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1page.title=Starting an Activity
2parent.title=Managing the Activity Lifecycle
3parent.link=index.html
4
5trainingnavtop=true
6next.title=Pausing and Resuming an Activity
7next.link=pausing.html
8
9@jd:body
10
11
12<div id="tb-wrapper">
13  <div id="tb">
14
15    <h2>This lesson teaches you to</h2>
16<ol>
17  <li><a href="#lifecycle-states">Understand the Lifecycle Callbacks</a></li>
18  <li><a href="#launching-activity">Specify Your App's Launcher Activity</a></li>
19  <li><a href="#Create">Create a New Instance</a></li>
20  <li><a href="#Destroy">Destroy the Activity</a></li>
21</ol>
22
23    <h2>You should also read</h2>
24    <ul>
25      <li><a href="{@docRoot}guide/components/activities.html">Activities</a></li>
26    </ul>
27
28<h2>Try it out</h2>
29
30<div class="download-box">
31 <a href="http://developer.android.com/shareables/training/ActivityLifecycle.zip"
32class="button">Download the demo</a>
33 <p class="filename">ActivityLifecycle.zip</p>
34</div>
35
36  </div>
37</div>
38
39<p>Unlike other programming paradigms in which apps are launched with a {@code main()} method, the
40Android system initiates code in an {@link android.app.Activity} instance by invoking specific
41callback methods that correspond to specific stages of its
42lifecycle. There is a sequence of callback methods that start up an activity and a sequence of
43callback methods that tear down an activity.</p>
44
45<p>This lesson provides an overview of the most important lifecycle methods and shows you how to
46handle the first lifecycle callback that creates a new instance of your activity.</p>
47
48
49
50<h2 id="lifecycle-states">Understand the Lifecycle Callbacks</h2>
51
52<p>During the life of an activity, the system calls a core set of lifecycle methods in
53a sequence similar to a step pyramid. That is, each stage of the
54activity lifecycle is a separate step on the pyramid. As the system creates a new activity instance,
55each callback method moves the activity state one step toward the top. The top of the pyramid is the
56point at which the activity is running in the foreground and the user can interact with it.</p>
57
58<p>As the user begins to leave the activity, the system calls other methods that move the activity
59state back down the pyramid in order to dismantle the activity. In some cases, the activity will
60move only part way down the pyramid and wait (such as when the user switches to another app), from
61which point the activity can move back to the top (if the user returns to the activity) and
62resume where the user left off.</p>
63
64
65<img src="{@docRoot}images/training/basics/basic-lifecycle.png" />
66<p class="img-caption"><strong>Figure 1.</strong> A simplified illustration of the Activity
67lifecycle, expressed as a step pyramid. This shows how, for every callback used to take
68the activity a step toward the Resumed state at the top, there's a callback method
69that takes the activity a step down. The activity can also return to the resumed state from the
70Paused and Stopped state.</p>
71
72
73<p>Depending on the complexity of your activity, you probably don't need to implement all the
74lifecycle methods. However, it's important that you understand each one and implement those that
75ensure your app behaves the way users expect. Implementing your activity lifecycle methods properly
76ensures your app behaves well in several ways, including that it:</p>
77<ul>
78  <li>Does not crash if the user receives a phone call or switches to another app
79while using your app.</li>
80  <li>Does not consume valuable system resources when the user is not actively using
81it.</li>
82  <li>Does not lose the user's progress if they leave your app and return to it at a
83later time.</li>
84  <li>Does not crash or lose the user's progress when the screen rotates between
85landscape and portrait orientation.</li>
86</ul>
87
88<!--
89<p class="table-caption"><strong>Table 1.</strong> Activity lifecycle state pairs and callback
90methods.</p>
91<table>
92  <tr>
93    <th scope="col">Lifecycle State</th>
94    <th scope="col">Startup Method</th>
95    <th scope="col">Teardown Method</th>
96  </tr>
97  <tr>
98    <td>Created / Destroyed</td>
99    <td>{@link android.app.Activity#onCreate onCreate()}</td>
100    <td>{@link android.app.Activity#onDestroy()}</td>
101  </tr>
102  <tr>
103    <td>Started / Stopped</td>
104    <td>{@link android.app.Activity#onStart()}</td>
105    <td>{@link android.app.Activity#onStop()}</td>
106  </tr>
107  <tr>
108    <td>Resumed / Resumed</td>
109    <td>{@link android.app.Activity#onResume()}</td>
110    <td>{@link android.app.Activity#onPause()}</td>
111  </tr>
112</table>
113-->
114
115<p>As you'll learn in the following lessons, there are several situations in which an activity
116transitions between different states that are illustrated in figure 1. However, only three of
117these states can be static. That is, the activity can exist in one of only three states for an
118extended period of time:</p>
119<dl>
120  <dt>Resumed</dt>
121    <dd>In this state, the activity is in the foreground and the user can interact with it.
