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Searched refs:bufferID (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp30 array->fVertexBufferID != buffer->bufferID() || in set()
44 array->fVertexBufferID = buffer->bufferID(); in set()
66 array->fVertexBufferID != buffer->bufferID() || in setFixedFunctionVertexArray()
77 array->fVertexBufferID = buffer->bufferID(); in setFixedFunctionVertexArray()
164 GrGLuint bufferID = buffer->bufferID(); in bindWithIndexBuffer() local
165 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { in bindWithIndexBuffer()
166 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); in bindWithIndexBuffer()
168 fIndexBufferID = bufferID; in bindWithIndexBuffer()
174 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { in notifyIndexBufferDelete() argument
175 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { in notifyIndexBufferDelete()
DGrGLIndexBuffer.h25 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
DGrGLVertexBuffer.h25 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
DGrGLBufferImpl.h38 GrGLuint bufferID() const { return fDesc.fID; } in bufferID() function
DGrGLVertexArray.h173 void notifyIndexBufferDelete(GrGLuint bufferID);
DGrGpuGL.cpp2691 this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID()); in bindArrayAndBuffersToDraw()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLVertexArray.cpp30 array->fVertexBufferID != buffer->bufferID() || in set()
44 array->fVertexBufferID = buffer->bufferID(); in set()
66 array->fVertexBufferID != buffer->bufferID() || in setFixedFunctionVertexArray()
77 array->fVertexBufferID = buffer->bufferID(); in setFixedFunctionVertexArray()
164 GrGLuint bufferID = buffer->bufferID(); in bindWithIndexBuffer() local
165 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { in bindWithIndexBuffer()
166 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); in bindWithIndexBuffer()
168 fIndexBufferID = bufferID; in bindWithIndexBuffer()
174 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { in notifyIndexBufferDelete() argument
175 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { in notifyIndexBufferDelete()
DGrGLIndexBuffer.h25 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
DGrGLVertexBuffer.h25 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
DGrGLBufferImpl.h38 GrGLuint bufferID() const { return fDesc.fID; } in bufferID() function
DGrGLVertexArray.h173 void notifyIndexBufferDelete(GrGLuint bufferID);
DGrGpuGL.cpp2691 this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID()); in bindArrayAndBuffersToDraw()
/external/chromium_org/third_party/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp580 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { in debugGLBindBuffer() argument
583 GrBufferObj *buffer = GR_FIND(bufferID, in debugGLBindBuffer()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp580 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { in debugGLBindBuffer() argument
583 GrBufferObj *buffer = GR_FIND(bufferID, in debugGLBindBuffer()