1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19
20 #include <SkBitmap.h>
21 #include <SkCanvas.h>
22 #include <SkPaint.h>
23 #include <SkPath.h>
24 #include <SkRect.h>
25
26 #include <utils/JenkinsHash.h>
27 #include <utils/Trace.h>
28
29 #include "Caches.h"
30 #include "PathCache.h"
31
32 #include "thread/Signal.h"
33 #include "thread/Task.h"
34 #include "thread/TaskProcessor.h"
35
36 namespace android {
37 namespace uirenderer {
38
39 ///////////////////////////////////////////////////////////////////////////////
40 // Cache entries
41 ///////////////////////////////////////////////////////////////////////////////
42
PathDescription()43 PathDescription::PathDescription():
44 type(kShapeNone),
45 join(SkPaint::kDefault_Join),
46 cap(SkPaint::kDefault_Cap),
47 style(SkPaint::kFill_Style),
48 miter(4.0f),
49 strokeWidth(1.0f),
50 pathEffect(NULL) {
51 memset(&shape, 0, sizeof(Shape));
52 }
53
PathDescription(ShapeType type,SkPaint * paint)54 PathDescription::PathDescription(ShapeType type, SkPaint* paint):
55 type(type),
56 join(paint->getStrokeJoin()),
57 cap(paint->getStrokeCap()),
58 style(paint->getStyle()),
59 miter(paint->getStrokeMiter()),
60 strokeWidth(paint->getStrokeWidth()),
61 pathEffect(paint->getPathEffect()) {
62 memset(&shape, 0, sizeof(Shape));
63 }
64
hash() const65 hash_t PathDescription::hash() const {
66 uint32_t hash = JenkinsHashMix(0, type);
67 hash = JenkinsHashMix(hash, join);
68 hash = JenkinsHashMix(hash, cap);
69 hash = JenkinsHashMix(hash, style);
70 hash = JenkinsHashMix(hash, android::hash_type(miter));
71 hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
72 hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
73 hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
74 return JenkinsHashWhiten(hash);
75 }
76
compare(const PathDescription & rhs) const77 int PathDescription::compare(const PathDescription& rhs) const {
78 return memcmp(this, &rhs, sizeof(PathDescription));
79 }
80
81 ///////////////////////////////////////////////////////////////////////////////
82 // Utilities
83 ///////////////////////////////////////////////////////////////////////////////
84
canDrawAsConvexPath(SkPath * path,SkPaint * paint)85 bool PathCache::canDrawAsConvexPath(SkPath* path, SkPaint* paint) {
86 // NOTE: This should only be used after PathTessellator handles joins properly
87 return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity;
88 }
89
computePathBounds(const SkPath * path,const SkPaint * paint,float & left,float & top,float & offset,uint32_t & width,uint32_t & height)90 void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,
91 float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
92 const SkRect& bounds = path->getBounds();
93 PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
94 }
95
computeBounds(const SkRect & bounds,const SkPaint * paint,float & left,float & top,float & offset,uint32_t & width,uint32_t & height)96 void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
97 float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
98 const float pathWidth = fmax(bounds.width(), 1.0f);
99 const float pathHeight = fmax(bounds.height(), 1.0f);
100
101 left = bounds.fLeft;
102 top = bounds.fTop;
103
104 offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
105
106 width = uint32_t(pathWidth + offset * 2.0 + 0.5);
107 height = uint32_t(pathHeight + offset * 2.0 + 0.5);
108 }
109
initBitmap(SkBitmap & bitmap,uint32_t width,uint32_t height)110 static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
111 bitmap.setConfig(SkBitmap::kA8_Config, width, height);
112 bitmap.allocPixels();
113 bitmap.eraseColor(0);
114 }
115
initPaint(SkPaint & paint)116 static void initPaint(SkPaint& paint) {
117 // Make sure the paint is opaque, color, alpha, filter, etc.
