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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PIXEL_BUFFER_H
18 #define ANDROID_HWUI_PIXEL_BUFFER_H
19 
20 #include <GLES3/gl3.h>
21 
22 namespace android {
23 namespace uirenderer {
24 
25 /**
26  * Represents a pixel buffer. A pixel buffer will be backed either by a
27  * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
28  * versions. If the buffer is backed by a PBO it will of type
29  * GL_PIXEL_UNPACK_BUFFER.
30  *
31  * To read from or write into a PixelBuffer you must first map the
32  * buffer using the map(AccessMode) method. This method returns a
33  * pointer to the beginning of the buffer.
34  *
35  * Before the buffer can be used by the GPU, for instance to upload
36  * a texture, you must first unmap the buffer. To do so, call the
37  * unmap() method.
38  *
39  * Mapping and unmapping a PixelBuffer can have the side effect of
40  * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
41  * therefore recommended to call Caches::unbindPixelbuffer() after
42  * using a PixelBuffer to upload to a texture.
43  */
44 class PixelBuffer {
45 public:
46     enum BufferType {
47         kBufferType_Auto,
48         kBufferType_CPU
49     };
50 
51     enum AccessMode {
52         kAccessMode_None = 0,
53         kAccessMode_Read = GL_MAP_READ_BIT,
54         kAccessMode_Write = GL_MAP_WRITE_BIT,
55         kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
56     };
57 
58     /**
59      * Creates a new PixelBuffer object with the specified format and
60      * dimensions. The buffer is immediately allocated.
61      *
62      * The buffer type specifies how the buffer should be allocated.
63      * By default this method will automatically choose whether to allocate
64      * a CPU or GPU buffer.
65      */
66     static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
67             BufferType type = kBufferType_Auto);
68 
~PixelBuffer()69     virtual ~PixelBuffer() {
70     }
71 
72     /**
73      * Returns the format of this render buffer.
74      */
getFormat()75     GLenum getFormat() const {
76         return mFormat;
77     }
78 
79     /**
80      * Maps this before with the specified access mode. This method
81      * returns a pointer to the region of memory where the buffer was
82      * mapped.
83      *
84      * If the buffer is already mapped when this method is invoked,
85      * this method will return the previously mapped pointer. The
86      * access mode can only be changed by calling unmap() first.
87      *
88      * The specified access mode cannot be kAccessMode_None.
89      */
90     virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
91 
92     /**
93      * Unmaps this buffer, if needed. After the buffer is unmapped,
94      * the pointer previously returned by map() becomes invalid and
95      * should not be used. After calling this method, getMappedPointer()
96      * will always return NULL.
97      */
98     virtual void unmap() = 0;
99 
100     /**
101      * Returns the current access mode for this buffer. If the buffer
102      * is not mapped, this method returns kAccessMode_None.
103      */
getAccessMode()104     AccessMode getAccessMode() const {
105         return mAccessMode;
106     }
107 
108     /**
109      * Returns the currently mapped pointer. Returns NULL if the buffer
110      * is not mapped.
111      */
112     virtual uint8_t* getMappedPointer() const = 0;
113 
114     /**
115      * Upload the specified rectangle of this pixe buffer as a
116      * GL_TEXTURE_2D texture. Calling this method will trigger
117      * an unmap() if necessary.
118      */
119     virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
120 
121     /**
122      * Returns the width of the render buffer in pixels.
123      */
getWidth()124     uint32_t getWidth() const {
125         return mWidth;
126     }
127 
128     /**
129      * Returns the height of the render buffer in pixels.
130      */
getHeight()131     uint32_t getHeight() const {
132         return mHeight;
133     }
134 
135     /**
136      * Returns the size of this pixel buffer in bytes.
137      */
getSize()138     uint32_t getSize() const {
139         return mWidth * mHeight * formatSize(mFormat);
140     }
141 
142     /**
143      * Returns the number of bytes per pixel in the specified format.
144      *
145      * Supported formats:
146      *      GL_ALPHA
147      *      GL_RGBA
148      */
formatSize(GLenum format)149     static uint32_t formatSize(GLenum format) {
150         switch (format) {
151             case GL_ALPHA:
152                 return 1;
153             case GL_RGBA:
154                 return 4;
155         }
156         return 0;
157     }
158 
159 protected:
160     /**
161      * Creates a new render buffer in the specified format and dimensions.
162      * The format must be GL_ALPHA or GL_RGBA.
163      */
PixelBuffer(GLenum format,uint32_t width,uint32_t height)164     PixelBuffer(GLenum format, uint32_t width, uint32_t height):
165             mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {
166     }
167 
168     GLenum mFormat;
169 
170     uint32_t mWidth;
171     uint32_t mHeight;
172 
173     AccessMode mAccessMode;
174 
175 }; // class PixelBuffer
176 
177 }; // namespace uirenderer
178 }; // namespace android
179 
180 #endif // ANDROID_HWUI_PIXEL_BUFFER_H
181