Searched refs:setCullHint (Results 1 – 23 of 23) sorted by relevance
102 fpsText.setCullHint(show ? CullHint.Never : CullHint.Always); in setDisplayFps()110 statsView.setCullHint(show ? CullHint.Never : CullHint.Always); in setDisplayStatView()150 fpsText.setCullHint(showFps ? CullHint.Never : CullHint.Always); in loadFpsText()166 statsView.setCullHint(showStats ? CullHint.Never : CullHint.Always); in loadStatsView()175 fpsText.setCullHint(showFps ? CullHint.Never : CullHint.Always); in setEnabled()177 statsView.setCullHint(showStats ? CullHint.Never : CullHint.Always); in setEnabled()179 fpsText.setCullHint(CullHint.Always); in setEnabled()181 statsView.setCullHint(CullHint.Always); in setEnabled()
78 setCullHint(CullHint.Never); in StatsView()
184 guiNode.setCullHint(CullHint.Never); in initialize()
55 debugTangents.setCullHint(CullHint.Always); in simpleInitApp()77 debug.setCullHint(Spatial.CullHint.Never); in simpleInitApp()114 debugTangents.setCullHint(CullHint.Inherit); in simpleInitApp()118 debugTangents.setCullHint(CullHint.Always); in simpleInitApp()
78 debug.setCullHint(Spatial.CullHint.Never); in simpleInitApp()
103 frustumMdl.setCullHint(Spatial.CullHint.Never); in simpleInitApp()
101 debug.setCullHint(Spatial.CullHint.Never); in addMesh()
237 geom.setCullHint(Spatial.CullHint.Never); in getDebugShape()242 geom.setCullHint(Spatial.CullHint.Never); in getDebugShape()244 spatial.setCullHint(Spatial.CullHint.Never); in getDebugShape()
257 geom.setCullHint(Spatial.CullHint.Never); in getDebugShape()262 geom.setCullHint(Spatial.CullHint.Never); in getDebugShape()264 spatial.setCullHint(Spatial.CullHint.Never); in getDebugShape()
68 rootNode.setCullHint(CullHint.Never); in simpleInitApp()
77 sky.setCullHint(Spatial.CullHint.Never); in createSky()150 sky.setCullHint(Spatial.CullHint.Never); in createSky()
69 setCullHint(CullHint.Never); in Picture()
315 setCullHint(CullHint.Always); in batch()328 setCullHint(CullHint.Dynamic); in unBatch()
1320 public void setCullHint(CullHint hint) { in setCullHint() method in Spatial
122 rootNode.setCullHint(CullHint.Never); in simpleInitApp()
117 sky.setCullHint(Spatial.CullHint.Never); in simpleInitApp()
142 rootNode.setCullHint(CullHint.Never); in simpleInitApp()
191 rootNode.setCullHint(CullHint.Never); in simpleInitApp()
279 frustumMdl.setCullHint(Spatial.CullHint.Never); in createFrustum()
151 node.setCullHint(visible ? CullHint.Always : CullHint.Inherit); in toObject()
796 debug.setCullHint(CullHint.Never);