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1 
2 /* Simple program to test the SDL joystick routines */
3 
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <string.h>
7 
8 #include "SDL.h"
9 
10 #define SCREEN_WIDTH	640
11 #define SCREEN_HEIGHT	480
12 
WatchJoystick(SDL_Joystick * joystick)13 void WatchJoystick(SDL_Joystick *joystick)
14 {
15 	SDL_Surface *screen;
16 	const char *name;
17 	int i, done;
18 	SDL_Event event;
19 	int x, y, draw;
20 	SDL_Rect axis_area[2];
21 
22 	/* Set a video mode to display joystick axis position */
23 	screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
24 	if ( screen == NULL ) {
25 		fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError());
26 		return;
27 	}
28 
29 	/* Print info about the joystick we are watching */
30 	name = SDL_JoystickName(SDL_JoystickIndex(joystick));
31 	printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
32 	       name ? name : "Unknown Joystick");
33 	printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
34 	       SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
35 	       SDL_JoystickNumBalls(joystick),SDL_JoystickNumButtons(joystick));
36 
37 	/* Initialize drawing rectangles */
38 	memset(axis_area, 0, (sizeof axis_area));
39 	draw = 0;
40 
41 	/* Loop, getting joystick events! */
42 	done = 0;
43 	while ( ! done ) {
44 		while ( SDL_PollEvent(&event) ) {
45 			switch (event.type) {
46 			    case SDL_JOYAXISMOTION:
47 				printf("Joystick %d axis %d value: %d\n",
48 				       event.jaxis.which,
49 				       event.jaxis.axis,
50 				       event.jaxis.value);
51 				break;
52 			    case SDL_JOYHATMOTION:
53 				printf("Joystick %d hat %d value:",
54 				       event.jhat.which,
55 				       event.jhat.hat);
56 				if ( event.jhat.value == SDL_HAT_CENTERED )
57 					printf(" centered");
58 				if ( event.jhat.value & SDL_HAT_UP )
59 					printf(" up");
60 				if ( event.jhat.value & SDL_HAT_RIGHT )
61 					printf(" right");
62 				if ( event.jhat.value & SDL_HAT_DOWN )
63 					printf(" down");
64 				if ( event.jhat.value & SDL_HAT_LEFT )
65 					printf(" left");
66 				printf("\n");
67 				break;
68 			    case SDL_JOYBALLMOTION:
69 				printf("Joystick %d ball %d delta: (%d,%d)\n",
70 				       event.jball.which,
71 				       event.jball.ball,
72 				       event.jball.xrel,
73 				       event.jball.yrel);
74 				break;
75 			    case SDL_JOYBUTTONDOWN:
76 				printf("Joystick %d button %d down\n",
77 				       event.jbutton.which,
78 				       event.jbutton.button);
79 				break;
80 			    case SDL_JOYBUTTONUP:
81 				printf("Joystick %d button %d up\n",
82 				       event.jbutton.which,
83 				       event.jbutton.button);
84 				break;
85 			    case SDL_KEYDOWN:
86 				if ( event.key.keysym.sym != SDLK_ESCAPE ) {
87 					break;
88 				}
89 				/* Fall through to signal quit */
90 			    case SDL_QUIT:
91 				done = 1;
92 				break;
93 			    default:
94 				break;
95 			}
96 		}
97 		/* Update visual joystick state */
98 		for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) {
99 			SDL_Rect area;
100 
101 			area.x = i*34;
102 			area.y = SCREEN_HEIGHT-34;
103 			area.w = 32;
104 			area.h = 32;
105 			if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
106 				SDL_FillRect(screen, &area, 0xFFFF);
107 			} else {
108 				SDL_FillRect(screen, &area, 0x0000);
109 			}
110 			SDL_UpdateRects(screen, 1, &area);
111 		}
112 
113 		/* Erase previous axes */
114 		SDL_FillRect(screen, &axis_area[draw], 0x0000);
115 
116 		/* Draw the X/Y axis */
117 		draw = !draw;
118 		x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768);
119 		x *= SCREEN_WIDTH;
120 		x /= 65535;
121 		if ( x < 0 ) {
122 			x = 0;
123 		} else
124 		if ( x > (SCREEN_WIDTH-16) ) {
125 			x = SCREEN_WIDTH-16;
126 		}
127 		y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768);
128 		y *= SCREEN_HEIGHT;
129 		y /= 65535;
130 		if ( y < 0 ) {
131 			y = 0;
132 		} else
133 		if ( y > (SCREEN_HEIGHT-16) ) {
134 			y = SCREEN_HEIGHT-16;
135 		}
136 		axis_area[draw].x = (Sint16)x;
137 		axis_area[draw].y = (Sint16)y;
138 		axis_area[draw].w = 16;
139 		axis_area[draw].h = 16;
140 		SDL_FillRect(screen, &axis_area[draw], 0xFFFF);
141 
142 		SDL_UpdateRects(screen, 2, axis_area);
143 	}
144 }
145 
main(int argc,char * argv[])146 int main(int argc, char *argv[])
147 {
148 	const char *name;
149 	int i;
150 	SDL_Joystick *joystick;
151 
152 	/* Initialize SDL (Note: video is required to start event loop) */
153 	if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) {
154 		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
155 		exit(1);
156 	}
157 
158 	/* Print information about the joysticks */
159 	printf("There are %d joysticks attached\n", SDL_NumJoysticks());
160 	for ( i=0; i<SDL_NumJoysticks(); ++i ) {
161 		name = SDL_JoystickName(i);
162 		printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick");
163 		joystick = SDL_JoystickOpen(i);
164 		if (joystick == NULL) {
165 			fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i, SDL_GetError());
166 		} else {
167 			printf("       axes: %d\n", SDL_JoystickNumAxes(joystick));
168 			printf("      balls: %d\n", SDL_JoystickNumBalls(joystick));
169 			printf("       hats: %d\n", SDL_JoystickNumHats(joystick));
170 			printf("    buttons: %d\n", SDL_JoystickNumButtons(joystick));
171 			SDL_JoystickClose(joystick);
172 		}
173 	}
174 
175 	if ( argv[1] ) {
176 		joystick = SDL_JoystickOpen(atoi(argv[1]));
177 		if ( joystick == NULL ) {
178 			printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
179 			       SDL_GetError());
180 		} else {
181 			WatchJoystick(joystick);
182 			SDL_JoystickClose(joystick);
183 		}
184 	}
185 	SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK);
186 
187 	return(0);
188 }
189