bit Considerations</h2> 507 508<p>Android is currently expected to run on 32-bit platforms. In theory it 509could be built for a 64-bit system, but that is not a goal at this time. 510For the most part this isn't something that you will need to worry about 511when interacting with native code, 512but it becomes significant if you plan to store pointers to native 513structures in integer fields in an object. To support architectures 514that use 64-bit pointers, <strong>you need to stash your native pointers in a 515<code>long</code> field rather than an <code>int</code></strong>. 516 517 518<a name="unsupported" id="unsupported"></a> 519<h2>Unsupported Features/Backwards Compatibility</h2> 520 521<p>All JNI 1.6 features are supported, with the following exception:</p> 522<ul> 523 <li><code>DefineClass</code> is not implemented. Android does not use 524 Java bytecodes or class files, so passing in binary class data 525 doesn't work.</li> 526</ul> 527 528<p>For backward compatibility with older Android releases, you may need to 529be aware of:</p> 530<ul> 531 <li><b>Dynamic lookup of native functions</b> 532 <p>Until Android 2.0 (Eclair), the '$' character was not properly 533 converted to "_00024" during searches for method names. Working 534 around this requires using explicit registration or moving the 535 native methods out of inner classes. 536 <li><b>Detaching threads</b> 537 <p>Until Android 2.0 (Eclair), it was not possible to use a <code>pthread_key_create</code> 538 destructor function to avoid the "thread must be detached before 539 exit" check. (The runtime also uses a pthread key destructor function, 540 so it'd be a race to see which gets called first.) 541 <li><b>Weak global references</b> 542 <p>Until Android 2.2 (Froyo), weak global references were not implemented. 543 Older versions will vigorously reject attempts to use them. You can use 544 the Android platform version constants to test for support. 545 <p>Until Android 4.0 (Ice Cream Sandwich), weak global references could only 546 be passed to <code>NewLocalRef</code>, <code>NewGlobalRef</code>, and 547 <code>DeleteWeakGlobalRef</code>. (The spec strongly encourages 548 programmers to create hard references to weak globals before doing 549 anything with them, so this should not be at all limiting.) 550 <p>From Android 4.0 (Ice Cream Sandwich) on, weak global references can be 551 used like any other JNI references.</li> 552 <li><b>Local references</b> 553 <p>Until Android 4.0 (Ice Cream Sandwich), local references were 554 actually direct pointers. Ice Cream Sandwich added the indirection 555 necessary to support better garbage collectors, but this means that lots 556 of JNI bugs are undetectable on older releases. See 557 <a href="http://android-developers.blogspot.com/2011/11/jni-local-reference-changes-in-ics.html">JNI Local Reference Changes in ICS</a> for more details. 558 <li><b>Determining reference type with <code>GetObjectRefType</code></b> 559 <p>Until Android 4.0 (Ice Cream Sandwich), as a consequence of the use of 560 direct pointers (see above), it was impossible to implement 561 <code>GetObjectRefType</code> correctly. Instead we used a heuristic 562 that looked through the weak globals table, the arguments, the locals 563 table, and the globals table in that order. The first time it found your 564 direct pointer, it would report that your reference was of the type it 565 happened to be examining. This meant, for example, that if 566 you called <code>GetObjectRefType</code> on a global jclass that happened 567 to be the same as the jclass passed as an implicit argument to your static 568 native method, you'd get <code>JNILocalRefType</code> rather than 569 <code>JNIGlobalRefType</code>. 570</ul> 571 572 573<a name="faq_ULE" id="faq_ULE"></a> 574<h2>FAQ: Why do I get <code>UnsatisfiedLinkError</code>?</h2> 575 576<p>When working on native code it's not uncommon to see a failure like this:</p> 577<pre>java.lang.UnsatisfiedLinkError: Library foo not found</pre> 578 579<p>In some cases it means what it says — the library wasn't found. In 580other cases the library exists but couldn't be opened by <code>dlopen(3)</code>, and 581the details of the failure can be found in the exception's detail message.</p> 582 583<p>Common reasons why you might encounter "library not found" exceptions:</p> 584<ul> 585 <li>The library doesn't exist or isn't accessible to the app. Use 586 <code>adb shell ls -l <path></code> to check its presence 587 and permissions. 588 <li>The library wasn't built with the NDK. This can result in 589 dependencies on functions or libraries that don't exist on the device. 590</ul> 591 592<p>Another class of <code>UnsatisfiedLinkError</code> failures looks like:</p> 593<pre>java.lang.UnsatisfiedLinkError: myfunc 594 at Foo.myfunc(Native Method) 595 at Foo.main(Foo.java:10)</pre> 596 597<p>In logcat, you'll see:</p> 598<pre>W/dalvikvm( 880): No implementation found for native LFoo;.myfunc ()V</pre> 599 600<p>This means that the runtime tried to find a matching method but was 601unsuccessful. Some common reasons for this are:</p> 602<ul> 603 <li>The library isn't getting loaded. Check the logcat output for 604 messages about library loading. 605 <li>The method isn't being found due to a name or signature mismatch. This 606 is commonly caused by: 607 <ul> 608 <li>For lazy method lookup, failing to declare C++ functions 609 with <code>extern "C"</code> and appropriate 610 visibility (<code>JNIEXPORT</code>). Note that prior to Ice Cream 611 Sandwich, the JNIEXPORT macro was incorrect, so using a new GCC with 612 an old <code>jni.h</code> won't work. 613 You can use <code>arm-eabi-nm</code> 614 to see the symbols as they appear in the library; if they look 615 mangled (something like <code>_Z15Java_Foo_myfuncP7_JNIEnvP7_jclass</code> 616 rather than <code>Java_Foo_myfunc</code>), or if the symbol type is 617 a lowercase 't' rather than an uppercase 'T', then you need to 618 adjust the declaration. 