118 // will be applied later when compositing the alpha8 texture
119 paint.setColor(0xff000000);
120 paint.setAlpha(255);
121 paint.setColorFilter(NULL);
122 paint.setMaskFilter(NULL);
123 paint.setShader(NULL);
124 SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
125 SkSafeUnref(paint.setXfermode(mode));
126 }
127
drawPath(const SkPath * path,const SkPaint * paint,SkBitmap & bitmap,float left,float top,float offset,uint32_t width,uint32_t height)128 static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
129 float left, float top, float offset, uint32_t width, uint32_t height) {
130 initBitmap(bitmap, width, height);
131
132 SkPaint pathPaint(*paint);
133 initPaint(pathPaint);
134
135 SkCanvas canvas(bitmap);
136 canvas.translate(-left + offset, -top + offset);
137 canvas.drawPath(*path, pathPaint);
138 }
139
createTexture(float left,float top,float offset,uint32_t width,uint32_t height,uint32_t id)140 static PathTexture* createTexture(float left, float top, float offset,
141 uint32_t width, uint32_t height, uint32_t id) {
142 PathTexture* texture = new PathTexture();
143 texture->left = left;
144 texture->top = top;
145 texture->offset = offset;
146 texture->width = width;
147 texture->height = height;
148 texture->generation = id;
149 return texture;
150 }
151
152 ///////////////////////////////////////////////////////////////////////////////
153 // Cache constructor/destructor
154 ///////////////////////////////////////////////////////////////////////////////
155
PathCache()156 PathCache::PathCache():
157 mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
158 mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
159 char property[PROPERTY_VALUE_MAX];
160 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
161 INIT_LOGD(" Setting %s cache size to %sMB", name, property);
162 setMaxSize(MB(atof(property)));
163 } else {
164 INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE);
165 }
166 init();
167 }
168
~PathCache()169 PathCache::~PathCache() {
170 mCache.clear();
171 }
172
init()173 void PathCache::init() {
174 mCache.setOnEntryRemovedListener(this);
175
176 GLint maxTextureSize;
177 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
178 mMaxTextureSize = maxTextureSize;
179
180 mDebugEnabled = readDebugLevel() & kDebugCaches;
181 }
182
183 ///////////////////////////////////////////////////////////////////////////////
184 // Size management
185 ///////////////////////////////////////////////////////////////////////////////
186
getSize()187 uint32_t PathCache::getSize() {
188 return mSize;
189 }
190
getMaxSize()191 uint32_t PathCache::getMaxSize() {
192 return mMaxSize;
193 }
194
setMaxSize(uint32_t maxSize)195 void PathCache::setMaxSize(uint32_t maxSize) {
196 mMaxSize = maxSize;
197 while (mSize > mMaxSize) {
198 mCache.removeOldest();
199 }
200 }
201
202 ///////////////////////////////////////////////////////////////////////////////
203 // Callbacks
204 ///////////////////////////////////////////////////////////////////////////////
205
operator ()(PathDescription & entry,PathTexture * & texture)206 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
207 removeTexture(texture);
208 }
209
210 ///////////////////////////////////////////////////////////////////////////////
211 // Caching
212 ///////////////////////////////////////////////////////////////////////////////
213
removeTexture(PathTexture * texture)214 void PathCache::removeTexture(PathTexture* texture) {
215 if (texture) {
216 const uint32_t size = texture->width * texture->height;
217 mSize -= size;
218
219 PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
220 texture->id, size, mSize);
221 if (mDebugEnabled) {
222 ALOGD("Shape deleted, size = %d", size);
223 }
224
225 if (texture->id) {
226 glDeleteTextures(1, &texture->id);
227 }
228 delete texture;
229 }
230 }
231
purgeCache(uint32_t width,uint32_t height)232 void PathCache::purgeCache(uint32_t width, uint32_t height) {
233 const uint32_t size = width * height;
234 // Don't even try to cache a bitmap that's bigger than the cache
235 if (size < mMaxSize) {
236 while (mSize + size > mMaxSize) {
237 mCache.removeOldest();
238 }
239 }
240 }
241
trim()242 void PathCache::trim() {
243 while (mSize > mMaxSize) {
244 mCache.removeOldest();
245 }
246 }
247
addTexture(const PathDescription & entry,const SkPath * path,const SkPaint * paint)248 PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
249 const SkPaint* paint) {
250 ATRACE_CALL();
251
252 float left, top, offset;
253 uint32_t width, height;
