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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #include "TestClassDef.h"
10 #include "SkShader.h"
11 #include "SkGradientShader.h"
12 #include "SkColorShader.h"
13 
test_bitmap(skiatest::Reporter * reporter)14 static void test_bitmap(skiatest::Reporter* reporter) {
15     SkBitmap bmp;
16     bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
17 
18     // test 1: bitmap without pixel data
19     SkShader* shader = SkShader::CreateBitmapShader(bmp,
20         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
21     REPORTER_ASSERT(reporter, shader);
22     REPORTER_ASSERT(reporter, !shader->isOpaque());
23     shader->unref();
24 
25     // From this point on, we have pixels
26     bmp.allocPixels();
27 
28     // test 2: not opaque by default
29     shader = SkShader::CreateBitmapShader(bmp,
30         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
31     REPORTER_ASSERT(reporter, shader);
32     REPORTER_ASSERT(reporter, !shader->isOpaque());
33     shader->unref();
34 
35     // test 3: explicitly opaque
36     bmp.setAlphaType(kOpaque_SkAlphaType);
37     shader = SkShader::CreateBitmapShader(bmp,
38         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
39     REPORTER_ASSERT(reporter, shader);
40     REPORTER_ASSERT(reporter, shader->isOpaque());
41     shader->unref();
42 
43     // test 4: explicitly not opaque
44     bmp.setAlphaType(kPremul_SkAlphaType);
45     shader = SkShader::CreateBitmapShader(bmp,
46         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
47     REPORTER_ASSERT(reporter, shader);
48     REPORTER_ASSERT(reporter, !shader->isOpaque());
49     shader->unref();
50 
51 }
52 
test_gradient(skiatest::Reporter * reporter)53 static void test_gradient(skiatest::Reporter* reporter)
54 {
55     SkPoint pts[2];
56     pts[0].iset(0, 0);
57     pts[1].iset(1, 0);
58     SkColor colors[2];
59     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
60     int count = 2;
61     SkShader::TileMode mode = SkShader::kClamp_TileMode;
62 
63     // test 1: all opaque
64     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
65     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
66     SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
67                                                     mode);
68     REPORTER_ASSERT(reporter, grad);
69     REPORTER_ASSERT(reporter, grad->isOpaque());
70     grad->unref();
71 
72     // test 2: all 0 alpha
73     colors[0] = SkColorSetARGB(0, 0, 0, 0);
74     colors[1] = SkColorSetARGB(0, 0, 0, 0);
75     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
76     REPORTER_ASSERT(reporter, grad);
77     REPORTER_ASSERT(reporter, !grad->isOpaque());
78     grad->unref();
79 
80     // test 3: one opaque, one transparent
81     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
82     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
83     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
84     REPORTER_ASSERT(reporter, grad);
85     REPORTER_ASSERT(reporter, !grad->isOpaque());
86     grad->unref();
87 
88     // test 4: test 3, swapped
89     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
90     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
91     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
92     REPORTER_ASSERT(reporter, grad);
93     REPORTER_ASSERT(reporter, !grad->isOpaque());
94     grad->unref();
95 }
96 
test_color(skiatest::Reporter * reporter)97 static void test_color(skiatest::Reporter* reporter)
98 {
99     SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
100     REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
101     SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
102     REPORTER_ASSERT(reporter, colorShader2.isOpaque());
103     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
104     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
105 
106     // with inherrited color, shader must declare itself as opaque,
107     // since lack of opacity will depend solely on the paint
108     SkColorShader colorShader4;
109     REPORTER_ASSERT(reporter, colorShader4.isOpaque());
110 }
111 
DEF_TEST(ShaderOpacity,reporter)112 DEF_TEST(ShaderOpacity, reporter) {
113     test_gradient(reporter);
114     test_color(reporter);
115     test_bitmap(reporter);
116 }
117