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1page.title=Controlling the Camera
2parent.title=Capturing Photos
3parent.link=index.html
4
5trainingnavtop=true
6previous.title=Recording Videos Simply
7previous.link=videobasics.html
8
9@jd:body
10
11
12<div id="tb-wrapper">
13  <div id="tb">
14
15    <h2>This lesson teaches you to</h2>
16    <ol>
17      <li><a href="#TaskOpenCamera">Open the Camera Object</a></li>
18      <li><a href="#camera-preview">Create the Camera Preview</a></li>
19      <li><a href="#TaskSettings">Modify Camera Settings</a></li>
20      <li><a href="#TaskOrientation">Set the Preview Orientation</a></li>
21      <li><a href="#TaskTakePicture">Take a Picture</a></li>
22      <li><a href="#TaskRestartPreview">Restart the Preview</a></li>
23      <li><a href="#TaskReleaseCamera">Stop the Preview and Release the Camera</a></li>
24    </ol>
25
26    <h2>You should also read</h2>
27    <ul>
28      <li><a href="{@docRoot}guide/topics/media/camera.html#custom-camera">Building
29              a Camera App</a></li>
30    </ul>
31  </div>
32</div>
33
34<p>In this lesson, we discuss how to control the camera hardware directly using
35the framework APIs.</p>
36
37<p>Directly controlling a device camera requires a lot more code than requesting pictures or videos
38from existing camera applications. However, if you want to build a specialized camera application
39or something fully integrated in your app UI, this lesson shows you how.</p>
40
41
42<h2 id="TaskOpenCamera">Open the Camera Object</h2>
43
44<p>Getting an instance of the {@link android.hardware.Camera} object is the first step in the
45process of directly controlling the camera. As Android's own Camera application does, the
46recommended way to access the camera is to open {@link android.hardware.Camera} on a separate thread
47that's launched from {@link android.app.Activity#onCreate onCreate()}. This approach is a good idea
48since it can take a while and might bog down the UI thread. In a more basic implementation,
49opening the camera can be deferred to the {@link
50android.app.Activity#onResume onResume()} method to facilitate code reuse and keep the flow of
51control simple.</p>
52
53<p>Calling {@link android.hardware.Camera#open Camera.open()} throws an
54exception if the camera is already in use by another application, so we wrap it
55in a {@code try} block.</p>
56
57<pre>
58private boolean safeCameraOpen(int id) {
59    boolean qOpened = false;
60
61    try {
62        releaseCameraAndPreview();
63        mCamera = Camera.open(id);
64        qOpened = (mCamera != null);
65    } catch (Exception e) {
66        Log.e(getString(R.string.app_name), "failed to open Camera");
67        e.printStackTrace();
68    }
69
70    return qOpened;
71}
72
73private void releaseCameraAndPreview() {
74    mPreview.setCamera(null);
75    if (mCamera != null) {
76        mCamera.release();
77        mCamera = null;
78    }
79}
80</pre>
81
82<p>Since API level 9, the camera framework supports multiple cameras. If you use the
83legacy API and call {@link android.hardware.Camera#open open()} without an
84argument, you get the first rear-facing camera.</p>
85
86
87<h2 id="camera-preview">Create the Camera Preview</h2>
88
89<p>Taking a picture usually requires that your users see a preview of their subject before clicking
90the shutter. To do so, you can use a {@link android.view.SurfaceView} to draw previews of what the
91camera sensor is picking up.</p>
92
93<h3 id="TaskSetPreview">Preview Class</h3>
94
95<p>To get started with displaying a preview, you need preview class. The
96preview requires an implementation of the {@code
97android.view.SurfaceHolder.Callback} interface, which is used to pass image
98data from the camera hardware to the application.</p>
99
100<pre>
101class Preview extends ViewGroup implements SurfaceHolder.Callback {
102
103    SurfaceView mSurfaceView;
104    SurfaceHolder mHolder;
105
106    Preview(Context context) {
107        super(context);
108
109        mSurfaceView = new SurfaceView(context);
110        addView(mSurfaceView);
111
112        // Install a SurfaceHolder.Callback so we get notified when the
113        // underlying surface is created and destroyed.
114        mHolder = mSurfaceView.getHolder();
115        mHolder.addCallback(this);
116        mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
117    }
118...
119}
120</pre>
121
122<p>The preview class must be passed to the {@link android.hardware.Camera} object before the live
123image preview can be started, as shown in the next section.</p>
124
125
126<h3 id="TaskStartPreview">Set and Start the Preview</h2>
127
128<p>A camera instance and its related preview must be created in a specific
129order, with the camera object being first. In the snippet below, the
130process of initializing the camera is encapsulated so that {@link
131android.hardware.Camera#startPreview Camera.startPreview()} is called by the
132{@code setCamera()} method, whenever the user does something to change the
133camera. The preview must also be restarted in the preview class {@code
134surfaceChanged()} callback method.</p>
135
136<pre>
137public void setCamera(Camera camera) {
138    if (mCamera == camera) { return; }
139
140    stopPreviewAndFreeCamera();
141
142    mCamera = camera;
143
144    if (mCamera != null) {
145        List&lt;Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes();
146        mSupportedPreviewSizes = localSizes;
147        requestLayout();
148
149        try {
150            mCamera.setPreviewDisplay(mHolder);
151        } catch (IOException e) {
152            e.printStackTrace();
153        }
154
155        /*
156          Important: Call startPreview() to start updating the preview surface. Preview must
157          be started before you can take a picture.