254 computePathBounds(path, paint, left, top, offset, width, height);
255
256 if (!checkTextureSize(width, height)) return NULL;
257
258 purgeCache(width, height);
259
260 SkBitmap bitmap;
261 drawPath(path, paint, bitmap, left, top, offset, width, height);
262
263 PathTexture* texture = createTexture(left, top, offset, width, height,
264 path->getGenerationID());
265 generateTexture(entry, &bitmap, texture);
266
267 return texture;
268 }
269
generateTexture(const PathDescription & entry,SkBitmap * bitmap,PathTexture * texture,bool addToCache)270 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
271 PathTexture* texture, bool addToCache) {
272 generateTexture(*bitmap, texture);
273
274 uint32_t size = texture->width * texture->height;
275 if (size < mMaxSize) {
276 mSize += size;
277 PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
278 texture->id, size, mSize);
279 if (mDebugEnabled) {
280 ALOGD("Shape created, size = %d", size);
281 }
282 if (addToCache) {
283 mCache.put(entry, texture);
284 }
285 } else {
286 texture->cleanup = true;
287 }
288 }
289
clear()290 void PathCache::clear() {
291 mCache.clear();
292 }
293
generateTexture(SkBitmap & bitmap,Texture * texture)294 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
295 SkAutoLockPixels alp(bitmap);
296 if (!bitmap.readyToDraw()) {
297 ALOGE("Cannot generate texture from bitmap");
298 return;
299 }
300
301 glGenTextures(1, &texture->id);
302
303 glBindTexture(GL_TEXTURE_2D, texture->id);
304 // Textures are Alpha8
305 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
306
307 texture->blend = true;
308 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
309 GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
310
311 texture->setFilter(GL_LINEAR);
312 texture->setWrap(GL_CLAMP_TO_EDGE);
313 }
314
315 ///////////////////////////////////////////////////////////////////////////////
316 // Path precaching
317 ///////////////////////////////////////////////////////////////////////////////
318
PathProcessor(Caches & caches)319 PathCache::PathProcessor::PathProcessor(Caches& caches):
320 TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
321 }
322
onProcess(const sp<Task<SkBitmap * >> & task)323 void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
324 sp<PathTask> t = static_cast<PathTask* >(task.get());
325 ATRACE_NAME("pathPrecache");
326
327 float left, top, offset;
328 uint32_t width, height;
329 PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height);
330
331 PathTexture* texture = t->texture;
332 texture->left = left;
333 texture->top = top;
334 texture->offset = offset;
335 texture->width = width;
336 texture->height = height;
337
338 if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
339 SkBitmap* bitmap = new SkBitmap();
340 drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);
341 t->setResult(bitmap);
342 } else {
343 texture->width = 0;
344 texture->height = 0;
345 t->setResult(NULL);
346 }
347 }
348
349 ///////////////////////////////////////////////////////////////////////////////
350 // Paths
351 ///////////////////////////////////////////////////////////////////////////////
352
remove(const path_pair_t & pair)353 void PathCache::remove(const path_pair_t& pair) {
354 Vector<PathDescription> pathsToRemove;
355 LruCache<PathDescription, PathTexture*>::Iterator i(mCache);
356
357 while (i.next()) {
358 const PathDescription& key = i.key();
359 if (key.type == kShapePath &&
360 (key.shape.path.mPath == pair.getFirst() ||
361 key.shape.path.mPath == pair.getSecond())) {
362 pathsToRemove.push(key);
363 }
364 }
365
366 for (size_t i = 0; i < pathsToRemove.size(); i++) {
367 mCache.remove(pathsToRemove.itemAt(i));
368 }
369 }
370
removeDeferred(SkPath * path)371 void PathCache::removeDeferred(SkPath* path) {
372 Mutex::Autolock l(mLock);
373 mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath())));
374 }
375
clearGarbage()376 void PathCache::clearGarbage() {
377 Mutex::Autolock l(mLock);
378 size_t count = mGarbage.size();
379 for (size_t i = 0; i < count; i++) {
380 remove(mGarbage.itemAt(i));
381 }
382 mGarbage.clear();
383 }
384
385 /**
386 * To properly handle path mutations at draw time we always make a copy
387 * of paths objects when recording display lists. The source path points
388 * to the path we originally copied the path from. This ensures we use
389 * the original path as a cache key the first time a path is inserted
390 * in the cache. The source path is also used to reclaim garbage when a
391 * Dalvik Path object is collected.
