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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED
10 
11 #include "GrResource.h"
12 #include "GrTypesPriv.h"
13 #include "gl/GrGLDefines.h"
14 #include "gl/GrGLFunctions.h"
15 
16 #include "SkTArray.h"
17 
18 class GrGLVertexBuffer;
19 class GrGLIndexBuffer;
20 class GrGpuGL;
21 
22 struct GrGLAttribLayout {
23     GrGLint     fCount;
24     GrGLenum    fType;
25     GrGLboolean fNormalized;
26 };
27 
GrGLAttribTypeToLayout(GrVertexAttribType type)28 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
29     SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
30     static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
31         {1, GR_GL_FLOAT, false},         // kFloat_GrVertexAttribType
32         {2, GR_GL_FLOAT, false},         // kVec2f_GrVertexAttribType
33         {3, GR_GL_FLOAT, false},         // kVec3f_GrVertexAttribType
34         {4, GR_GL_FLOAT, false},         // kVec4f_GrVertexAttribType
35         {4, GR_GL_UNSIGNED_BYTE, true},  // kVec4ub_GrVertexAttribType
36     };
37     GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
38     GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
39     GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
40     GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
41     GR_STATIC_ASSERT(4 == kVec4ub_GrVertexAttribType);
42     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
43     return kLayouts[type];
44 }
45 
46 /**
47  * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
48  * (below) but is separate because it is also used to track the state of vertex array object 0.
49  */
50 class GrGLAttribArrayState {
51 public:
52     explicit GrGLAttribArrayState(int arrayCount = 0) {
53         this->resize(arrayCount);
54         // glVertexPointer doesn't have a normalization param.
55         fFixedFunctionVertexArray.fNormalized = false;
56         fUnusedFixedFunctionArraysDisabled = false;
57     }
58 
resize(int newCount)59     void resize(int newCount) {
60         fAttribArrayStates.resize_back(newCount);
61         for (int i = 0; i < newCount; ++i) {
62             fAttribArrayStates[i].invalidate();
63         }
64     }
65 
66     /**
67      * This function enables and sets vertex attrib state for the specified attrib index. It is
68      * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
69      * array object.
70      */
71     void set(const GrGpuGL*,
72              int index,
73              GrGLVertexBuffer*,
74              GrGLint size,
75              GrGLenum type,
76              GrGLboolean normalized,
77              GrGLsizei stride,
78              GrGLvoid* offset);
79 
80     void setFixedFunctionVertexArray(const GrGpuGL*,
81                                      GrGLVertexBuffer*,
82                                      GrGLint size,
83                                      GrGLenum type,
84                                      GrGLsizei stride,
85                                      GrGLvoid* offset);
86 
87     /**
88      * This function disables vertex attribs not present in the mask. It is assumed that the
89      * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
90      */
91     void disableUnusedArrays(const GrGpuGL*, uint64_t usedAttribArrayMask, bool usingFFVertexArray);
92 
invalidate()93     void invalidate() {
94         int count = fAttribArrayStates.count();
95         for (int i = 0; i < count; ++i) {
96             fAttribArrayStates[i].invalidate();
97         }
98         fFixedFunctionVertexArray.invalidate();
99         fUnusedFixedFunctionArraysDisabled = false;
100     }
101 
notifyVertexBufferDelete(GrGLuint id)102     void notifyVertexBufferDelete(GrGLuint id) {
103         int count = fAttribArrayStates.count();
104         for (int i = 0; i < count; ++i) {
105             if (fAttribArrayStates[i].fAttribPointerIsValid &&
106                 id == fAttribArrayStates[i].fVertexBufferID) {
107                 fAttribArrayStates[i].invalidate();
108             }
109         }
110         if (fFixedFunctionVertexArray.fAttribPointerIsValid &&
111             id == fFixedFunctionVertexArray.fVertexBufferID) {
112             fFixedFunctionVertexArray.invalidate();
113         }
114     }
115 
116     /**
117      * The number of attrib arrays that this object is configured to track.
118      */
count()119     int count() const { return fAttribArrayStates.count(); }
120 
121 private:
122     /**
123      * Tracks the state of glVertexAttribArray for an attribute index.
124      */
125     struct AttribArrayState {
invalidateAttribArrayState126             void invalidate() {
127                 fEnableIsValid = false;
128                 fAttribPointerIsValid = false;
129             }
130 
131             bool        fEnableIsValid;
132             bool        fAttribPointerIsValid;
133             bool        fEnabled;
134             GrGLuint    fVertexBufferID;
135             GrGLint     fSize;
136             GrGLenum    fType;
137             GrGLboolean fNormalized;
138             GrGLsizei   fStride;
139             GrGLvoid*   fOffset;
140     };
141 
142     SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
143 
144     // Tracks the array specified by glVertexPointer.
145     AttribArrayState fFixedFunctionVertexArray;
146 
147     // Tracks whether we've disabled the other fixed function arrays that we don't
148     // use (e.g. glNormalPointer).
149     bool fUnusedFixedFunctionArraysDisabled;
150 };
151 
152 /**
153  * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
154  * and is used to track the state of the vertex array to avoid redundant GL calls.
155  */
156 class GrGLVertexArray : public GrResource {
157 public:
158     GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
159 
160     /**
161      * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned.
162      * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
163      * returned.
164      */
165     GrGLAttribArrayState* bind();
166 
167     /**
168      * This is a version of the above function that also binds an index buffer to the vertex
169      * array object.
170      */
171     GrGLAttribArrayState* bindWithIndexBuffer(const GrGLIndexBuffer* indexBuffer);
172 
173     void notifyIndexBufferDelete(GrGLuint bufferID);
174 
notifyVertexBufferDelete(GrGLuint id)175     void notifyVertexBufferDelete(GrGLuint id) {
176         fAttribArrays.notifyVertexBufferDelete(id);
177     }
178 
arrayID()179     GrGLuint arrayID() const { return fID; }
180 
181     void invalidateCachedState();
182 
sizeInBytes()183     virtual size_t sizeInBytes() const SK_OVERRIDE { return 0; }
184 
185 protected:
186     virtual void onAbandon() SK_OVERRIDE;
187 
188     virtual void onRelease() SK_OVERRIDE;
189 
190 private:
191     GrGLuint                fID;
192     GrGLAttribArrayState    fAttribArrays;
193     GrGLuint                fIndexBufferID;
194     bool                    fIndexBufferIDIsValid;
195 
196     typedef GrResource INHERITED;
197 };
198 
199 #endif
200