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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_PLATFORM_SOCKET_H_
29 #define V8_PLATFORM_SOCKET_H_
30 
31 #include "globals.h"
32 #if V8_OS_WIN
33 #include "win32-headers.h"
34 #endif
35 
36 namespace v8 {
37 namespace internal {
38 
39 // ----------------------------------------------------------------------------
40 // Socket
41 //
42 
43 class Socket V8_FINAL {
44  public:
45   Socket();
~Socket()46   ~Socket() { Shutdown(); }
47 
48   // Server initialization.
49   bool Bind(int port) V8_WARN_UNUSED_RESULT;
50   bool Listen(int backlog) V8_WARN_UNUSED_RESULT;
51   Socket* Accept() V8_WARN_UNUSED_RESULT;
52 
53   // Client initialization.
54   bool Connect(const char* host, const char* port) V8_WARN_UNUSED_RESULT;
55 
56   // Shutdown socket for both read and write. This causes blocking Send and
57   // Receive calls to exit. After |Shutdown()| the Socket object cannot be
58   // used for any communication.
59   bool Shutdown();
60 
61   // Data Transimission
62   // Return 0 on failure.
63   int Send(const char* buffer, int length) V8_WARN_UNUSED_RESULT;
64   int Receive(char* buffer, int length) V8_WARN_UNUSED_RESULT;
65 
66   // Set the value of the SO_REUSEADDR socket option.
67   bool SetReuseAddress(bool reuse_address);
68 
IsValid()69   V8_INLINE bool IsValid() const {
70     return native_handle_ != kInvalidNativeHandle;
71   }
72 
73   static int GetLastError();
74 
75   // The implementation-defined native handle type.
76 #if V8_OS_POSIX
77   typedef int NativeHandle;
78   static const NativeHandle kInvalidNativeHandle = -1;
79 #elif V8_OS_WIN
80   typedef SOCKET NativeHandle;
81   static const NativeHandle kInvalidNativeHandle = INVALID_SOCKET;
82 #endif
83 
native_handle()84   NativeHandle& native_handle() {
85     return native_handle_;
86   }
native_handle()87   const NativeHandle& native_handle() const {
88     return native_handle_;
89   }
90 
91  private:
Socket(NativeHandle native_handle)92   explicit Socket(NativeHandle native_handle) : native_handle_(native_handle) {}
93 
94   NativeHandle native_handle_;
95 
96   DISALLOW_COPY_AND_ASSIGN(Socket);
97 };
98 
99 } }  // namespace v8::internal
100 
101 #endif  // V8_PLATFORM_SOCKET_H_
102