392 */
getSourcePath(SkPath * path)393 static SkPath* getSourcePath(SkPath* path) {
394 const SkPath* sourcePath = path->getSourcePath();
395 if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
396 return const_cast<SkPath*>(sourcePath);
397 }
398 return path;
399 }
400
get(SkPath * path,SkPaint * paint)401 PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
402 path = getSourcePath(path);
403
404 PathDescription entry(kShapePath, paint);
405 entry.shape.path.mPath = path;
406
407 PathTexture* texture = mCache.get(entry);
408
409 if (!texture) {
410 texture = addTexture(entry, path, paint);
411 } else {
412 // A bitmap is attached to the texture, this means we need to
413 // upload it as a GL texture
414 const sp<Task<SkBitmap*> >& task = texture->task();
415 if (task != NULL) {
416 // But we must first wait for the worker thread to be done
417 // producing the bitmap, so let's wait
418 SkBitmap* bitmap = task->getResult();
419 if (bitmap) {
420 generateTexture(entry, bitmap, texture, false);
421 texture->clearTask();
422 } else {
423 ALOGW("Path too large to be rendered into a texture");
424 texture->clearTask();
425 texture = NULL;
426 mCache.remove(entry);
427 }
428 } else if (path->getGenerationID() != texture->generation) {
429 // The size of the path might have changed so we first
430 // remove the entry from the cache
431 mCache.remove(entry);
432 texture = addTexture(entry, path, paint);
433 }
434 }
435
436 return texture;
437 }
438
precache(SkPath * path,SkPaint * paint)439 void PathCache::precache(SkPath* path, SkPaint* paint) {
440 if (!Caches::getInstance().tasks.canRunTasks()) {
441 return;
442 }
443
444 path = getSourcePath(path);
445
446 PathDescription entry(kShapePath, paint);
447 entry.shape.path.mPath = path;
448
449 PathTexture* texture = mCache.get(entry);
450
451 bool generate = false;
452 if (!texture) {
453 generate = true;
454 } else if (path->getGenerationID() != texture->generation) {
455 mCache.remove(entry);
456 generate = true;
457 }
458
459 if (generate) {
460 // It is important to specify the generation ID so we do not
461 // attempt to precache the same path several times
462 texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID());
463 sp<PathTask> task = new PathTask(path, paint, texture);
464 texture->setTask(task);
465
466 // During the precaching phase we insert path texture objects into
467 // the cache that do not point to any GL texture. They are instead
468 // treated as a task for the precaching worker thread. This is why
469 // we do not check the cache limit when inserting these objects.
470 // The conversion into GL texture will happen in get(), when a client
471 // asks for a path texture. This is also when the cache limit will
472 // be enforced.
