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1 //
2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
8 // executable implementation details.
9 
10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
12 
13 #include "libGLESv2/renderer/ShaderExecutable.h"
14 
15 namespace rx
16 {
17 
18 class ShaderExecutable11 : public ShaderExecutable
19 {
20   public:
21     ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
22     ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
23     ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
24 
25     virtual ~ShaderExecutable11();
26 
27     static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable);
28 
29     ID3D11PixelShader *getPixelShader() const;
30     ID3D11VertexShader *getVertexShader() const;
31     ID3D11GeometryShader *getGeometryShader() const;
32 
33     ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
34 
35   private:
36     DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
37 
38     ID3D11PixelShader *mPixelExecutable;
39     ID3D11VertexShader *mVertexExecutable;
40     ID3D11GeometryShader *mGeometryExecutable;
41 
42     ID3D11Buffer *mConstantBuffer;
43 };
44 
45 }
46 
47 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
48