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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 package com.android.gallery3d.util;
17 
18 import android.annotation.TargetApi;
19 import android.graphics.Matrix;
20 import android.util.FloatMath;
21 import android.view.MotionEvent;
22 import android.view.MotionEvent.PointerCoords;
23 
24 import com.android.gallery3d.common.ApiHelper;
25 
26 public final class MotionEventHelper {
MotionEventHelper()27     private MotionEventHelper() {}
28 
transformEvent(MotionEvent e, Matrix m)29     public static MotionEvent transformEvent(MotionEvent e, Matrix m) {
30         // We try to use the new transform method if possible because it uses
31         // less memory.
32         if (ApiHelper.HAS_MOTION_EVENT_TRANSFORM) {
33             return transformEventNew(e, m);
34         } else {
35             return transformEventOld(e, m);
36         }
37     }
38 
39     @TargetApi(ApiHelper.VERSION_CODES.HONEYCOMB)
transformEventNew(MotionEvent e, Matrix m)40     private static MotionEvent transformEventNew(MotionEvent e, Matrix m) {
41         MotionEvent newEvent = MotionEvent.obtain(e);
42         newEvent.transform(m);
43         return newEvent;
44     }
45 
46     // This is copied from Input.cpp in the android framework.
transformEventOld(MotionEvent e, Matrix m)47     private static MotionEvent transformEventOld(MotionEvent e, Matrix m) {
48         long downTime = e.getDownTime();
49         long eventTime = e.getEventTime();
50         int action = e.getAction();
51         int pointerCount = e.getPointerCount();
52         int[] pointerIds = getPointerIds(e);
53         PointerCoords[] pointerCoords = getPointerCoords(e);
54         int metaState = e.getMetaState();
55         float xPrecision = e.getXPrecision();
56         float yPrecision = e.getYPrecision();
57         int deviceId = e.getDeviceId();
58         int edgeFlags = e.getEdgeFlags();
59         int source = e.getSource();
60         int flags = e.getFlags();
61 
62         // Copy the x and y coordinates into an array, map them, and copy back.
63         float[] xy = new float[pointerCoords.length * 2];
64         for (int i = 0; i < pointerCount;i++) {
65             xy[2 * i] = pointerCoords[i].x;
66             xy[2 * i + 1] = pointerCoords[i].y;
67         }
68         m.mapPoints(xy);
69         for (int i = 0; i < pointerCount;i++) {
70             pointerCoords[i].x = xy[2 * i];
71             pointerCoords[i].y = xy[2 * i + 1];
72             pointerCoords[i].orientation = transformAngle(
73                 m, pointerCoords[i].orientation);
74         }
75 
76         MotionEvent n = MotionEvent.obtain(downTime, eventTime, action,
77                 pointerCount, pointerIds, pointerCoords, metaState, xPrecision,
78                 yPrecision, deviceId, edgeFlags, source, flags);
79 
80         return n;
81     }
82 
getPointerIds(MotionEvent e)83     private static int[] getPointerIds(MotionEvent e) {
84         int n = e.getPointerCount();
85         int[] r = new int[n];
86         for (int i = 0; i < n; i++) {
87             r[i] = e.getPointerId(i);
88         }
89         return r;
90     }
91 
getPointerCoords(MotionEvent e)92     private static PointerCoords[] getPointerCoords(MotionEvent e) {
93         int n = e.getPointerCount();
94         PointerCoords[] r = new PointerCoords[n];
95         for (int i = 0; i < n; i++) {
96             r[i] = new PointerCoords();
97             e.getPointerCoords(i, r[i]);
98         }
99         return r;
100     }
101 
transformAngle(Matrix m, float angleRadians)102     private static float transformAngle(Matrix m, float angleRadians) {
103         // Construct and transform a vector oriented at the specified clockwise
104         // angle from vertical.  Coordinate system: down is increasing Y, right is
105         // increasing X.
106         float[] v = new float[2];
107         v[0] = FloatMath.sin(angleRadians);
108         v[1] = -FloatMath.cos(angleRadians);
109         m.mapVectors(v);
110 
111         // Derive the transformed vector's clockwise angle from vertical.
112         float result = (float) Math.atan2(v[0], -v[1]);
113         if (result < -Math.PI / 2) {
114             result += Math.PI;
115         } else if (result > Math.PI / 2) {
116             result -= Math.PI;
117         }
118         return result;
119     }
120 }
121