Searched refs:body0 (Results 1 – 3 of 3) sorted by relevance
237 bool jmePhysicsSpace::contactProcessedCallback(btManifoldPoint &cp, void *body0, void *body1) { in contactProcessedCallback() argument239 btCollisionObject* co0 = (btCollisionObject*) body0; in contactProcessedCallback()
186 ; CHECK: %body0190 br label %body0192 body0:204 br label %body0215 ; CHECK: %body0220 br label %body0222 body0:234 br i1 %exitcond, label %exit, label %body0
284 public boolean contactProcessed(ManifoldPoint cp, Object body0, Object body1) { in setContactCallbacks()285 if (body0 instanceof CollisionObject && body1 instanceof CollisionObject) { in setContactCallbacks()287 CollisionObject rBody0 = (CollisionObject) body0; in setContactCallbacks()