/external/skia/tests/ |
D | ShaderOpacityTest.cpp | 20 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in test_bitmap() 30 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in test_bitmap() 38 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in test_bitmap() 46 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); in test_bitmap() 61 SkShader::TileMode mode = SkShader::kClamp_TileMode; in test_gradient()
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D | PipeTest.cpp | 37 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, in testDrawingAfterEndRecording() 38 SkShader::kClamp_TileMode); in testDrawingAfterEndRecording()
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D | ShaderImageFilterTest.cpp | 39 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); in DEF_TEST() 50 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); in DEF_TEST()
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/external/chromium_org/third_party/skia/include/gpu/ |
D | GrTextureAccess.h | 55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); in reset() 70 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; in setClampNoFilter() 75 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; in setClamp() 89 return SkShader::kClamp_TileMode != fTileModes[0] || in isTiled() 90 SkShader::kClamp_TileMode != fTileModes[1]; in isTiled() 129 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/external/skia/include/gpu/ |
D | GrTextureAccess.h | 55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); in reset() 70 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; in setClampNoFilter() 75 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; in setClamp() 89 return SkShader::kClamp_TileMode != fTileModes[0] || in isTiled() 90 SkShader::kClamp_TileMode != fTileModes[1]; in isTiled() 129 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
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/external/skia/bench/ |
D | TileBench.cpp | 120 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, f… 124 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, fa… 128 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, t… 132 DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, tr…
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D | GradientBench.cpp | 135 case SkShader::kClamp_TileMode: in tilemodename() 172 SkShader::TileMode tm = SkShader::kClamp_TileMode, in GradientBench() 241 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kRec… 245 DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kOva… 295 SkShader::kClamp_TileMode); in onDraw()
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/external/skia/gm/ |
D | giantbitmap.cpp | 78 case SkShader::kClamp_TileMode: in onShortName() 128 static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false);… in G000() 131 static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); } in G010() 135 static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); } in G001() 138 static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); } in G011()
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D | matrixconvolution.cpp | 41 pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref(); in make_bitmap() 90 this->draw(canvas, x, 10, target, MCIF::kClamp_TileMode, true); in onDraw() 97 this->draw(canvas, 310, 10, target, MCIF::kClamp_TileMode, true, &rect); in onDraw() 101 this->draw(canvas, 410, 10, target, MCIF::kClamp_TileMode, false); in onDraw()
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D | shallowgradient.cpp | 16 SkShader::kClamp_TileMode); in shader_linear() 22 SkShader::kClamp_TileMode); in shader_radial() 30 SkShader::kClamp_TileMode); in shader_conical()
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D | clippedbitmapshaders.cpp | 65 case SkShader::kClamp_TileMode: in onShortName() 125 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode); ) 129 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kClamp_TileMode, true); )
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D | xfermodes2.cpp | 122 SkShader::kClamp_TileMode, in onOnceBeforeDraw() 123 SkShader::kClamp_TileMode)); in onOnceBeforeDraw() 138 SkShader::kClamp_TileMode, in onOnceBeforeDraw() 139 SkShader::kClamp_TileMode)); in onOnceBeforeDraw()
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D | bitmapalphathreshold.cpp | 46 SkShader::kClamp_TileMode); in onOnceBeforeDraw() 117 thresh = SkShader::CreateBitmapShader(fBM, SkShader::kClamp_TileMode, in onDraw() 118 SkShader::kClamp_TileMode); in onDraw()
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D | gradients.cpp | 119 SkShader::TileMode tm = SkShader::kClamp_TileMode; in onDraw() 172 SkShader::TileMode tm = SkShader::kClamp_TileMode; in onDraw() 274 SkShader::kClamp_TileMode); in onDraw() 312 SkShader::kClamp_TileMode, NULL); in onDraw() 352 SkShader::kClamp_TileMode); in onDraw() 403 SkShader::kClamp_TileMode, in onDraw() 408 SkShader::kClamp_TileMode, in onDraw()
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D | composeshader.cpp | 32 SkShader::kClamp_TileMode); in ShaderGM() 39 SkShader::kClamp_TileMode); in ShaderGM()
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D | bitmapshader.cpp | 60 SkShader::kClamp_TileMode, in onDraw() 61 SkShader::kClamp_TileMode); in onDraw()
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
D | GrBicubicEffect.h | 45 const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; in Create()
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/external/skia/src/gpu/effects/ |
D | GrBicubicEffect.h | 45 const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; in Create()
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/external/skia/src/core/ |
D | SkBitmapProcState_matrixProcs.cpp | 113 if (SkShader::kClamp_TileMode == m) in choose_tile_proc() 130 if (SkShader::kClamp_TileMode == m) { in choose_tile_lowbits_proc() 171 if (SkShader::kClamp_TileMode == tm) in choose_int_tile_proc() 423 case SkShader::kClamp_TileMode: in chooseMatrixProc() 442 if (SkShader::kClamp_TileMode == fTileModeX && in chooseMatrixProc() 443 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()
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D | SkBitmapProcState.cpp | 406 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs() 407 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs() 775 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc() 776 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc() 787 case SkShader::kClamp_TileMode: in S32_D32_constX_shaderproc() 807 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc() 808 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc() 814 case SkShader::kClamp_TileMode: in S32_D32_constX_shaderproc() 911 if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) { in chooseShaderProc32()
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/external/chromium_org/third_party/skia/src/core/ |
D | SkBitmapProcState_matrixProcs.cpp | 113 if (SkShader::kClamp_TileMode == m) in choose_tile_proc() 130 if (SkShader::kClamp_TileMode == m) { in choose_tile_lowbits_proc() 171 if (SkShader::kClamp_TileMode == tm) in choose_int_tile_proc() 423 case SkShader::kClamp_TileMode: in chooseMatrixProc() 442 if (SkShader::kClamp_TileMode == fTileModeX && in chooseMatrixProc() 443 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()
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D | SkBitmapProcState.cpp | 406 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && in chooseProcs() 407 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs() 775 if (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc() 776 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc() 787 case SkShader::kClamp_TileMode: in S32_D32_constX_shaderproc() 807 (SkShader::kClamp_TileMode != s.fTileModeX || in S32_D32_constX_shaderproc() 808 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc() 814 case SkShader::kClamp_TileMode: in S32_D32_constX_shaderproc() 911 if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) { in chooseShaderProc32()
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/ |
D | Pattern.cpp | 71 … SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in shader() 72 … SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; in shader()
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/external/chromium_org/skia/ |
D | tile_patch.diff | 34 - if (SkShader::kClamp_TileMode == fTileModeX && 35 - SkShader::kClamp_TileMode == fTileModeY) { 37 + (SkShader::kClamp_TileMode == fTileModeX && 38 + SkShader::kClamp_TileMode == fTileModeY)) { 254 + if (SkShader::kClamp_TileMode == m) 275 if (SkShader::kClamp_TileMode == fTileModeX &&
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/external/skia/src/utils/ |
D | SkMeshUtils.cpp | 96 SkShader::kClamp_TileMode, in Draw() 97 SkShader::kClamp_TileMode))->unref(); in Draw()
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