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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SURFACE_FLINGER_H
18 #define ANDROID_SURFACE_FLINGER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 #include <GLES/gl.h>
25 
26 #include <cutils/compiler.h>
27 
28 #include <utils/Atomic.h>
29 #include <utils/Errors.h>
30 #include <utils/KeyedVector.h>
31 #include <utils/RefBase.h>
32 #include <utils/SortedVector.h>
33 #include <utils/threads.h>
34 
35 #include <binder/BinderService.h>
36 #include <binder/IMemory.h>
37 
38 #include <ui/PixelFormat.h>
39 
40 #include <gui/ISurfaceComposer.h>
41 #include <gui/ISurfaceComposerClient.h>
42 
43 #include <hardware/hwcomposer_defs.h>
44 
45 #include <private/gui/LayerState.h>
46 
47 #include "Barrier.h"
48 #include "DisplayDevice.h"
49 #include "FrameTracker.h"
50 #include "MessageQueue.h"
51 
52 #include "DisplayHardware/HWComposer.h"
53 
54 namespace android {
55 
56 // ---------------------------------------------------------------------------
57 
58 class Client;
59 class DisplayEventConnection;
60 class EventThread;
61 class IGraphicBufferAlloc;
62 class Layer;
63 class LayerDim;
64 class Surface;
65 
66 // ---------------------------------------------------------------------------
67 
68 enum {
69     eTransactionNeeded        = 0x01,
70     eTraversalNeeded          = 0x02,
71     eDisplayTransactionNeeded = 0x04,
72     eTransactionMask          = 0x07
73 };
74 
75 class SurfaceFlinger : public BinderService<SurfaceFlinger>,
76                        public BnSurfaceComposer,
77                        private IBinder::DeathRecipient,
78                        private Thread,
79                        private HWComposer::EventHandler
80 {
81 public:
getServiceName()82     static char const* getServiceName() {
83         return "SurfaceFlinger";
84     }
85 
86     SurfaceFlinger();
87 
88     enum {
89         EVENT_VSYNC = HWC_EVENT_VSYNC
90     };
91 
92     // post an asynchronous message to the main thread
93     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
94         uint32_t flags = 0);
95 
96     // post a synchronous message to the main thread
97     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
98         uint32_t flags = 0);
99 
100     // force full composition on all displays
101     void repaintEverything();
102 
103     // returns the default Display
getDefaultDisplayDevice()104     sp<const DisplayDevice> getDefaultDisplayDevice() const {
105         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
106     }
107 
108     // utility function to delete a texture on the main thread
109     void deleteTextureAsync(GLuint texture);
110 
111     // enable/disable h/w composer event
112     // TODO: this should be made accessible only to EventThread
113     void eventControl(int disp, int event, int enabled);
114 
115     // called on the main thread by MessageQueue when an internal message
116     // is received
117     // TODO: this should be made accessible only to MessageQueue
118     void onMessageReceived(int32_t what);
119 
120     // for debugging only
121     // TODO: this should be made accessible only to HWComposer
122     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
123 
124 private:
125     friend class Client;
126     friend class DisplayEventConnection;
127     friend class Layer;
128     friend class SurfaceTextureLayer;
129 
130     // We're reference counted, never destroy SurfaceFlinger directly
131     virtual ~SurfaceFlinger();
132 
133     /* ------------------------------------------------------------------------
134      * Internal data structures
135      */
136 
137     class LayerVector : public SortedVector< sp<Layer> > {
138     public:
139         LayerVector();
140         LayerVector(const LayerVector& rhs);
141         virtual int do_compare(const void* lhs, const void* rhs) const;
142     };
143 
144     struct DisplayDeviceState {
145         DisplayDeviceState();
146         DisplayDeviceState(DisplayDevice::DisplayType type);
isValidDisplayDeviceState147         bool isValid() const { return type >= 0; }
isMainDisplayDisplayDeviceState148         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
isVirtualDisplayDisplayDeviceState149         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
150         DisplayDevice::DisplayType type;
151         sp<IGraphicBufferProducer> surface;
152         uint32_t layerStack;
153         Rect viewport;
154         Rect frame;
155         uint8_t orientation;
156         String8 displayName;
157         bool isSecure;
158     };
159 
160     struct State {
161         LayerVector layersSortedByZ;
162         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
163     };
164 
165     /* ------------------------------------------------------------------------
166      * IBinder interface
167      */
168     virtual status_t onTransact(uint32_t code, const Parcel& data,
169         Parcel* reply, uint32_t flags);
170     virtual status_t dump(int fd, const Vector<String16>& args);
171 
172     /* ------------------------------------------------------------------------
173      * ISurfaceComposer interface
174      */
175     virtual sp<ISurfaceComposerClient> createConnection();
176     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
177     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
178     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
179     virtual void setTransactionState(const Vector<ComposerState>& state,
180             const Vector<DisplayState>& displays, uint32_t flags);
181     virtual void bootFinished();
182     virtual bool authenticateSurfaceTexture(
183         const sp<IGraphicBufferProducer>& bufferProducer) const;
184     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
185     virtual status_t captureScreen(const sp<IBinder>& display,
186             const sp<IGraphicBufferProducer>& producer,
187             uint32_t reqWidth, uint32_t reqHeight,
188             uint32_t minLayerZ, uint32_t maxLayerZ, bool isCpuConsumer);
189     // called when screen needs to turn off
190     virtual void blank(const sp<IBinder>& display);
191     // called when screen is turning back on
192     virtual void unblank(const sp<IBinder>& display);
193     virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
194 
