Searched defs:near (Results 1 – 11 of 11) sorted by relevance
/frameworks/rs/ |
D | rsMatrix4x4.cpp | 272 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho() 282 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far… in loadFrustum() 294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
|
/frameworks/native/include/ui/ |
D | mat4.h | 232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { in ortho() 244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum()
|
/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()
|
/frameworks/base/opengl/java/android/opengl/ |
D | Matrix.java | 271 float near, float far) { in orthoM() 325 float near, float far) { in frustumM()
|
D | GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { in glDepthRangef() 237 public void glDepthRangex(int near, int far) { in glDepthRangex() 334 float near, float far) { in glFrustumf() 340 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx() 608 float near, float far) { in glOrthof() 614 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox()
|
D | GLLogWrapper.java | 1461 public void glDepthRangef(float near, float far) { in glDepthRangef() 1471 public void glDepthRangex(int near, int far) { in glDepthRangex() 1667 float near, float far) { in glFrustumf() 1681 public void glFrustumx(int left, int right, int bottom, int top, int near, in glFrustumx() 2159 float near, float far) { in glOrthof() 2173 public void glOrthox(int left, int right, int bottom, int top, int near, in glOrthox()
|
/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 372 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
|
/frameworks/base/graphics/java/android/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
|
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | Matrix4f.java | 311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | ColladaParser.java | 462 float near = getFloat(camera, "znear"); in convertCamera() local
|
/frameworks/native/opengl/libagl/ |
D | matrix.cpp | 702 GLfloat near = c->transforms.vpt.zNear; in ogles_viewport() local
|