158          */
159        mCamera.startPreview();
160    }
161}
162</pre>
163
164
165<h2 id="TaskSettings">Modify Camera Settings</h2>
166
167<p>Camera settings change the way that the camera takes pictures, from the zoom
168level to exposure compensation. This example changes only the preview size;
169see the source code of the Camera application for many more.</p>
170
171<pre>
172public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
173    // Now that the size is known, set up the camera parameters and begin
174    // the preview.
175    Camera.Parameters parameters = mCamera.getParameters();
176    parameters.setPreviewSize(mPreviewSize.width, mPreviewSize.height);
177    requestLayout();
178    mCamera.setParameters(parameters);
179
180    /*
181      Important: Call startPreview() to start updating the preview surface. Preview must be
182      started before you can take a picture.
183    */
184    mCamera.startPreview();
185}
186</pre>
187
188
189<h2 id="TaskOrientation">Set the Preview Orientation</h2>
190
191<p>Most camera applications lock the display into landscape mode because that is the natural
192orientation of the camera sensor. This setting does not prevent you from taking portrait-mode
193photos, because the orientation of the device is recorded in the EXIF header. The {@link
194android.hardware.Camera#setDisplayOrientation setCameraDisplayOrientation()} method lets you change
195how the preview is displayed without affecting how the image is recorded. However, in Android prior
196to API level 14, you must stop your preview before changing the orientation and then restart it.</p>
197
198
199<h2 id="TaskTakePicture">Take a Picture</h2>
200
201<p>Use the {@link android.hardware.Camera#takePicture Camera.takePicture()}
202method to take a picture once the preview is started. You can create {@link
203android.hardware.Camera.PictureCallback} and {@link
204android.hardware.Camera.ShutterCallback} objects and pass them into {@link
205android.hardware.Camera#takePicture Camera.takePicture()}.</p>
206
207<p>If you want to grab images continously, you can create a {@link
208android.hardware.Camera.PreviewCallback} that implements {@link
209android.hardware.Camera.PreviewCallback#onPreviewFrame onPreviewFrame()}. For
210something in between, you can capture only selected preview frames, or set up a
211delayed action to call {@link android.hardware.Camera#takePicture
212takePicture()}.</p>
213
214
215<h2 id="TaskRestartPreview">Restart the Preview</h2>
216
217<p>After a picture is taken, you must restart the preview before the user
218can take another picture. In this example, the restart is done by overloading
219the shutter button.</p>
220
221<pre>
222&#64;Override
223public void onClick(View v) {
224    switch(mPreviewState) {
225    case K_STATE_FROZEN:
226        mCamera.startPreview();
227        mPreviewState = K_STATE_PREVIEW;
228        break;
229
230    default:
231        mCamera.takePicture( null, rawCallback, null);
232        mPreviewState = K_STATE_BUSY;
233    } // switch
234    shutterBtnConfig();
235}
236</pre>
237
238
239<h2 id="TaskReleaseCamera">Stop the Preview and Release the Camera</h2>
240
241<p>Once your application is done using the camera, it's time to clean up. In
242particular, you must release the {@link android.hardware.Camera} object, or you risk crashing other
243applications, including new instances of your own application.</p>
244
245<p>When should you stop the preview and release the camera? Well, having your
246preview surface destroyed is a pretty good hint that it’s time to stop the
247preview and release the camera, as shown in these methods from the {@code
248Preview} class.</p>
249
250<pre>
251public void surfaceDestroyed(SurfaceHolder holder) {
252    // Surface will be destroyed when we return, so stop the preview.
253    if (mCamera != null) {
254        /*
255          Call stopPreview() to stop updating the preview surface.
256        */
257        mCamera.stopPreview();
258    }
259}
260
261/**
262  * When this function returns, mCamera will be null.
263  */
264private void stopPreviewAndFreeCamera() {
265
266    if (mCamera != null) {
267        /*
268          Call stopPreview() to stop updating the preview surface.
269        */
270        mCamera.stopPreview();
271
272        /*
273          Important: Call release() to release the camera for use by other applications.
274          Applications should release the camera immediately in onPause() (and re-open() it in
275          onResume()).
276        */
277        mCamera.release();
278
279        mCamera = null;
280    }
281}
282</pre>
283
284<p>Earlier in the lesson, this procedure was also part of the {@code
285setCamera()} method, so initializing a camera always begins with stopping the
286preview.</p>
287
288