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1 /*
2  * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "bindings/v8/ScriptState.h"
33 
34 #include "V8Window.h"
35 #include "V8WorkerGlobalScope.h"
36 #include "bindings/v8/ScriptController.h"
37 #include "bindings/v8/V8HiddenPropertyName.h"
38 #include "bindings/v8/WorkerScriptController.h"
39 #include "core/frame/Frame.h"
40 #include "core/workers/WorkerGlobalScope.h"
41 #include <v8.h>
42 #include "wtf/Assertions.h"
43 
44 namespace WebCore {
45 
ScriptState(v8::Handle<v8::Context> context)46 ScriptState::ScriptState(v8::Handle<v8::Context> context)
47     : m_context(context->GetIsolate(), context)
48     , m_isolate(context->GetIsolate())
49 {
50     m_context.setWeak(this, &setWeakCallback);
51 }
52 
~ScriptState()53 ScriptState::~ScriptState()
54 {
55 }
56 
domWindow() const57 DOMWindow* ScriptState::domWindow() const
58 {
59     v8::HandleScope handleScope(m_isolate);
60     return toDOMWindow(m_context.newLocal(m_isolate));
61 }
62 
executionContext() const63 ExecutionContext* ScriptState::executionContext() const
64 {
65     v8::HandleScope handleScope(m_isolate);
66     return toExecutionContext(m_context.newLocal(m_isolate));
67 }
68 
forContext(v8::Handle<v8::Context> context)69 ScriptState* ScriptState::forContext(v8::Handle<v8::Context> context)
70 {
71     v8::Context::Scope contextScope(context);
72 
73     v8::Local<v8::Object> innerGlobal = v8::Local<v8::Object>::Cast(context->Global()->GetPrototype());
74 
75     v8::Local<v8::Value> scriptStateWrapper = innerGlobal->GetHiddenValue(V8HiddenPropertyName::scriptState(context->GetIsolate()));
76     if (!scriptStateWrapper.IsEmpty() && scriptStateWrapper->IsExternal())
77         return static_cast<ScriptState*>(v8::External::Cast(*scriptStateWrapper)->Value());
78 
79     ScriptState* scriptState = new ScriptState(context);
80     innerGlobal->SetHiddenValue(V8HiddenPropertyName::scriptState(context->GetIsolate()), v8::External::New(context->GetIsolate(), scriptState));
81     return scriptState;
82 }
83 
current()84 ScriptState* ScriptState::current()
85 {
86     v8::Isolate* isolate = v8::Isolate::GetCurrent();
87     v8::HandleScope handleScope(isolate);
88     v8::Local<v8::Context> context = isolate->GetCurrentContext();
89     ASSERT(!context.IsEmpty());
90     return ScriptState::forContext(context);
91 }
92 
setWeakCallback(const v8::WeakCallbackData<v8::Context,ScriptState> & data)93 void ScriptState::setWeakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>& data)
94 {
95     delete data.GetParameter();
96 }
97 
evalEnabled() const98 bool ScriptState::evalEnabled() const
99 {
100     v8::HandleScope handleScope(m_isolate);
101     return context()->IsCodeGenerationFromStringsAllowed();
102 }
103 
setEvalEnabled(bool enabled)104 void ScriptState::setEvalEnabled(bool enabled)
105 {
106     v8::HandleScope handleScope(m_isolate);
107     return context()->AllowCodeGenerationFromStrings(enabled);
108 }
109 
mainWorldScriptState(Frame * frame)110 ScriptState* mainWorldScriptState(Frame* frame)
111 {
112     v8::HandleScope handleScope(toIsolate(frame));
113     return ScriptState::forContext(frame->script().mainWorldContext());
114 }
115 
scriptStateFromWorkerGlobalScope(WorkerGlobalScope * workerGlobalScope)116 ScriptState* scriptStateFromWorkerGlobalScope(WorkerGlobalScope* workerGlobalScope)
117 {
118     WorkerScriptController* script = workerGlobalScope->script();
119     if (!script)
120         return 0;
121 
122     v8::HandleScope handleScope(script->isolate());
123     return ScriptState::forContext(script->context());
124 }
125 
126 }
127