473 mCache.put(entry, texture);
474
475 if (mProcessor == NULL) {
476 mProcessor = new PathProcessor(Caches::getInstance());
477 }
478 mProcessor->add(task);
479 }
480 }
481
482 ///////////////////////////////////////////////////////////////////////////////
483 // Rounded rects
484 ///////////////////////////////////////////////////////////////////////////////
485
getRoundRect(float width,float height,float rx,float ry,SkPaint * paint)486 PathTexture* PathCache::getRoundRect(float width, float height,
487 float rx, float ry, SkPaint* paint) {
488 PathDescription entry(kShapeRoundRect, paint);
489 entry.shape.roundRect.mWidth = width;
490 entry.shape.roundRect.mHeight = height;
491 entry.shape.roundRect.mRx = rx;
492 entry.shape.roundRect.mRy = ry;
493
494 PathTexture* texture = get(entry);
495
496 if (!texture) {
497 SkPath path;
498 SkRect r;
499 r.set(0.0f, 0.0f, width, height);
500 path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
501
502 texture = addTexture(entry, &path, paint);
503 }
504
505 return texture;
506 }
507
508 ///////////////////////////////////////////////////////////////////////////////
509 // Circles
510 ///////////////////////////////////////////////////////////////////////////////
511
getCircle(float radius,SkPaint * paint)512 PathTexture* PathCache::getCircle(float radius, SkPaint* paint) {
513 PathDescription entry(kShapeCircle, paint);
514 entry.shape.circle.mRadius = radius;
515
516 PathTexture* texture = get(entry);
517
518 if (!texture) {
519 SkPath path;
520 path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
521
522 texture = addTexture(entry, &path, paint);
523 }
524
525 return texture;
526 }
527
528 ///////////////////////////////////////////////////////////////////////////////
529 // Ovals
530 ///////////////////////////////////////////////////////////////////////////////
531
getOval(float width,float height,SkPaint * paint)532 PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) {
533 PathDescription entry(kShapeOval, paint);
534 entry.shape.oval.mWidth = width;
535 entry.shape.oval.mHeight = height;
536
537 PathTexture* texture = get(entry);
538
539 if (!texture) {
540 SkPath path;
541 SkRect r;
542 r.set(0.0f, 0.0f, width, height);
543 path.addOval(r, SkPath::kCW_Direction);
544
545 texture = addTexture(entry, &path, paint);
546 }
547
548 return texture;
549 }
550
551 ///////////////////////////////////////////////////////////////////////////////
552 // Rects
553 ///////////////////////////////////////////////////////////////////////////////
554
getRect(float width,float height,SkPaint * paint)555 PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) {
556 PathDescription entry(kShapeRect, paint);
557 entry.shape.rect.mWidth = width;
558 entry.shape.rect.mHeight = height;
559
560 PathTexture* texture = get(entry);
561
562 if (!texture) {
563 SkPath path;
564 SkRect r;
565 r.set(0.0f, 0.0f, width, height);
566 path.addRect(r, SkPath::kCW_Direction);
567
568 texture = addTexture(entry, &path, paint);
569 }
570
571 return texture;
572 }
573
574 ///////////////////////////////////////////////////////////////////////////////
575 // Arcs
576 ///////////////////////////////////////////////////////////////////////////////
577
getArc(float width,float height,float startAngle,float sweepAngle,bool useCenter,SkPaint * paint)578 PathTexture* PathCache::getArc(float width, float height,
579 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
580 PathDescription entry(kShapeArc, paint);
581 entry.shape.arc.mWidth = width;
582 entry.shape.arc.mHeight = height;
583 entry.shape.arc.mStartAngle = startAngle;
584 entry.shape.arc.mSweepAngle = sweepAngle;
585 entry.shape.arc.mUseCenter = useCenter;
586
587 PathTexture* texture = get(entry);
588
589 if (!texture) {
590 SkPath path;
591 SkRect r;
592 r.set(0.0f, 0.0f, width, height);
593 if (useCenter) {
594 path.moveTo(r.centerX(), r.centerY());
595 }
596 path.arcTo(r, startAngle, sweepAngle, !useCenter);
597 if (useCenter) {
598 path.close();
599 }
600
601 texture = addTexture(entry, &path, paint);
602 }
603
604 return texture;
605 }
606
607 }; // namespace uirenderer
608 }; // namespace android
609