Searched refs:bufferID (Results 1 – 14 of 14) sorted by relevance
30 array->fVertexBufferID != buffer->bufferID() || in set()44 array->fVertexBufferID = buffer->bufferID(); in set()66 array->fVertexBufferID != buffer->bufferID() || in setFixedFunctionVertexArray()77 array->fVertexBufferID = buffer->bufferID(); in setFixedFunctionVertexArray()164 GrGLuint bufferID = buffer->bufferID(); in bindWithIndexBuffer() local165 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { in bindWithIndexBuffer()166 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); in bindWithIndexBuffer()168 fIndexBufferID = bufferID; in bindWithIndexBuffer()174 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { in notifyIndexBufferDelete() argument175 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { in notifyIndexBufferDelete()
25 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
38 GrGLuint bufferID() const { return fDesc.fID; } in bufferID() function
173 void notifyIndexBufferDelete(GrGLuint bufferID);
2691 this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID()); in bindArrayAndBuffersToDraw()
580 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { in debugGLBindBuffer() argument583 GrBufferObj *buffer = GR_FIND(bufferID, in debugGLBindBuffer()