1 /*
2 ** Copyright 2007, The Android Open Source Project
3 **
4 ** Licensed under the Apache License, Version 2.0 (the "License");
5 ** you may not use this file except in compliance with the License.
6 ** You may obtain a copy of the License at
7 **
8 ** http://www.apache.org/licenses/LICENSE-2.0
9 **
10 ** Unless required by applicable law or agreed to in writing, software
11 ** distributed under the License is distributed on an "AS IS" BASIS,
12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 ** See the License for the specific language governing permissions and
14 ** limitations under the License.
15 */
16
17 #ifndef ANDROID_EGL_DISPLAY_H
18 #define ANDROID_EGL_DISPLAY_H
19
20
21 #include <ctype.h>
22 #include <stdint.h>
23 #include <stdlib.h>
24
25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
27
28 #include <cutils/compiler.h>
29 #include <utils/SortedVector.h>
30 #include <utils/threads.h>
31 #include <utils/String8.h>
32
33 #include "egldefs.h"
34 #include "../hooks.h"
35
36 // ----------------------------------------------------------------------------
37 namespace android {
38 // ----------------------------------------------------------------------------
39
40 class egl_object_t;
41 class egl_context_t;
42 class egl_connection_t;
43
44 // ----------------------------------------------------------------------------
45
46 class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
47 static egl_display_t sDisplay[NUM_DISPLAYS];
48 EGLDisplay getDisplay(EGLNativeDisplayType display);
49 void loseCurrentImpl(egl_context_t * cur_c);
50
51 public:
52 enum {
53 NOT_INITIALIZED = 0,
54 INITIALIZED = 1,
55 TERMINATED = 2
56 };
57
58 egl_display_t();
59 ~egl_display_t();
60
61 EGLBoolean initialize(EGLint *major, EGLint *minor);
62 EGLBoolean terminate();
63
64 // add object to this display's list
65 void addObject(egl_object_t* object);
66 // remove object from this display's list
67 void removeObject(egl_object_t* object);
68 // add reference to this object. returns true if this is a valid object.
69 bool getObject(egl_object_t* object) const;
70
71 // These notifications allow the display to keep track of how many window
72 // surfaces exist, which it uses to decide whether to hibernate the
73 // underlying EGL implementation. They can be called by any thread without
74 // holding a lock, but must be called via egl_display_ptr to ensure
75 // proper hibernate/wakeup sequencing. If a surface destruction triggers
76 // hibernation, hibernation will be delayed at least until the calling
77 // thread's egl_display_ptr is destroyed.
onWindowSurfaceCreated()78 void onWindowSurfaceCreated() {
79 mHibernation.incWakeCount(HibernationMachine::STRONG);
80 }
onWindowSurfaceDestroyed()81 void onWindowSurfaceDestroyed() {
82 mHibernation.decWakeCount(HibernationMachine::STRONG);
83 }
84
85 static egl_display_t* get(EGLDisplay dpy);
86 static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
87
88 EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,
89 EGLSurface draw, EGLSurface read, EGLContext ctx,
90 EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx);
91 static void loseCurrent(egl_context_t * cur_c);
92
isReady()93 inline bool isReady() const { return (refs > 0); }
isValid()94 inline bool isValid() const { return magic == '_dpy'; }
isAlive()95 inline bool isAlive() const { return isValid(); }
96
getVendorString()97 char const * getVendorString() const { return mVendorString.string(); }
getVersionString()98 char const * getVersionString() const { return mVersionString.string(); }
getClientApiString()99 char const * getClientApiString() const { return mClientApiString.string(); }
getExtensionString()100 char const * getExtensionString() const { return mExtensionString.string(); }
101
getRefsCount()102 inline uint32_t getRefsCount() const { return refs; }
103
104 struct strings_t {
105 char const * vendor;
106 char const * version;
107 char const * clientApi;
108 char const * extensions;
109 };
110
111 struct DisplayImpl {
DisplayImplDisplayImpl112 DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
113 EGLDisplay dpy;
114 EGLint state;
115 strings_t queryString;
116 };
117
118 private:
119 uint32_t magic;
120
121 public:
122 DisplayImpl disp;
123 bool finishOnSwap; // property: debug.egl.finish
124 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion
125
126 private:
127 friend class egl_display_ptr;
enter()128 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); }
leave()129 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); }
130
131 uint32_t refs;
132 mutable Mutex lock;
133 SortedVector<egl_object_t*> objects;
134 String8 mVendorString;
135 String8 mVersionString;
136 String8 mClientApiString;
137 String8 mExtensionString;
138
139 // HibernationMachine uses its own internal mutex to protect its own data.
