Home
last modified time | relevance | path

Searched refs:SDL_UpdateRects (Results 1 – 19 of 19) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
Dtestjoystick.c110 SDL_UpdateRects(screen, 1, &area); in WatchJoystick()
142 SDL_UpdateRects(screen, 2, axis_area); in WatchJoystick()
Dtestalpha.c167 SDL_UpdateRects(screen, 1, &position); in FlashLight()
303 SDL_UpdateRects(screen, 2, updates); in MoveSprite()
319 SDL_UpdateRects(screen, 2, updates); in WarpSprite()
504 SDL_UpdateRects(screen,1,&area); in main()
Dtestgamma.c137 SDL_UpdateRects(screen, 1, &dst); in main()
Dtestbitmap.c166 SDL_UpdateRects(screen,1,&dst); in main()
Dgraywin.c52 SDL_UpdateRects(screen, 1, &area); in DrawBox()
Dtestsprite.c114 SDL_UpdateRects(screen, nupdates, sprite_rects); in MoveSprites()
Dtestpalette.c331 SDL_UpdateRects(screen, NBOATS, updates); in main()
Dtestwin.c128 SDL_UpdateRects(screen, 1, &update); in DrawPict()
Dtestgl.c448 SDL_UpdateRects(screen, 1, &dst); in DrawLogoBlit()
/external/qemu/distrib/sdl-1.2.15/src/main/macos/exports/
DSDL.x142 SDL_UpdateRects
/external/qemu/android/skin/
Dscaler.c184 SDL_UpdateRects( dst_surface, 1, &op.rd ); in skin_scaler_scale()
Dtrackball.c560 SDL_UpdateRects( dst, 1, &d ); in trackball_draw()
Dwindow.c1627 SDL_UpdateRects( window->surface, 1, &rd ); in skin_window_redraw()
/external/qemu/distrib/sdl-1.2.15/src/video/ps3/
DSDL_ps3yuv.c305 SDL_UpdateRects(display, 1, dst); in PS3_DisplayYUVOverlay()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_video.h394 extern DECLSPEC void SDLCALL SDL_UpdateRects
/external/qemu/distrib/sdl-1.2.15/
DREADME.RISCOS100 …using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
DWhatsNew247 when you call SDL_UpdateRects(), and the scene will be visible
/external/qemu/distrib/sdl-1.2.15/src/video/
DSDL_video.c1034 SDL_UpdateRects(screen, 1, &rect); in SDL_UpdateRect()
1037 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) in SDL_UpdateRects() function
DSDL_yuv_sw.c1273 SDL_UpdateRects(display, 1, dst); in SDL_DisplayYUV_SW()