195     /* ------------------------------------------------------------------------
196      * DeathRecipient interface
197      */
198     virtual void binderDied(const wp<IBinder>& who);
199 
200     /* ------------------------------------------------------------------------
201      * Thread interface
202      */
203     virtual bool threadLoop();
204     virtual status_t readyToRun();
205     virtual void onFirstRef();
206 
207     /* ------------------------------------------------------------------------
208      * HWComposer::EventHandler interface
209      */
210     virtual void onVSyncReceived(int type, nsecs_t timestamp);
211     virtual void onHotplugReceived(int disp, bool connected);
212 
213     /* ------------------------------------------------------------------------
214      * Message handling
215      */
216     void waitForEvent();
217     void signalTransaction();
218     void signalLayerUpdate();
219     void signalRefresh();
220 
221     // called on the main thread in response to initializeDisplays()
222     void onInitializeDisplays();
223     // called on the main thread in response to blank()
224     void onScreenReleased(const sp<const DisplayDevice>& hw);
225     // called on the main thread in response to unblank()
226     void onScreenAcquired(const sp<const DisplayDevice>& hw);
227 
228     void handleMessageTransaction();
229     void handleMessageInvalidate();
230     void handleMessageRefresh();
231 
232     void handleTransaction(uint32_t transactionFlags);
233     void handleTransactionLocked(uint32_t transactionFlags);
234 
235     /* handlePageFilp: this is were we latch a new buffer
236      * if available and compute the dirty region.
237      */
238     void handlePageFlip();
239 
240     /* ------------------------------------------------------------------------
241      * Transactions
242      */
243     uint32_t getTransactionFlags(uint32_t flags);
244     uint32_t peekTransactionFlags(uint32_t flags);
245     uint32_t setTransactionFlags(uint32_t flags);
246     void commitTransaction();
247     uint32_t setClientStateLocked(const sp<Client>& client,
248         const layer_state_t& s);
249     uint32_t setDisplayStateLocked(const DisplayState& s);
250 
251     /* ------------------------------------------------------------------------
252      * Layer management
253      */
254     status_t createLayer(const String8& name, const sp<Client>& client,
255             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
256             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
257 
258     status_t createNormalLayer(const sp<Client>& client, const String8& name,
259             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
260             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
261             sp<Layer>* outLayer);
262 
263     status_t createDimLayer(const sp<Client>& client, const String8& name,
264             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
265             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
266 
267     // called in response to the window-manager calling
268     // ISurfaceComposerClient::destroySurface()
269     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
270 
271     // called when all clients have released all their references to
272     // this layer meaning it is entirely safe to destroy all
273     // resources associated to this layer.
274     status_t onLayerDestroyed(const wp<Layer>& layer);
275 
276     // remove a layer from SurfaceFlinger immediately
277     status_t removeLayer(const sp<Layer>& layer);
278 
279     // add a layer to SurfaceFlinger
280     void addClientLayer(const sp<Client>& client,
281             const sp<IBinder>& handle,
282             const sp<IGraphicBufferProducer>& gbc,
283             const sp<Layer>& lbc);
284 
285     /* ------------------------------------------------------------------------
286      * Boot animation, on/off animations and screen capture
287      */
288 
289     void startBootAnim();
290 
291     void renderScreenImplLocked(
292             const sp<const DisplayDevice>& hw,
293             uint32_t reqWidth, uint32_t reqHeight,
294             uint32_t minLayerZ, uint32_t maxLayerZ,
295             bool yswap);
296 
297     status_t captureScreenImplLocked(
298             const sp<const DisplayDevice>& hw,
299             const sp<IGraphicBufferProducer>& producer,
300             uint32_t reqWidth, uint32_t reqHeight,
301             uint32_t minLayerZ, uint32_t maxLayerZ);
302 
303     status_t captureScreenImplCpuConsumerLocked(
304             const sp<const DisplayDevice>& hw,
305             const sp<IGraphicBufferProducer>& producer,
306             uint32_t reqWidth, uint32_t reqHeight,
307             uint32_t minLayerZ, uint32_t maxLayerZ);
308 
309 
310     /* ------------------------------------------------------------------------
311      * EGL
312      */
313     static status_t selectConfigForAttribute(EGLDisplay dpy,
314         EGLint const* attrs, EGLint attribute, EGLint value, EGLConfig* outConfig);
315     static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
316     static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
317     void initializeGL(EGLDisplay display);
318     uint32_t getMaxTextureSize() const;
319     uint32_t getMaxViewportDims() const;
320 
321     /* ------------------------------------------------------------------------
322      * Display and layer stack management
323      */
324     // called when starting, or restarting after system_server death
325     void initializeDisplays();
326 
327     // Create an IBinder for a builtin display and add it to current state
328     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
329 
330     // NOTE: can only be called from the main thread or with mStateLock held
getDisplayDevice(const wp<IBinder> & dpy)331     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
332         return mDisplays.valueFor(dpy);
333     }
334 
335     // NOTE: can only be called from the main thread or with mStateLock held
getDisplayDevice(const wp<IBinder> & dpy)336     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
337         return mDisplays.valueFor(dpy);
338     }
339 
340     // mark a region of a layer stack dirty. this updates the dirty
341     // region of all screens presenting this layer stack.
