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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <math.h>
20 #include <stdlib.h>
21 #include <string.h>
22 
23 #include <utils/Log.h>
24 
25 #include <SkMatrix.h>
26 
27 #include "Matrix.h"
28 
29 namespace android {
30 namespace uirenderer {
31 
32 ///////////////////////////////////////////////////////////////////////////////
33 // Defines
34 ///////////////////////////////////////////////////////////////////////////////
35 
36 static const float EPSILON = 0.0000001f;
37 
38 ///////////////////////////////////////////////////////////////////////////////
39 // Matrix
40 ///////////////////////////////////////////////////////////////////////////////
41 
identity()42 const Matrix4& Matrix4::identity() {
43     static Matrix4 sIdentity;
44     return sIdentity;
45 }
46 
loadIdentity()47 void Matrix4::loadIdentity() {
48     data[kScaleX]       = 1.0f;
49     data[kSkewY]        = 0.0f;
50     data[2]             = 0.0f;
51     data[kPerspective0] = 0.0f;
52 
53     data[kSkewX]        = 0.0f;
54     data[kScaleY]       = 1.0f;
55     data[6]             = 0.0f;
56     data[kPerspective1] = 0.0f;
57 
58     data[8]             = 0.0f;
59     data[9]             = 0.0f;
60     data[kScaleZ]       = 1.0f;
61     data[11]            = 0.0f;
62 
63     data[kTranslateX]   = 0.0f;
64     data[kTranslateY]   = 0.0f;
65     data[kTranslateZ]   = 0.0f;
66     data[kPerspective2] = 1.0f;
67 
68     mType = kTypeIdentity | kTypeRectToRect;
69 }
70 
isZero(float f)71 static bool isZero(float f) {
72     return fabs(f) <= EPSILON;
73 }
74 
getType() const75 uint8_t Matrix4::getType() const {
76     if (mType & kTypeUnknown) {
77         mType = kTypeIdentity;
78 
79         if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                 data[kPerspective2] != 1.0f) {
81             mType |= kTypePerspective;
82         }
83 
84         if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85             mType |= kTypeTranslate;
86         }
87 
88         float m00 = data[kScaleX];
89         float m01 = data[kSkewX];
90         float m10 = data[kSkewY];
91         float m11 = data[kScaleY];
92 
93         if (m01 != 0.0f || m10 != 0.0f) {
94             mType |= kTypeAffine;
95         }
96 
97         if (m00 != 1.0f || m11 != 1.0f) {
98             mType |= kTypeScale;
99         }
100 
101         // The following section determines whether the matrix will preserve
102         // rectangles. For instance, a rectangle transformed by a pure
103         // translation matrix will result in a rectangle. A rectangle
104         // transformed by a 45 degrees rotation matrix is not a rectangle.
105         // If the matrix has a perspective component then we already know
106         // it doesn't preserve rectangles.
107         if (!(mType & kTypePerspective)) {
108             if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
109                     (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
110                 mType |= kTypeRectToRect;
111             }
112         }
113     }
114     return mType;
115 }
116 
getGeometryType() const117 uint8_t Matrix4::getGeometryType() const {
118     return getType() & sGeometryMask;
119 }
120 
rectToRect() const121 bool Matrix4::rectToRect() const {
122     return getType() & kTypeRectToRect;
123 }
124 
positiveScale() const125 bool Matrix4::positiveScale() const {
126     return (data[kScaleX] > 0.0f && data[kScaleY] > 0.0f);
127 }
128 
changesBounds() const129 bool Matrix4::changesBounds() const {
130     return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
131 }
132 
isPureTranslate() const133 bool Matrix4::isPureTranslate() const {
134     return getGeometryType() <= kTypeTranslate;
135 }
136 
isSimple() const137 bool Matrix4::isSimple() const {
138     return getGeometryType() <= (kTypeScale | kTypeTranslate);
139 }
140 
isIdentity() const141 bool Matrix4::isIdentity() const {
142     return getGeometryType() == kTypeIdentity;
143 }
144 
isPerspective() const145 bool Matrix4::isPerspective() const {
146     return getType() & kTypePerspective;
147 }
148 
load(const float * v)149 void Matrix4::load(const float* v) {
150     memcpy(data, v, sizeof(data));
151     mType = kTypeUnknown;
152 }
153 
load(const Matrix4 & v)154 void Matrix4::load(const Matrix4& v) {
155     memcpy(data, v.data, sizeof(data));
156     mType = v.getType();
157 }
158 
load(const SkMatrix & v)159 void Matrix4::load(const SkMatrix& v) {
160     memset(data, 0, sizeof(data));
161 
162     data[kScaleX]     = v[SkMatrix::kMScaleX];
163     data[kSkewX]      = v[SkMatrix::kMSkewX];
164     data[kTranslateX] = v[SkMatrix::kMTransX];
165 
166     data[kSkewY]      = v[SkMatrix::kMSkewY];
167     data[kScaleY]     = v[SkMatrix::kMScaleY];
168     data[kTranslateY] = v[SkMatrix::kMTransY];
169 
170     data[kPerspective0]  = v[SkMatrix::kMPersp0];
171     data[kPerspective1]  = v[SkMatrix::kMPersp1];
172     data[kPerspective2]  = v[SkMatrix::kMPersp2];
173 
174     data[kScaleZ] = 1.0f;
175 
176     // NOTE: The flags are compatible between SkMatrix and this class.
