Searched refs:displayId (Results 1 – 5 of 5) sorted by relevance
16 private int displayId; field in ShadowDisplay51 return displayId; in getDisplayId()109 public void setDisplayId(int displayId) { in setDisplayId() argument110 this.displayId = displayId; in setDisplayId()
175 rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId) in glCreateRenderer() argument181 displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in glCreateRenderer()182 displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) in glCreateRenderer()195 else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) in glCreateRenderer()204 bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); in glCreateRenderer()
34 egl::Display *Display::getDisplay(EGLNativeDisplayType displayId) in getDisplay() argument36 if (displays.find(displayId) != displays.end()) in getDisplay()38 return displays[displayId]; in getDisplay()43 egl::Display *display = new egl::Display(displayId, (HDC)displayId); in getDisplay()45 displays[displayId] = display; in getDisplay()49 Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext) in Display() argument51 mDisplayId = displayId; in Display()
38 static egl::Display *getDisplay(EGLNativeDisplayType displayId);68 Display(EGLNativeDisplayType displayId, HDC deviceContext);
61 rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);