140 // The owning egl_display_t's lock may be but is not required to be held
141 // when calling HibernationMachine methods. As a result, nothing in this
142 // class may call back up to egl_display_t directly or indirectly.
143 class HibernationMachine {
144 public:
145 // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt
146 // the next time the wakecount reaches zero. WEAK refs don't affect
147 // whether a hibernation attempt will be made. Use STRONG refs only
148 // for infrequent/heavy changes that are likely to indicate the
149 // EGLDisplay is entering or leaving a long-term idle state.
150 enum WakeRefStrength {
151 WEAK = 0,
152 STRONG = 1,
153 };
154
HibernationMachine()155 HibernationMachine(): mWakeCount(0), mHibernating(false),
156 mAttemptHibernation(false), mDpyValid(false),
157 #if BOARD_ALLOW_EGL_HIBERNATION
158 mAllowHibernation(true)
159 #else
160 mAllowHibernation(false)
161 #endif
162 {}
~HibernationMachine()163 ~HibernationMachine() {}
164
165 bool incWakeCount(WakeRefStrength strenth);
166 void decWakeCount(WakeRefStrength strenth);
167
168 void setDisplayValid(bool valid);
169
170 private:
171 Mutex mLock;
172 int32_t mWakeCount;
173 bool mHibernating;
174 bool mAttemptHibernation;
175 bool mDpyValid;
176 const bool mAllowHibernation;
177 };
178 HibernationMachine mHibernation;
179 };
180
181 // ----------------------------------------------------------------------------
182
183 // An egl_display_ptr is a kind of smart pointer for egl_display_t objects.
184 // It doesn't refcount the egl_display_t, but does ensure that the underlying
185 // EGL implementation is "awake" (not hibernating) and ready for use as long
186 // as the egl_display_ptr exists.
187 class egl_display_ptr {
188 public:
egl_display_ptr(egl_display_t * dpy)189 explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) {
190 if (mDpy) {
191 if (CC_UNLIKELY(!mDpy->enter())) {
192 mDpy = NULL;
193 }
194 }
195 }
196
197 // We only really need a C++11 move constructor, not a copy constructor.
198 // A move constructor would save an enter()/leave() pair on every EGL API
199 // call. But enabling -std=c++0x causes lots of errors elsewhere, so I
200 // can't use a move constructor until those are cleaned up.
201 //
202 // egl_display_ptr(egl_display_ptr&& other) {
203 // mDpy = other.mDpy;
204 // other.mDpy = NULL;
205 // }
206 //
egl_display_ptr(const egl_display_ptr & other)207 egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) {
208 if (mDpy) {
209 mDpy->enter();
210 }
211 }
212
~egl_display_ptr()213 ~egl_display_ptr() {
214 if (mDpy) {
215 mDpy->leave();
216 }
217 }
218
219 const egl_display_t* operator->() const { return mDpy; }
220 egl_display_t* operator->() { return mDpy; }
221
get()222 const egl_display_t* get() const { return mDpy; }
get()223 egl_display_t* get() { return mDpy; }
224
225 operator bool() const { return mDpy != NULL; }
226
227 private:
228 egl_display_t* mDpy;
229
230 // non-assignable
231 egl_display_ptr& operator=(const egl_display_ptr&);
232 };
233
234 // ----------------------------------------------------------------------------
235
get_display(EGLDisplay dpy)236 inline egl_display_ptr get_display(EGLDisplay dpy) {
237 return egl_display_ptr(egl_display_t::get(dpy));
238 }
239
240 // Does not ensure EGL is unhibernated. Use with caution: calls into the
241 // underlying EGL implementation are not safe.
get_display_nowake(EGLDisplay dpy)242 inline egl_display_t* get_display_nowake(EGLDisplay dpy) {
243 return egl_display_t::get(dpy);
244 }
245
246 // ----------------------------------------------------------------------------
247
248 egl_display_ptr validate_display(EGLDisplay dpy);
249 egl_display_ptr validate_display_connection(EGLDisplay dpy,
250 egl_connection_t*& cnx);
251 EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx);
252 EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface);
253
254 // ----------------------------------------------------------------------------
255 }; // namespace android
256 // ----------------------------------------------------------------------------
257
258 #endif // ANDROID_EGL_DISPLAY_H
259