Searched refs:ShaderExecutable11 (Results 1 – 5 of 5) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | ShaderExecutable11.cpp | 18 ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *exec… in ShaderExecutable11() function in rx::ShaderExecutable11 28 ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *exe… in ShaderExecutable11() function in rx::ShaderExecutable11 38 ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *e… in ShaderExecutable11() function in rx::ShaderExecutable11 48 ShaderExecutable11::~ShaderExecutable11() in ~ShaderExecutable11() 69 ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable) in makeShaderExecutable11() 71 ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable11*, executable)); in makeShaderExecutable11() 72 return static_cast<ShaderExecutable11*>(executable); in makeShaderExecutable11() 75 ID3D11VertexShader *ShaderExecutable11::getVertexShader() const in getVertexShader() 80 ID3D11PixelShader *ShaderExecutable11::getPixelShader() const in getPixelShader() 85 ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const in getGeometryShader() [all …]
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D | ShaderExecutable11.h | 18 class ShaderExecutable11 : public ShaderExecutable 21 ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); 22 ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable); 23 ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); 25 virtual ~ShaderExecutable11(); 27 static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); 36 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
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D | InputLayoutCache.cpp | 134 …ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexEx… in applyVertexBuffers()
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D | Renderer11.cpp | 1358 …if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShad… in applyShaders() 1361 …if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader(); in applyShaders() 1379 …ID3D11GeometryShader *geometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->ge… in applyShaders() 1393 …ShaderExecutable11 *vertexExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->g… in applyUniforms() 1394 …ShaderExecutable11 *pixelExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->ge… in applyUniforms() 2785 ShaderExecutable11 *executable = NULL; in loadExecutable() 2797 executable = new ShaderExecutable11(function, length, vshader); in loadExecutable() 2809 executable = new ShaderExecutable11(function, length, pshader); in loadExecutable() 2821 executable = new ShaderExecutable11(function, length, gshader); in loadExecutable()
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/external/chromium_org/third_party/angle/src/ |
D | build_angle.gypi | 327 'libGLESv2/renderer/ShaderExecutable11.cpp', 328 'libGLESv2/renderer/ShaderExecutable11.h',
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