619 <li>For explicit registration, minor errors when entering the 620 method signature. Make sure that what you're passing to the 621 registration call matches the signature in the log file. 622 Remember that 'B' is <code>byte</code> and 'Z' is <code>boolean</code>. 623 Class name components in signatures start with 'L', end with ';', 624 use '/' to separate package/class names, and use '$' to separate 625 inner-class names (<code>Ljava/util/Map$Entry;</code>, say). 626 </ul> 627</ul> 628 629<p>Using <code>javah</code> to automatically generate JNI headers may help 630avoid some problems. 631 632 633<a name="faq_FindClass" id="faq_FindClass"></a> 634<h2>FAQ: Why didn't <code>FindClass</code> find my class?</h2> 635 636<p>Make sure that the class name string has the correct format. JNI class 637names start with the package name and are separated with slashes, 638such as <code>java/lang/String</code>. If you're looking up an array class, 639you need to start with the appropriate number of square brackets and 640must also wrap the class with 'L' and ';', so a one-dimensional array of 641<code>String</code> would be <code>[Ljava/lang/String;</code>.</p> 642 643<p>If the class name looks right, you could be running into a class loader 644issue. <code>FindClass</code> wants to start the class search in the 645class loader associated with your code. It examines the call stack, 646which will look something like: 647<pre> Foo.myfunc(Native Method) 648 Foo.main(Foo.java:10) 649 dalvik.system.NativeStart.main(Native Method)</pre> 650 651<p>The topmost method is <code>Foo.myfunc</code>. <code>FindClass</code> 652finds the <code>ClassLoader</code> object associated with the <code>Foo</code> 653class and uses that.</p> 654 655<p>This usually does what you want. You can get into trouble if you 656create a thread yourself (perhaps by calling <code>pthread_create</code> 657and then attaching it with <code>AttachCurrentThread</code>). 658Now the stack trace looks like this:</p> 659<pre> dalvik.system.NativeStart.run(Native Method)</pre> 660 661<p>The topmost method is <code>NativeStart.run</code>, which isn't part of 662your application. If you call <code>FindClass</code> from this thread, the 663JavaVM will start in the "system" class loader instead of the one associated 664with your application, so attempts to find app-specific classes will fail.</p> 665 666<p>There are a few ways to work around this:</p> 667<ul> 668 <li>Do your <code>FindClass</code> lookups once, in 669 <code>JNI_OnLoad</code>, and cache the class references for later 670 use. Any <code>FindClass</code> calls made as part of executing 671 <code>JNI_OnLoad</code> will use the class loader associated with 672 the function that called <code>System.loadLibrary</code> (this is a 673 special rule, provided to make library initialization more convenient). 674 If your app code is loading the library, <code>FindClass</code> 675 will use the correct class loader. 676 <li>Pass an instance of the class into the functions that need 677 it, by declaring your native method to take a Class argument and 678 then passing <code>Foo.class</code> in. 679 <li>Cache a reference to the <code>ClassLoader</code> object somewhere 680 handy, and issue <code>loadClass</code> calls directly. This requires 681 some effort. 682</ul> 683 684 685<a name="faq_sharing" id="faq_sharing"></a> 686<h2>FAQ: How do I share raw data with native code?</h2> 687 688<p>You may find yourself in a situation where you need to access a large 689buffer of raw data from both managed and native code. Common examples 690include manipulation of bitmaps or sound samples. There are two 691basic approaches.</p> 692 693<p>You can store the data in a <code>byte[]</code>. This allows very fast 694access from managed code. On the native side, however, you're 695not guaranteed to be able to access the data without having to copy it. In 696some implementations, <code>GetByteArrayElements</code> and 697<code>GetPrimitiveArrayCritical</code> will return actual pointers to the 698raw data in the managed heap, but in others it will allocate a buffer 699on the native heap and copy the data over.</p> 700 701<p>The alternative is to store the data in a direct byte buffer. These 702can be created with <code>java.nio.ByteBuffer.allocateDirect</code>, or 703the JNI <code>NewDirectByteBuffer</code> function. Unlike regular 704byte buffers, the storage is not allocated on the managed heap, and can 705always be accessed directly from native code (get the address 706with <code>GetDirectBufferAddress</code>). Depending on how direct 707byte buffer access is implemented, accessing the data from managed code 708can be very slow.</p> 709 710<p>The choice of which to use depends on two factors:</p> 711<ol> 712 <li>Will most of the data accesses happen from code written in Java 713 or in C/C++? 714 <li>If the data is eventually being passed to a system API, what form 715 must it be in? (For example, if the data is eventually passed to a 716 function that takes a byte[], doing processing in a direct 717 <code>ByteBuffer</code> might be unwise.) 718</ol> 719 720<p>If there's no clear winner, use a direct byte buffer. Support for them 721is built directly into JNI, and performance should improve in future releases.</p> 722