Searched refs:SDL_UpdateRects (Results 1 – 19 of 19) sorted by relevance
/external/qemu/distrib/sdl-1.2.15/test/ |
D | testjoystick.c | 110 SDL_UpdateRects(screen, 1, &area); in WatchJoystick() 142 SDL_UpdateRects(screen, 2, axis_area); in WatchJoystick()
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D | testalpha.c | 167 SDL_UpdateRects(screen, 1, &position); in FlashLight() 303 SDL_UpdateRects(screen, 2, updates); in MoveSprite() 319 SDL_UpdateRects(screen, 2, updates); in WarpSprite() 504 SDL_UpdateRects(screen,1,&area); in main()
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D | testgamma.c | 137 SDL_UpdateRects(screen, 1, &dst); in main()
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D | testbitmap.c | 166 SDL_UpdateRects(screen,1,&dst); in main()
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D | graywin.c | 52 SDL_UpdateRects(screen, 1, &area); in DrawBox()
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D | testsprite.c | 114 SDL_UpdateRects(screen, nupdates, sprite_rects); in MoveSprites()
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D | testpalette.c | 331 SDL_UpdateRects(screen, NBOATS, updates); in main()
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D | testwin.c | 128 SDL_UpdateRects(screen, 1, &update); in DrawPict()
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D | testgl.c | 448 SDL_UpdateRects(screen, 1, &dst); in DrawLogoBlit()
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/external/qemu/distrib/sdl-1.2.15/src/main/macos/exports/ |
D | SDL.x | 142 SDL_UpdateRects
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/external/qemu/android/skin/ |
D | scaler.c | 184 SDL_UpdateRects( dst_surface, 1, &op.rd ); in skin_scaler_scale()
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D | trackball.c | 560 SDL_UpdateRects( dst, 1, &d ); in trackball_draw()
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D | window.c | 1627 SDL_UpdateRects( window->surface, 1, &rd ); in skin_window_redraw()
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/external/qemu/distrib/sdl-1.2.15/src/video/ps3/ |
D | SDL_ps3yuv.c | 305 SDL_UpdateRects(display, 1, dst); in PS3_DisplayYUVOverlay()
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/external/qemu/distrib/sdl-1.2.15/include/ |
D | SDL_video.h | 394 extern DECLSPEC void SDLCALL SDL_UpdateRects
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/external/qemu/distrib/sdl-1.2.15/ |
D | README.RISCOS | 100 …using the SDL_SWSURFACE flag to write to an offscreen buffer that is updated using SDL_UpdateRects.
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D | WhatsNew | 247 when you call SDL_UpdateRects(), and the scene will be visible
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
D | SDL_video.c | 1034 SDL_UpdateRects(screen, 1, &rect); in SDL_UpdateRect() 1037 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) in SDL_UpdateRects() function
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D | SDL_yuv_sw.c | 1273 SDL_UpdateRects(display, 1, dst); in SDL_DisplayYUV_SW()
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