342     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
343 
344     // allocate a h/w composer display id
345     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
346 
347     /* ------------------------------------------------------------------------
348      * H/W composer
349      */
350 
getHwComposer()351     HWComposer& getHwComposer() const { return *mHwc; }
352 
353     /* ------------------------------------------------------------------------
354      * Compositing
355      */
356     void invalidateHwcGeometry();
357     static void computeVisibleRegions(
358             const LayerVector& currentLayers, uint32_t layerStack,
359             Region& dirtyRegion, Region& opaqueRegion);
360 
361     void preComposition();
362     void postComposition();
363     void rebuildLayerStacks();
364     void setUpHWComposer();
365     void doComposition();
366     void doDebugFlashRegions();
367     void doDisplayComposition(const sp<const DisplayDevice>& hw,
368             const Region& dirtyRegion);
369     void doComposeSurfaces(const sp<const DisplayDevice>& hw,
370             const Region& dirty);
371 
372     void postFramebuffer();
373     void drawWormhole(const sp<const DisplayDevice>& hw,
374             const Region& region) const;
getProtectedTexName()375     GLuint getProtectedTexName() const {
376         return mProtectedTexName;
377     }
378 
379     /* ------------------------------------------------------------------------
380      * Display management
381      */
382 
383 
384     /* ------------------------------------------------------------------------
385      * Debugging & dumpsys
386      */
387     void listLayersLocked(const Vector<String16>& args, size_t& index,
388         String8& result, char* buffer, size_t SIZE) const;
389     void dumpStatsLocked(const Vector<String16>& args, size_t& index,
390         String8& result, char* buffer, size_t SIZE) const;
391     void clearStatsLocked(const Vector<String16>& args, size_t& index,
392         String8& result, char* buffer, size_t SIZE);
393     void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
394     bool startDdmConnection();
395     static void appendSfConfigString(String8& result);
396 
397     /* ------------------------------------------------------------------------
398      * Attributes
399      */
400 
401     // access must be protected by mStateLock
402     mutable Mutex mStateLock;
403     State mCurrentState;
404     volatile int32_t mTransactionFlags;
405     Condition mTransactionCV;
406     bool mTransactionPending;
407     bool mAnimTransactionPending;
408     Vector< sp<Layer> > mLayersPendingRemoval;
409     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
410 
411     // protected by mStateLock (but we could use another lock)
412     bool mLayersRemoved;
413 
414     // access must be protected by mInvalidateLock
415     volatile int32_t mRepaintEverything;
416 
417     // constant members (no synchronization needed for access)
418     HWComposer* mHwc;
419     GLuint mProtectedTexName;
420     nsecs_t mBootTime;
421     bool mGpuToCpuSupported;
422     sp<EventThread> mEventThread;
423     GLint mMaxViewportDims[2];
424     GLint mMaxTextureSize;
425     EGLContext mEGLContext;
426     EGLConfig mEGLConfig;
427     EGLDisplay mEGLDisplay;
428     EGLint mEGLNativeVisualId;
429     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
430 
431     // Can only accessed from the main thread, these members
432     // don't need synchronization
433     State mDrawingState;
434     bool mVisibleRegionsDirty;
435     bool mHwWorkListDirty;
436     bool mAnimCompositionPending;
437 
438     // this may only be written from the main thread with mStateLock held
439     // it may be read from other threads with mStateLock held
440     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
441 
442     // don't use a lock for these, we don't care
443     int mDebugRegion;
444     int mDebugDDMS;
445     int mDebugDisableHWC;
446     int mDebugDisableTransformHint;
447     volatile nsecs_t mDebugInSwapBuffers;
448     nsecs_t mLastSwapBufferTime;
449     volatile nsecs_t mDebugInTransaction;
450     nsecs_t mLastTransactionTime;
451     bool mBootFinished;
452 
453     // these are thread safe
454     mutable MessageQueue mEventQueue;
455     mutable Barrier mReadyToRunBarrier;
456     FrameTracker mAnimFrameTracker;
457 
458     // protected by mDestroyedLayerLock;
459     mutable Mutex mDestroyedLayerLock;
460     Vector<Layer const *> mDestroyedLayers;
461 
462     /* ------------------------------------------------------------------------
463      * Feature prototyping
464      */
465 
466     sp<IBinder> mExtDisplayToken;
467 };
468 
469 // ---------------------------------------------------------------------------
470 }; // namespace android
471 
472 #endif // ANDROID_SURFACE_FLINGER_H
473