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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gfx/animation/animation_container.h"
6 
7 #include "base/memory/scoped_ptr.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/animation/animation_container_observer.h"
10 #include "ui/gfx/animation/linear_animation.h"
11 #include "ui/gfx/animation/test_animation_delegate.h"
12 
13 namespace gfx {
14 
15 namespace {
16 
17 class FakeAnimationContainerObserver : public AnimationContainerObserver {
18  public:
FakeAnimationContainerObserver()19   FakeAnimationContainerObserver()
20       : progressed_count_(0),
21         empty_(false) {
22   }
23 
progressed_count() const24   int progressed_count() const { return progressed_count_; }
empty() const25   bool empty() const { return empty_; }
26 
27  private:
AnimationContainerProgressed(AnimationContainer * container)28   virtual void AnimationContainerProgressed(
29       AnimationContainer* container) OVERRIDE {
30     progressed_count_++;
31   }
32 
33   // Invoked when no more animations are being managed by this container.
AnimationContainerEmpty(AnimationContainer * container)34   virtual void AnimationContainerEmpty(AnimationContainer* container) OVERRIDE {
35     empty_ = true;
36   }
37 
38   int progressed_count_;
39   bool empty_;
40 
41   DISALLOW_COPY_AND_ASSIGN(FakeAnimationContainerObserver);
42 };
43 
44 class TestAnimation : public LinearAnimation {
45  public:
TestAnimation(AnimationDelegate * delegate)46   explicit TestAnimation(AnimationDelegate* delegate)
47       : LinearAnimation(20, 20, delegate) {
48   }
49 
AnimateToState(double state)50   virtual void AnimateToState(double state) OVERRIDE {
51   }
52 
53  private:
54   DISALLOW_COPY_AND_ASSIGN(TestAnimation);
55 };
56 
57 }  // namespace
58 
59 class AnimationContainerTest: public testing::Test {
60  private:
61   base::MessageLoopForUI message_loop_;
62 };
63 
64 // Makes sure the animation ups the ref count of the container and releases it
65 // appropriately.
TEST_F(AnimationContainerTest,Ownership)66 TEST_F(AnimationContainerTest, Ownership) {
67   TestAnimationDelegate delegate;
68   scoped_refptr<AnimationContainer> container(new AnimationContainer());
69   scoped_ptr<Animation> animation(new TestAnimation(&delegate));
70   animation->SetContainer(container.get());
71   // Setting the container should up the ref count.
72   EXPECT_FALSE(container->HasOneRef());
73 
74   animation.reset();
75 
76   // Releasing the animation should decrement the ref count.
77   EXPECT_TRUE(container->HasOneRef());
78 }
79 
80 // Makes sure multiple animations are managed correctly.
TEST_F(AnimationContainerTest,Multi)81 TEST_F(AnimationContainerTest, Multi) {
82   TestAnimationDelegate delegate1;
83   TestAnimationDelegate delegate2;
84 
85   scoped_refptr<AnimationContainer> container(new AnimationContainer());
86   TestAnimation animation1(&delegate1);
87   TestAnimation animation2(&delegate2);
88   animation1.SetContainer(container.get());
89   animation2.SetContainer(container.get());
90 
91   // Start both animations.
92   animation1.Start();
93   EXPECT_TRUE(container->is_running());
94   animation2.Start();
95   EXPECT_TRUE(container->is_running());
96 
97   // Run the message loop the delegate quits the message loop when notified.
98   base::MessageLoop::current()->Run();
99 
100   // Both timers should have finished.
101   EXPECT_TRUE(delegate1.finished());
102   EXPECT_TRUE(delegate2.finished());
103 
104   // And the container should no longer be runnings.
105   EXPECT_FALSE(container->is_running());
106 }
107 
108 // Makes sure observer is notified appropriately.
TEST_F(AnimationContainerTest,Observer)109 TEST_F(AnimationContainerTest, Observer) {
110   FakeAnimationContainerObserver observer;
111   TestAnimationDelegate delegate1;
112 
113   scoped_refptr<AnimationContainer> container(new AnimationContainer());
114   container->set_observer(&observer);
115   TestAnimation animation1(&delegate1);
116   animation1.SetContainer(container.get());
117 
118   // Start the animation.
119   animation1.Start();
120   EXPECT_TRUE(container->is_running());
121 
122   // Run the message loop. The delegate quits the message loop when notified.
123   base::MessageLoop::current()->Run();
124 
125   EXPECT_EQ(1, observer.progressed_count());
126 
127   // The timer should have finished.
128   EXPECT_TRUE(delegate1.finished());
129 
130   EXPECT_TRUE(observer.empty());
131 
132   // And the container should no longer be running.
133   EXPECT_FALSE(container->is_running());
134 
135   container->set_observer(NULL);
136 }
137 
138 }  // namespace gfx
139