177     //       However, SkMatrix::getType() does not return the flag
178     //       kRectStaysRect. The return value is masked with 0xF
179     //       so we need the extra rectStaysRect() check
180     mType = v.getType();
181     if (v.rectStaysRect()) {
182         mType |= kTypeRectToRect;
183     }
184 }
185 
copyTo(SkMatrix & v) const186 void Matrix4::copyTo(SkMatrix& v) const {
187     v.reset();
188 
189     v.set(SkMatrix::kMScaleX, data[kScaleX]);
190     v.set(SkMatrix::kMSkewX,  data[kSkewX]);
191     v.set(SkMatrix::kMTransX, data[kTranslateX]);
192 
193     v.set(SkMatrix::kMSkewY,  data[kSkewY]);
194     v.set(SkMatrix::kMScaleY, data[kScaleY]);
195     v.set(SkMatrix::kMTransY, data[kTranslateY]);
196 
197     v.set(SkMatrix::kMPersp0, data[kPerspective0]);
198     v.set(SkMatrix::kMPersp1, data[kPerspective1]);
199     v.set(SkMatrix::kMPersp2, data[kPerspective2]);
200 }
201 
loadInverse(const Matrix4 & v)202 void Matrix4::loadInverse(const Matrix4& v) {
203     double scale = 1.0 /
204             (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
205                     (double) v.data[kTranslateY] * v.data[kPerspective1]) +
206              v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
207                      (double) v.data[kSkewY] * v.data[kPerspective2]) +
208              v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
209                      (double) v.data[kScaleY] * v.data[kPerspective0]));
210 
211     data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
212             v.data[kTranslateY] * v.data[kPerspective1])  * scale;
213     data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
214             v.data[kSkewX]  * v.data[kPerspective2]) * scale;
215     data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
216             v.data[kTranslateX] * v.data[kScaleY])  * scale;
217 
218     data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
219             v.data[kSkewY]  * v.data[kPerspective2]) * scale;
220     data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
221             v.data[kTranslateX] * v.data[kPerspective0])  * scale;
222     data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
223             v.data[kScaleX]  * v.data[kTranslateY]) * scale;
224 
225     data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
226             v.data[kScaleY] * v.data[kPerspective0]) * scale;
227     data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
228             v.data[kScaleX] * v.data[kPerspective1]) * scale;
229     data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
230             v.data[kSkewX] * v.data[kSkewY]) * scale;
231 
232     mType = kTypeUnknown;
233 }
234 
copyTo(float * v) const235 void Matrix4::copyTo(float* v) const {
236     memcpy(v, data, sizeof(data));
237 }
238 
getTranslateX() const239 float Matrix4::getTranslateX() const {
240     return data[kTranslateX];
241 }
242 
getTranslateY() const243 float Matrix4::getTranslateY() const {
244     return data[kTranslateY];
245 }
246 
multiply(float v)247 void Matrix4::multiply(float v) {
248     for (int i = 0; i < 16; i++) {
249         data[i] *= v;
250     }
251     mType = kTypeUnknown;
252 }
253 
loadTranslate(float x,float y,float z)254 void Matrix4::loadTranslate(float x, float y, float z) {
255     loadIdentity();
256 
257     data[kTranslateX] = x;
258     data[kTranslateY] = y;
259     data[kTranslateZ] = z;
260 
261     mType = kTypeTranslate | kTypeRectToRect;
262 }
263 
loadScale(float sx,float sy,float sz)264 void Matrix4::loadScale(float sx, float sy, float sz) {
265     loadIdentity();
266 
267     data[kScaleX] = sx;
268     data[kScaleY] = sy;
269     data[kScaleZ] = sz;
270 
271     mType = kTypeScale | kTypeRectToRect;
272 }
273 
loadSkew(float sx,float sy)274 void Matrix4::loadSkew(float sx, float sy) {
275     loadIdentity();
276 
277     data[kScaleX]       = 1.0f;
278     data[kSkewX]        = sx;
279     data[kTranslateX]   = 0.0f;
280 
281     data[kSkewY]        = sy;
282     data[kScaleY]       = 1.0f;
283     data[kTranslateY]   = 0.0f;
284 
285     data[kPerspective0] = 0.0f;
286     data[kPerspective1] = 0.0f;
287     data[kPerspective2] = 1.0f;
288 
289     mType = kTypeUnknown;
290 }
291 
loadRotate(float angle)292 void Matrix4::loadRotate(float angle) {
293     angle *= float(M_PI / 180.0f);
294     float c = cosf(angle);
295     float s = sinf(angle);
296 
297     loadIdentity();
298 
299     data[kScaleX]     = c;
300     data[kSkewX]      = -s;
301 
302     data[kSkewY]      = s;
303     data[kScaleY]     = c;
304 
305     mType = kTypeUnknown;
306 }
307 
loadRotate(float angle,float x,float y,float z)308 void Matrix4::loadRotate(float angle, float x, float y, float z) {
309     data[kPerspective0]  = 0.0f;
310     data[kPerspective1]  = 0.0f;
311     data[11]             = 0.0f;
312     data[kTranslateX]    = 0.0f;
313     data[kTranslateY]    = 0.0f;
314     data[kTranslateZ]    = 0.0f;
315     data[kPerspective2]  = 1.0f;
316 
317     angle *= float(M_PI / 180.0f);
318     float c = cosf(angle);
319     float s = sinf(angle);
320 
321     const float length = sqrtf(x * x + y * y + z * z);
