Searched refs:ReadBegin (Results 1 – 7 of 7) sorted by relevance
21 base::subtle::Atomic32 ReadBegin(const base::subtle::Atomic32* sequence) { in ReadBegin() function88 version = ReadBegin(&buffer_->sequence); in Sample()
34 base::subtle::Atomic32 ReadBegin();
13 base::subtle::Atomic32 OneWriterSeqLock::ReadBegin() { in ReadBegin() function in content::OneWriterSeqLock
43 version = seqlock_->ReadBegin(); in ThreadMain()
39 version = seqlock->ReadBegin(); in FetchFromBuffer()
59 version = gamepad_hardware_buffer_->sequence.ReadBegin(); in SampleGamepads()
99 version = hwbuf->sequence.ReadBegin(); in TEST_F()