Searched refs:cos_a (Results 1 – 5 of 5) sorted by relevance
475 float cos_a = normals[i][0]*normals[i+1][0] + normals[i][1]*normals[i+1][1]; in make_circle() local476 if (cos_a > 1.) in make_circle()477 cos_a = 1.; in make_circle()478 if (cos_a < -1.) in make_circle()479 cos_a = -1; in make_circle()480 angles[i] = acos(cos_a)/M_PI; in make_circle()
487 const T cos_a = cos(f.a); in sin() local488 g.v = cos_a * f.v; in sin()
766 double cos_a = cos(asin(sin_a)); in ChoiceTrackingFace2() local767 double x = double(new_v01.x) * cos_a - double(new_v01.y) * sin_a; in ChoiceTrackingFace2()768 double y = double(new_v01.x) * sin_a + double(new_v01.y) * cos_a; in ChoiceTrackingFace2()
545 double cos_a = sin_table[cos_idx]; in icvSinCos_32f() local547 double sin_val = sin_a*cos_b + cos_a*sin_b; in icvSinCos_32f()548 double cos_val = cos_a*cos_b - sin_a*sin_b; in icvSinCos_32f()