122(Also sometimes referred to as the "running" state.)</dd>
123  <dt>Paused</dt>
124    <dd>In this state, the activity is partially obscured by another activity&mdash;the
125other activity that's in the foreground is semi-transparent or doesn't cover the entire screen. The
126paused activity does not receive user input and cannot execute any code.
127  <dt>Stopped</dt>
128    <dd>In this state, the activity is completely hidden and not visible to the user; it is
129considered to be in the background. While stopped, the activity instance and all its state
130information such as member variables is retained, but it cannot execute any code.</dd>
131</dl>
132
133<p>The other states (Created and Started) are transient and the system quickly moves from them to
134the next state by calling the next lifecycle callback method. That is, after the system calls
135{@link android.app.Activity#onCreate onCreate()}, it quickly calls {@link
136android.app.Activity#onStart()}, which is quickly followed by {@link
137android.app.Activity#onResume()}.</p>
138
139<p>That's it for the basic activity lifecycle. Now you'll start learning about some of the
140specific lifecycle behaviors.</p>
141
142
143
144<h2 id="launching-activity">Specify Your App's Launcher Activity</h2>
145
146<p>When the user selects your app icon from the Home screen, the system calls the {@link
147android.app.Activity#onCreate onCreate()} method for the {@link android.app.Activity} in your app
148that you've declared to be the "launcher" (or "main") activity. This is the activity that serves as
149the main entry point to your app's user interface.</p>
150
151<p>You can define which activity to use as the main activity in the Android manifest file, <a
152href="{@docRoot}guide/topics/manifest/manifest-intro.html">{@code AndroidManifest.xml}</a>, which is
153at the root of your project directory.</p>
154
155<p>The main activity for your app must be declared in the manifest with an <a
156href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
157&lt;intent-filter>}</a> that includes the {@link
158android.content.Intent#ACTION_MAIN MAIN} action and
159{@link android.content.Intent#CATEGORY_LAUNCHER LAUNCHER} category. For example:</p>
160
161<pre>
162&lt;activity android:name=".MainActivity" android:label="&#64;string/app_name">
163    &lt;intent-filter>
164        &lt;action android:name="android.intent.action.MAIN" />
165        &lt;category android:name="android.intent.category.LAUNCHER" />
166    &lt;/intent-filter>
167&lt;/activity>
168</pre>
169
170<p class="note"><strong>Note:</strong> When you create a new Android project with the Android SDK
171tools, the default project files include an {@link android.app.Activity} class that's declared in
172the manifest with this filter.</p>
173
174<p>If either the {@link android.content.Intent#ACTION_MAIN MAIN} action or
175{@link android.content.Intent#CATEGORY_LAUNCHER LAUNCHER} category are not declared for one of your
176activities, then your app icon will not appear in the Home screen's list of apps.</p>
177
178
179
180<h2 id="Create">Create a New Instance</h2>
181
182<p>Most apps include several different activities that allow the user to perform different actions.
