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Searched refs:shader_list (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glsl/
Dlink_functions.cpp34 gl_shader **shader_list, unsigned num_shaders,
40 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument
43 this->shader_list = shader_list; in call_link_visitor()
89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, in visit_enter()
224 gl_shader **shader_list; member in call_link_visitor
250 gl_shader **shader_list, unsigned num_shaders, in find_matching_signature() argument
254 ir_function *const f = shader_list[i]->symbols->get_function(name); in find_matching_signature()
280 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument
282 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
Dlinker.cpp389 struct gl_shader **shader_list, in cross_validate_globals() argument
398 if (shader_list[i] == NULL) in cross_validate_globals()
401 foreach_list(node, shader_list[i]->ir) { in cross_validate_globals()
967 struct gl_shader **shader_list, in link_intrastage_shaders() argument
975 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) in link_intrastage_shaders()
980 struct gl_shader *sh = shader_list[i]; in link_intrastage_shaders()
982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { in link_intrastage_shaders()
983 link_assign_uniform_block_offsets(shader_list[i]); in link_intrastage_shaders()
1001 foreach_list(node, shader_list[i]->ir) { in link_intrastage_shaders()
1009 shader_list[j]->symbols->get_function(f->name); in link_intrastage_shaders()
[all …]
Dlinker.h31 gl_shader **shader_list, unsigned num_shaders);
/external/chromium_org/third_party/mesa/src/src/glsl/
Dlink_functions.cpp34 gl_shader **shader_list, unsigned num_shaders,
40 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument
43 this->shader_list = shader_list; in call_link_visitor()
89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list, in visit_enter()
224 gl_shader **shader_list; member in call_link_visitor
250 gl_shader **shader_list, unsigned num_shaders, in find_matching_signature() argument
254 ir_function *const f = shader_list[i]->symbols->get_function(name); in find_matching_signature()
280 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument
282 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
Dlinker.cpp389 struct gl_shader **shader_list, in cross_validate_globals() argument
398 if (shader_list[i] == NULL) in cross_validate_globals()
401 foreach_list(node, shader_list[i]->ir) { in cross_validate_globals()
967 struct gl_shader **shader_list, in link_intrastage_shaders() argument
975 if (!cross_validate_globals(prog, shader_list, num_shaders, false)) in link_intrastage_shaders()
980 struct gl_shader *sh = shader_list[i]; in link_intrastage_shaders()
982 for (unsigned j = 0; j < shader_list[i]->NumUniformBlocks; j++) { in link_intrastage_shaders()
983 link_assign_uniform_block_offsets(shader_list[i]); in link_intrastage_shaders()
1001 foreach_list(node, shader_list[i]->ir) { in link_intrastage_shaders()
1009 shader_list[j]->symbols->get_function(f->name); in link_intrastage_shaders()
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Dlinker.h31 gl_shader **shader_list, unsigned num_shaders);