322     float recipLen = 1.0f / length;
323     x *= recipLen;
324     y *= recipLen;
325     z *= recipLen;
326 
327     const float nc = 1.0f - c;
328     const float xy = x * y;
329     const float yz = y * z;
330     const float zx = z * x;
331     const float xs = x * s;
332     const float ys = y * s;
333     const float zs = z * s;
334 
335     data[kScaleX] = x * x * nc +  c;
336     data[kSkewX]  =    xy * nc - zs;
337     data[8]       =    zx * nc + ys;
338     data[kSkewY]  =    xy * nc + zs;
339     data[kScaleY] = y * y * nc +  c;
340     data[9]       =    yz * nc - xs;
341     data[2]       =    zx * nc - ys;
342     data[6]       =    yz * nc + xs;
343     data[kScaleZ] = z * z * nc +  c;
344 
345     mType = kTypeUnknown;
346 }
347 
loadMultiply(const Matrix4 & u,const Matrix4 & v)348 void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
349     for (int i = 0 ; i < 4 ; i++) {
350         float x = 0;
351         float y = 0;
352         float z = 0;
353         float w = 0;
354 
355         for (int j = 0 ; j < 4 ; j++) {
356             const float e = v.get(i, j);
357             x += u.get(j, 0) * e;
358             y += u.get(j, 1) * e;
359             z += u.get(j, 2) * e;
360             w += u.get(j, 3) * e;
361         }
362 
363         set(i, 0, x);
364         set(i, 1, y);
365         set(i, 2, z);
366         set(i, 3, w);
367     }
368 
369     mType = kTypeUnknown;
370 }
371 
loadOrtho(float left,float right,float bottom,float top,float near,float far)372 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
373     loadIdentity();
374 
375     data[kScaleX] = 2.0f / (right - left);
376     data[kScaleY] = 2.0f / (top - bottom);
377     data[kScaleZ] = -2.0f / (far - near);
378     data[kTranslateX] = -(right + left) / (right - left);
379     data[kTranslateY] = -(top + bottom) / (top - bottom);
380     data[kTranslateZ] = -(far + near) / (far - near);
381 
382     mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
383 }
384 
385 #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
386 
mapPoint(float & x,float & y) const387 void Matrix4::mapPoint(float& x, float& y) const {
388     if (isSimple()) {
389         MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
390         MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
391         return;
392     }
393 
394     float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
395     float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
396     float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
397     if (dz) dz = 1.0f / dz;
398 
399     x = dx * dz;
400     y = dy * dz;
401 }
402 
mapRect(Rect & r) const403 void Matrix4::mapRect(Rect& r) const {
404     if (isSimple()) {
405         MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
406         MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
407         MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
408         MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
409 
410         if (r.left > r.right) {
411             float x = r.left;
412             r.left = r.right;
413             r.right = x;
414         }
415 
416         if (r.top > r.bottom) {
417             float y = r.top;
418             r.top = r.bottom;
419             r.bottom = y;
420         }
421 
422         return;
423     }
424 
425     float vertices[] = {
426         r.left, r.top,
427         r.right, r.top,
428         r.right, r.bottom,
429         r.left, r.bottom
430     };
431 
432     float x, y, z;
433 
434     for (int i = 0; i < 8; i+= 2) {
435         float px = vertices[i];
436         float py = vertices[i + 1];
437 
438         x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
439         y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
440         z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
441         if (z) z = 1.0f / z;
442 
443         vertices[i] = x * z;
444         vertices[i + 1] = y * z;
445     }
446 
447     r.left = r.right = vertices[0];
448     r.top = r.bottom = vertices[1];
449 
450     for (int i = 2; i < 8; i += 2) {
451         x = vertices[i];
452         y = vertices[i + 1];
453 
454         if (x < r.left) r.left = x;
455         else if (x > r.right) r.right = x;
456         if (y < r.top) r.top = y;
457         else if (y > r.bottom) r.bottom = y;
458     }
459 }
460 
decomposeScale(float & sx,float & sy) const461 void Matrix4::decomposeScale(float& sx, float& sy) const {
462     float len;
463     len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
464     sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
465     len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
466     sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
467 }
468 
dump() const469 void Matrix4::dump() const {
470     ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
471     ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
472     ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
473     ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
474     ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
475     ALOGD("]");
476 }
477 
478 }; // namespace uirenderer
479 }; // namespace android
480