1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18
19 typedef uint8_t uchar;
20 typedef uint16_t ushort;
21 typedef uint32_t uint;
22
23 typedef float float2 __attribute__((ext_vector_type(2)));
24 typedef float float3 __attribute__((ext_vector_type(3)));
25 typedef float float4 __attribute__((ext_vector_type(4)));
26 typedef uchar uchar2 __attribute__((ext_vector_type(2)));
27 typedef uchar uchar3 __attribute__((ext_vector_type(3)));
28 typedef uchar uchar4 __attribute__((ext_vector_type(4)));
29 typedef ushort ushort2 __attribute__((ext_vector_type(2)));
30 typedef ushort ushort3 __attribute__((ext_vector_type(3)));
31 typedef ushort ushort4 __attribute__((ext_vector_type(4)));
32 typedef uint uint2 __attribute__((ext_vector_type(2)));
33 typedef uint uint3 __attribute__((ext_vector_type(3)));
34 typedef uint uint4 __attribute__((ext_vector_type(4)));
35 typedef char char2 __attribute__((ext_vector_type(2)));
36 typedef char char3 __attribute__((ext_vector_type(3)));
37 typedef char char4 __attribute__((ext_vector_type(4)));
38 typedef short short2 __attribute__((ext_vector_type(2)));
39 typedef short short3 __attribute__((ext_vector_type(3)));
40 typedef short short4 __attribute__((ext_vector_type(4)));
41 typedef int int2 __attribute__((ext_vector_type(2)));
42 typedef int int3 __attribute__((ext_vector_type(3)));
43 typedef int int4 __attribute__((ext_vector_type(4)));
44 typedef long long2 __attribute__((ext_vector_type(2)));
45 typedef long long3 __attribute__((ext_vector_type(3)));
46 typedef long long4 __attribute__((ext_vector_type(4)));
47
48 enum IntrinsicEnums {
49 INTRINSIC_UNDEFINED,
50 INTRINSIC_CONVOLVE_3x3,
51 INTRINXIC_COLORMATRIX
52
53 };
54
convert_int4(uchar4 i)55 static inline int4 convert_int4(uchar4 i) {
56 int4 f4 = {i.x, i.y, i.z, i.w};
57 return f4;
58 }
59
convert_uint4(uchar4 i)60 static inline uint4 convert_uint4(uchar4 i) {
61 uint4 f4 = {i.x, i.y, i.z, i.w};
62 return f4;
63 }
64
convert_int4(float4 i)65 static inline int4 convert_int4(float4 i) {
66 int4 f4 = {i.x, i.y, i.z, i.w};
67 return f4;
68 }
69
convert_short4(uchar4 i)70 static inline short4 convert_short4(uchar4 i) {
71 short4 f4 = {i.x, i.y, i.z, i.w};
72 return f4;
73 }
74
convert_float4(uchar4 i)75 static inline float4 convert_float4(uchar4 i) {
76 float4 f4 = {i.x, i.y, i.z, i.w};
77 return f4;
78 }
79
convert_float4(int4 i)80 static inline float4 convert_float4(int4 i) {
81 float4 f4 = {i.x, i.y, i.z, i.w};
82 return f4;
83 }
84
convert_uchar4(short4 i)85 static inline uchar4 convert_uchar4(short4 i) {
86 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w};
87 return f4;
88 }
89
convert_uchar4(int4 i)90 static inline uchar4 convert_uchar4(int4 i) {
91 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w};
92 return f4;
93 }
94
convert_uchar4(uint4 i)95 static inline uchar4 convert_uchar4(uint4 i) {
96 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w};
97 return f4;
98 }
99
convert_uchar4(float4 i)100 static inline uchar4 convert_uchar4(float4 i) {
101 uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w};
102 return f4;
103 }
104
105
clamp(int4 amount,int low,int high)106 static inline int4 clamp(int4 amount, int low, int high) {
107 int4 r;
108 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
109 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
110 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
111 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
112 return r;
113 }
114
clamp(float4 amount,float low,float high)115 static inline float4 clamp(float4 amount, float low, float high) {
116 float4 r;
117 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x);
118 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y);
119 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z);
120 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w);
121 return r;
122 }
123
124
125