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1target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S128"
2target triple = "i386-unknown-linux-gnu"
3
4declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>)
5declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>)
6declare <4 x float> @llvm.x86.sse.min.ss(<4 x float>, <4 x float>)
7declare <4 x float> @llvm.x86.sse.max.ss(<4 x float>, <4 x float>)
8
9define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %low, <4 x float> %high) nounwind readnone alwaysinline {
10  %1 = tail call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %in, <4 x float> %high) nounwind readnone
11  %2 = tail call <4 x float> @llvm.x86.sse.max.ps(<4 x float> %1, <4 x float> %low) nounwind readnone
12  ret <4 x float> %2
13}
14
15define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %low, <3 x float> %high) nounwind readnone alwaysinline {
16  %1 = shufflevector <3 x float> %in, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
17  %2 = shufflevector <3 x float> %low, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
18  %3 = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
19  %4 = tail call <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %1, <4 x float> %2, <4 x float> %3) nounwind readnone
20  %5 = shufflevector <4 x float> %4, <4 x float> undef, <3 x i32> <i32 0, i32 1, i32 2>
21  ret <3 x float> %5
22}
23
24define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %low, <2 x float> %high) nounwind readnone alwaysinline {
25  %1 = shufflevector <2 x float> %in, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
26  %2 = shufflevector <2 x float> %low, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
27  %3 = shufflevector <2 x float> %high, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
28  %4 = tail call <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %1, <4 x float> %2, <4 x float> %3) nounwind readnone
29  %5 = shufflevector <4 x float> %4, <4 x float> undef, <2 x i32> <i32 0, i32 1>
30  ret <2 x float> %5
31}
32
33define float @_Z5clampfff(float %in, float %low, float %high) nounwind readnone alwaysinline {
34  %1 = insertelement <4 x float> undef, float %in, i32 0
35  %2 = insertelement <4 x float> undef, float %low, i32 0
36  %3 = insertelement <4 x float> undef, float %high, i32 0
37  %4 = tail call <4 x float> @llvm.x86.sse.min.ss(<4 x float> %1, <4 x float> %3) nounwind readnone
38  %5 = tail call <4 x float> @llvm.x86.sse.max.ss(<4 x float> %4, <4 x float> %2) nounwind readnone
39  %6 = extractelement <4 x float> %5, i32 0
40  ret float %6
41}
42
43define <4 x float> @_Z5clampDv4_fff(<4 x float> %in, float %low, float %high) nounwind readonly {
44  %1 = insertelement <4 x float> undef, float %low, i32 0
45  %2 = insertelement <4 x float> %1, float %low, i32 1
46  %3 = insertelement <4 x float> %2, float %low, i32 2
47  %4 = insertelement <4 x float> %3, float %low, i32 3
48  %5 = insertelement <4 x float> undef, float %high, i32 0
49  %6 = insertelement <4 x float> %5, float %high, i32 1
50  %7 = insertelement <4 x float> %6, float %high, i32 2
51  %8 = insertelement <4 x float> %7, float %high, i32 3
52  %9 = tail call <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %4, <4 x float> %8) nounwind readnone
53  ret <4 x float> %9
54}
55
56define <3 x float> @_Z5clampDv3_fff(<3 x float> %in, float %low, float %high) nounwind readonly {
57  %1 = insertelement <3 x float> undef, float %low, i32 0
58  %2 = insertelement <3 x float> %1, float %low, i32 1
59  %3 = insertelement <3 x float> %2, float %low, i32 2
60  %4 = insertelement <3 x float> undef, float %high, i32 0
61  %5 = insertelement <3 x float> %4, float %high, i32 1
62  %6 = insertelement <3 x float> %5, float %high, i32 2
63  %7 = tail call <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %3, <3 x float> %6) nounwind readnone
64  ret <3 x float> %7
65}
66
67define <2 x float> @_Z5clampDv2_fff(<2 x float> %in, float %low, float %high) nounwind readonly {
68  %1 = insertelement <2 x float> undef, float %low, i32 0
69  %2 = insertelement <2 x float> %1, float %low, i32 1
70  %3 = insertelement <2 x float> undef, float %high, i32 0
71  %4 = insertelement <2 x float> %3, float %high, i32 1
72  %5 = tail call <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %2, <2 x float> %4) nounwind readnone
73  ret <2 x float> %5
74}
75