183Whether an activity is the main activity that's created when the user clicks your app icon or a
184different activity that your app starts in response to a user action, the system creates
185every new instance of {@link android.app.Activity} by calling its {@link
186android.app.Activity#onCreate onCreate()} method.</p>
187
188<p>You must implement the {@link android.app.Activity#onCreate onCreate()} method to perform basic
189application startup logic that should happen only once for the entire life of the activity. For
190example, your implementation of {@link android.app.Activity#onCreate onCreate()} should define the
191user interface and possibly instantiate some class-scope variables.</p>
192
193<p>For example, the following example of the {@link android.app.Activity#onCreate onCreate()}
194method shows some code that performs some fundamental setup for the activity, such as
195declaring the user interface (defined in an XML layout file), defining member variables,
196and configuring some of the UI.</p>
197
198<pre>
199TextView mTextView; // Member variable for text view in the layout
200
201&#64;Override
202public void onCreate(Bundle savedInstanceState) {
203    super.onCreate(savedInstanceState);
204
205    // Set the user interface layout for this Activity
206    // The layout file is defined in the project res/layout/main_activity.xml file
207    setContentView(R.layout.main_activity);
208
209    // Initialize member TextView so we can manipulate it later
210    mTextView = (TextView) findViewById(R.id.text_message);
211
212    // Make sure we're running on Honeycomb or higher to use ActionBar APIs
213    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
214        // For the main activity, make sure the app icon in the action bar
215        // does not behave as a button
216        ActionBar actionBar = getActionBar();
217        actionBar.setHomeButtonEnabled(false);
218    }
219}
220</pre>
221
222<p class="caution"><strong>Caution:</strong> Using the {@link android.os.Build.VERSION#SDK_INT} to
223prevent older system's from executing new APIs works in this way on Android 2.0 (API level
2245) and higher only. Older versions will encounter a runtime exception.</p>
225
226<p>Once the {@link android.app.Activity#onCreate onCreate()} finishes execution, the system
227calls the {@link android.app.Activity#onStart()} and {@link android.app.Activity#onResume()} methods
228in quick succession. Your activity never resides in the Created or Started states. Technically, the
229activity becomes visible to the user when {@link android.app.Activity#onStart()} is called, but
230{@link android.app.Activity#onResume()} quickly follows and the activity remains in the Resumed
231state until something occurs to change that, such as when a phone call is received, the user
232navigates to another activity, or the device screen turns off.</p>
233
234<p>In the other lessons that follow, you'll see how the other start up methods, {@link
235android.app.Activity#onStart()} and {@link android.app.Activity#onResume()}, are useful during your
236activity's lifecycle when used to resume the activity from the Paused or Stopped states.</p>
237
238<p class="note"><strong>Note:</strong> The {@link android.app.Activity#onCreate onCreate()}
239method includes a parameter called <code>savedInstanceState</code> that's discussed in the
240latter lesson about <a href="recreating.html">Recreating an Activity</a>.</p>
241
242
243<img src="{@docRoot}images/training/basics/basic-lifecycle-create.png" />
244<p class="img-caption"><strong>Figure 2.</strong> Another illustration of the activity lifecycle
245structure with an emphasis on the three main callbacks that the system calls in sequence when
246creating a new instance of the activity: {@link android.app.Activity#onCreate onCreate()}, {@link
247android.app.Activity#onStart()}, and {@link android.app.Activity#onResume()}. Once this sequence of
248callbacks complete, the activity reaches the Resumed state where users can interact with the
249activity until they switch to a different activity.</p>
250
251
252
253
254
255
256
257<h2 id="Destroy">Destroy the Activity</h2>
258
259<p>While the activity's first lifecycle callback is {@link android.app.Activity#onCreate
260onCreate()}, its very last callback is  {@link android.app.Activity#onDestroy}. The system calls
261this method on your activity as the final
262signal that your activity instance is being completely removed from the system memory.</p>
263
264<p>Most apps don't need to implement this method because local class references are destroyed
265with the activity and your activity should perform most cleanup during {@link
266android.app.Activity#onPause} and {@link android.app.Activity#onStop}. However, if your
267activity includes background threads that you created during {@link
268android.app.Activity#onCreate onCreate()} or other long-running resources that could
269potentially leak memory if not properly closed, you should kill them during  {@link
270android.app.Activity#onDestroy}.</p>
271
272<pre>
273&#64;Override
274public void onDestroy() {
275    super.onDestroy();  // Always call the superclass
276
277    // Stop method tracing that the activity started during onCreate()
278    android.os.Debug.stopMethodTracing();
279}
280</pre>
281
282<p class="note"><strong>Note:</strong> The system calls {@link android.app.Activity#onDestroy}
283after it has already called {@link android.app.Activity#onPause} and {@link
284android.app.Activity#onStop} in all situations except one: when you call {@link
285android.app.Activity#finish()} from within the {@link android.app.Activity#onCreate onCreate()}
286method. In some cases, such as when your activity operates as a temporary decision maker to
287launch another activity, you might call {@link android.app.Activity#finish()} from within {@link
288android.app.Activity#onCreate onCreate()} to destroy the activity. In this case, the system
289immediately calls {@link android.app.Activity#onDestroy} without calling any of the other
290lifecycle methods.</p>
291