/external/chromium_org/cc/layers/ |
D | delegated_renderer_layer_impl.cc | 277 AppendQuadsData* append_quads_data) { in AppendQuads() argument 278 AppendRainbowDebugBorder(quad_sink, append_quads_data); in AppendQuads() 284 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; in AppendQuads() 303 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); in AppendQuads() 312 quad_sink, append_quads_data, delegated_render_pass, frame_size); in AppendQuads() 318 AppendQuadsData* append_quads_data) { in AppendRainbowDebugBorder() argument 368 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); in AppendRainbowDebugBorder() 375 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); in AppendRainbowDebugBorder() 383 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); in AppendRainbowDebugBorder() 388 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); in AppendRainbowDebugBorder() [all …]
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D | nine_patch_layer_impl.cc | 96 AppendQuadsData* append_quads_data) { in AppendQuads() argument 100 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 234 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 247 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 260 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 273 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 286 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 299 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 312 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 325 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() [all …]
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D | video_layer_impl.cc | 128 AppendQuadsData* append_quads_data) { in AppendQuads() argument 133 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 169 quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 187 quad_sink->Append(yuv_video_quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 210 quad_sink->Append(texture_quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 228 append_quads_data); in AppendQuads() 245 append_quads_data); in AppendQuads() 266 append_quads_data); in AppendQuads()
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D | solid_color_layer_impl.cc | 26 AppendQuadsData* append_quads_data) { in AppendQuads() argument 29 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 44 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | solid_color_scrollbar_layer_impl.cc | 76 AppendQuadsData* append_quads_data) { in AppendQuads() argument 81 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 85 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | painted_scrollbar_layer_impl.cc | 73 AppendQuadsData* append_quads_data) { in AppendQuads() argument 83 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 106 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 124 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | delegated_renderer_layer_impl.h | 38 AppendQuadsData* append_quads_data) OVERRIDE; 68 AppendQuadsData* append_quads_data); 85 AppendQuadsData* append_quads_data,
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D | tiled_layer_impl.cc | 149 AppendQuadsData* append_quads_data) { in AppendQuads() argument 157 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 182 append_quads_data); in AppendQuads() 216 append_quads_data)) in AppendQuads() 217 append_quads_data->num_missing_tiles++; in AppendQuads() 245 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | io_surface_layer_impl.cc | 109 AppendQuadsData* append_quads_data) { in AppendQuads() argument 112 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 123 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | ui_resource_layer_impl.cc | 95 AppendQuadsData* append_quads_data) { in AppendQuads() argument 98 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 132 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | picture_layer_impl.cc | 120 AppendQuadsData* append_quads_data) { in AppendQuads() argument 132 append_quads_data, in AppendQuads() 153 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) in AppendQuads() 154 append_quads_data->num_missing_tiles++; in AppendQuads() 158 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 199 append_quads_data); in AppendQuads() 218 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) in AppendQuads() 219 append_quads_data->num_missing_tiles++; in AppendQuads() 224 if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) in AppendQuads() 225 append_quads_data->num_missing_tiles++; in AppendQuads() [all …]
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D | render_surface_impl.cc | 145 AppendQuadsData* append_quads_data, in AppendQuads() argument 174 quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads() 233 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | texture_layer_impl.cc | 161 AppendQuadsData* append_quads_data) { in AppendQuads() argument 166 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); in AppendQuads() 187 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); in AppendQuads()
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D | quad_sink.h | 31 AppendQuadsData* append_quads_data) = 0;
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D | render_surface_unittest.cc | 110 AppendQuadsData append_quads_data; in TEST() local 114 &mock_quad_culler, &append_quads_data, for_replica, RenderPass::Id(2, 0)); in TEST()
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D | solid_color_layer_impl.h | 26 AppendQuadsData* append_quads_data) OVERRIDE;
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D | solid_color_scrollbar_layer_impl.h | 29 AppendQuadsData* append_quads_data) OVERRIDE;
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D | io_surface_layer_impl.h | 31 AppendQuadsData* append_quads_data) OVERRIDE;
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D | nine_patch_layer_impl.h | 65 AppendQuadsData* append_quads_data) OVERRIDE;
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/external/chromium_org/cc/test/ |
D | fake_content_layer_impl.cc | 32 AppendQuadsData* append_quads_data) { in AppendQuads() argument 33 TiledLayerImpl::AppendQuads(quad_sink, append_quads_data); in AppendQuads()
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D | fake_picture_layer_impl.cc | 33 AppendQuadsData* append_quads_data) { in AppendQuads() argument 34 PictureLayerImpl::AppendQuads(quad_sink, append_quads_data); in AppendQuads()
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D | mock_quad_culler.h | 25 AppendQuadsData* append_quads_data) OVERRIDE;
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D | fake_content_layer_impl.h | 39 AppendQuadsData* append_quads_data) OVERRIDE;
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/external/chromium_org/cc/trees/ |
D | quad_culler.h | 32 AppendQuadsData* append_quads_data) OVERRIDE;
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D | layer_tree_host_impl.cc | 559 AppendQuadsData* append_quads_data) { in AppendQuadsForLayer() argument 567 layer->AppendQuads(&quad_culler, append_quads_data); in AppendQuadsForLayer() 575 AppendQuadsData* append_quads_data) { in AppendQuadsForRenderSurfaceLayer() argument 586 append_quads_data, in AppendQuadsForRenderSurfaceLayer() 594 append_quads_data, in AppendQuadsForRenderSurfaceLayer() 650 AppendQuadsData append_quads_data; in AppendQuadsToFillScreen() local 668 quad_culler.Append(quad.PassAs<DrawQuad>(), &append_quads_data); in AppendQuadsToFillScreen() 693 quad_culler.Append(tex_quad.PassAs<DrawQuad>(), &append_quads_data); in AppendQuadsToFillScreen() 801 AppendQuadsData append_quads_data(target_render_pass_id); in CalculateRenderPasses() local 819 &append_quads_data); in CalculateRenderPasses() [all …]
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