1 //===- FileAction.cpp -----------------------------------------------------===//
2 //
3 // The MCLinker Project
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 #include <mcld/MC/FileAction.h>
10 #include <mcld/MC/MCLDInput.h>
11 #include <mcld/MC/InputBuilder.h>
12 #include <mcld/MC/ContextFactory.h>
13 #include <mcld/Support/MemoryAreaFactory.h>
14
15 using namespace mcld;
16
17 //===----------------------------------------------------------------------===//
18 // ContextAction
19 //===----------------------------------------------------------------------===//
ContextAction(unsigned int pPosition)20 ContextAction::ContextAction(unsigned int pPosition)
21 : InputAction(pPosition) {
22 }
23
activate(InputBuilder & pBuilder) const24 bool ContextAction::activate(InputBuilder& pBuilder) const
25 {
26 Input* input = *pBuilder.getCurrentNode();
27
28 if (input->hasContext())
29 return false;
30
31 // already got type - for example, bitcode
32 if (input->type() == Input::Script ||
33 input->type() == Input::Object ||
34 input->type() == Input::DynObj ||
35 input->type() == Input::Archive)
36 return false;
37
38 return pBuilder.setContext(*input);
39 }
40
41 //===----------------------------------------------------------------------===//
42 // MemoryAreaAction
43 //===----------------------------------------------------------------------===//
MemoryAreaAction(unsigned int pPosition,FileHandle::OpenMode pMode,FileHandle::Permission pPerm)44 MemoryAreaAction::MemoryAreaAction(unsigned int pPosition,
45 FileHandle::OpenMode pMode,
46 FileHandle::Permission pPerm)
47 : InputAction(pPosition), m_Mode(pMode), m_Permission(pPerm) {
48 }
49
activate(InputBuilder & pBuilder) const50 bool MemoryAreaAction::activate(InputBuilder& pBuilder) const
51 {
52 Input* input = *pBuilder.getCurrentNode();
53
54 if (input->hasMemArea())
55 return false;
56
57 // already got type - for example, bitcode
58 if (input->type() == Input::Script ||
59 input->type() == Input::Object ||
60 input->type() == Input::DynObj ||
61 input->type() == Input::Archive)
62 return false;
63
64 return pBuilder.setMemory(*input, m_Mode, m_Permission);
65 }
66
67