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1page.title=Supporting Different Screens
2parent.title=Supporting Different Devices
3parent.link=index.html
4
5trainingnavtop=true
6previous.title=Supporting Different Languages
7previous.link=languages.html
8next.title=Supporting Different Platform Versions
9next.link=platforms.html
10
11@jd:body
12
13<div id="tb-wrapper">
14  <div id="tb">
15
16    <h2>This lesson teaches you to</h2>
17    <ol>
18      <li><a href="#create-layouts">Create Different Layouts</a></li>
19      <li><a href="#create-bitmaps">Create Different Bitmaps</a></li>
20    </ol>
21
22    <h2>You should also read</h2>
23    <ul>
24      <li><a href="{@docRoot}training/multiscreen/index.html">Designing for Multiple
25Screens</a></li>
26      <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
27Screens</a></li>
28      <li><a href="{@docRoot}design/style/iconography.html">Iconography design guide</a></li>
29    </ul>
30  </div>
31</div>
32
33<p>Android categorizes device screens using two general properties:  size and density.  You should
34expect that your app will be installed on devices with screens that range in both size
35and density. As such, you should include some alternative resources that optimize your app’s
36appearance for different screen sizes and densities.</p>
37
38<ul>
39  <li>There are four generalized sizes: small, normal, large, xlarge</li>
40  <li>And four generalized densities: low (ldpi), medium (mdpi), high (hdpi), extra high
41(xhdpi)</li>
42</ul>
43
44<p>To declare different layouts and bitmaps you'd like to use for different screens, you must place
45these alternative resources in separate directories, similar to how you do for different language
46strings.</p>
47
48<p>Also be aware that the screens orientation (landscape or portrait) is considered a variation of
49screen size, so many apps should revise the layout to optimize the user experience in each
50orientation.</p>
51
52
53<h2 id="create-layouts">Create Different Layouts</h2>
54
55<p>To optimize your user experience on different screen sizes, you should create a unique layout XML
56file for each screen size you want to support. Each layout should be
57saved into the appropriate resources directory, named with a <code>-&lt;screen_size></code>
58suffix.  For example, a unique layout for large screens should be saved under
59<code>res/layout-large/</code>.</p>
60
61<p class="note"><strong>Note:</strong> Android automatically scales your layout in order to
62properly fit the screen. Thus, your layouts for different screen sizes don't
63need to worry about the absolute size of UI elements but instead focus on the layout structure that
64affects the user experience (such as the size or position of important views relative to sibling
65views).</p>
66
67<p>For example, this project includes a default layout and an alternative layout for <em>large</em>
68screens:</p>
69
70<pre class="classic no-pretty-print">
71MyProject/
72    res/
73        layout/
74            main.xml
75        layout-large/
76            main.xml
77</pre>
78
79<p>The file names must be exactly the same, but their contents are different in order to provide
80an optimized UI for the corresponding screen size.</p>
81
82<p>Simply reference the layout file in your app as usual:</p>
83
84<pre>
85&#64;Override
86 protected void onCreate(Bundle savedInstanceState) {
87     super.onCreate(savedInstanceState);
88     setContentView(R.layout.main);
89}
90</pre>
91
92<p>The system loads the layout file from the appropriate layout directory based on screen size of
93the device on which your app is running. More information about how Android selects the
94appropriate resource is available in the <a
95href="{@docRoot}guide/topics/resources/providing-resources.html#BestMatch">Providing Resources</a>
96guide.</p>
97
98<p>As another example, here's a project with an alternative layout for landscape orientation:</p>
99
100<pre class="classic no-pretty-print">
101MyProject/
102    res/
103        layout/
104            main.xml
105        layout-land/
106            main.xml
107</pre>
108
109<p>By default, the <code>layout/main.xml</code> file is used for portrait orientation.</p>
110
111<p>If you want to provide a special layout for landscape, including while on large screens, then
112you need to use both the <code>large</code> and <code>land</code> qualifier:</p>
113
114<pre class="classic no-pretty-print">
115MyProject/
116    res/
117        layout/              # default (portrait)
118            main.xml
119        layout-land/         # landscape
120            main.xml
121        layout-large/        # large (portrait)
122            main.xml
123        layout-large-land/   # large landscape
124            main.xml
125</pre>
126
127<p class="note"><strong>Note:</strong> Android 3.2 and above supports an advanced method of
128defining screen sizes that allows you to specify resources for screen sizes based on
129the minimum width and height in terms of density-independent pixels. This lesson does not cover
130this new technique. For more information, read <a
131href="{@docRoot}training/multiscreen/index.html">Designing for Multiple
132Screens</a>.</p>
133
134
135
136<h2 id="create-bitmaps">Create Different Bitmaps</h2>
137
138<p>You should always provide bitmap resources that are properly scaled to each of the generalized
139density buckets: low, medium, high and extra-high density. This helps you achieve good graphical
140quality and performance on all screen densities.</p>
141
142<p>To generate these images, you should start with your raw resource in vector format and generate
143the images for each density using the following size scale:</p>
144<ul>
145<li>xhdpi: 2.0</li>
146<li>hdpi: 1.5</li>
147<li>mdpi: 1.0 (baseline)</li>
148<li>ldpi: 0.75</li>
149</ul>
150
151<p>This means that if you generate a 200x200 image for xhdpi devices, you should generate the same
152resource in 150x150 for hdpi, 100x100 for mdpi, and 75x75 for ldpi devices.</p>
153
154<p>Then, place the files in the appropriate drawable resource directory:</p>
155
156<pre class="classic no-pretty-print">
157MyProject/
158    res/
159        drawable-xhdpi/
160            awesomeimage.png
161        drawable-hdpi/
162            awesomeimage.png
163        drawable-mdpi/
164            awesomeimage.png
165        drawable-ldpi/
166            awesomeimage.png
167</pre>
168
169<p>Any time you reference <code>@drawable/awesomeimage</code>, the system selects the
170appropriate bitmap based on the screen's density.</p>
171
172<p class="note"><strong>Note:</strong> Low-density (ldpi) resources aren’t always necessary.  When
173you provide hdpi assets, the system scales them down by one half to properly fit ldpi
174screens.</p>
175
176<p>For more tips and guidelines about creating icon assets for your app, see the
177<a href="{@docRoot}design/style/iconography.html">Iconography design guide</a>.</p>
178
179
180
181