Searched refs:shader_list (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/glsl/ |
D | link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 40 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument 43 this->shader_list = shader_list; in call_link_visitor() 89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, in visit_enter() 224 gl_shader **shader_list; member in call_link_visitor 250 gl_shader **shader_list, unsigned num_shaders, in find_matching_signature() argument 254 ir_function *const f = shader_list[i]->symbols->get_function(name); in find_matching_signature() 280 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument 282 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
|
D | linker.cpp | 389 struct gl_shader **shader_list, in cross_validate_globals() argument 398 if (shader_list[i] == NULL) in cross_validate_globals() 401 foreach_list(node, shader_list[i]->ir) { in cross_validate_globals() 967 struct gl_shader **shader_list, in link_intrastage_shaders() argument 975 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) in link_intrastage_shaders() 980 struct gl_shader *sh = shader_list[i]; in link_intrastage_shaders() 982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { in link_intrastage_shaders() 983 link_assign_uniform_block_offsets(shader_list[i]); in link_intrastage_shaders() 1001 foreach_list(node, shader_list[i]->ir) { in link_intrastage_shaders() 1009 shader_list[j]->symbols->get_function(f->name); in link_intrastage_shaders() [all …]
|
D | linker.h | 31 gl_shader **shader_list, unsigned num_shaders);
|
/external/chromium_org/third_party/mesa/src/src/glsl/ |
D | link_functions.cpp | 34 gl_shader **shader_list, unsigned num_shaders, 40 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument 43 this->shader_list = shader_list; in call_link_visitor() 89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, in visit_enter() 224 gl_shader **shader_list; member in call_link_visitor 250 gl_shader **shader_list, unsigned num_shaders, in find_matching_signature() argument 254 ir_function *const f = shader_list[i]->symbols->get_function(name); in find_matching_signature() 280 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument 282 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
|
D | linker.cpp | 389 struct gl_shader **shader_list, in cross_validate_globals() argument 398 if (shader_list[i] == NULL) in cross_validate_globals() 401 foreach_list(node, shader_list[i]->ir) { in cross_validate_globals() 967 struct gl_shader **shader_list, in link_intrastage_shaders() argument 975 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) in link_intrastage_shaders() 980 struct gl_shader *sh = shader_list[i]; in link_intrastage_shaders() 982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { in link_intrastage_shaders() 983 link_assign_uniform_block_offsets(shader_list[i]); in link_intrastage_shaders() 1001 foreach_list(node, shader_list[i]->ir) { in link_intrastage_shaders() 1009 shader_list[j]->symbols->get_function(f->name); in link_intrastage_shaders() [all …]
|
D | linker.h | 31 gl_shader **shader_list, unsigned num_shaders);
|