1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "main/core.h"
25 #include "glsl_symbol_table.h"
26 #include "glsl_parser_extras.h"
27 #include "ir.h"
28 #include "program.h"
29 #include "program/hash_table.h"
30 #include "linker.h"
31
32 static ir_function_signature *
33 find_matching_signature(const char *name, const exec_list *actual_parameters,
34 gl_shader **shader_list, unsigned num_shaders,
35 bool use_builtin);
36
37 class call_link_visitor : public ir_hierarchical_visitor {
38 public:
call_link_visitor(gl_shader_program * prog,gl_shader * linked,gl_shader ** shader_list,unsigned num_shaders)39 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
40 gl_shader **shader_list, unsigned num_shaders)
41 {
42 this->prog = prog;
43 this->shader_list = shader_list;
44 this->num_shaders = num_shaders;
45 this->success = true;
46 this->linked = linked;
47
48 this->locals = hash_table_ctor(0, hash_table_pointer_hash,
49 hash_table_pointer_compare);
50 }
51
~call_link_visitor()52 ~call_link_visitor()
53 {
54 hash_table_dtor(this->locals);
55 }
56
visit(ir_variable * ir)57 virtual ir_visitor_status visit(ir_variable *ir)
58 {
59 hash_table_insert(locals, ir, ir);
60 return visit_continue;
61 }
62
visit_enter(ir_call * ir)63 virtual ir_visitor_status visit_enter(ir_call *ir)
64 {
65 /* If ir is an ir_call from a function that was imported from another
66 * shader callee will point to an ir_function_signature in the original
67 * shader. In this case the function signature MUST NOT BE MODIFIED.
68 * Doing so will modify the original shader. This may prevent that
69 * shader from being linkable in other programs.
70 */
71 const ir_function_signature *const callee = ir->callee;
72 assert(callee != NULL);
73 const char *const name = callee->function_name();
74
75 /* Determine if the requested function signature already exists in the
76 * final linked shader. If it does, use it as the target of the call.
77 */
78 ir_function_signature *sig =
79 find_matching_signature(name, &callee->parameters, &linked, 1,
80 ir->use_builtin);
81 if (sig != NULL) {
82 ir->callee = sig;
83 return visit_continue;
84 }
85
86 /* Try to find the signature in one of the other shaders that is being
87 * linked. If it's not found there, return an error.
88 */
89 sig = find_matching_signature(name, &ir->actual_parameters, shader_list,
90 num_shaders, ir->use_builtin);
91 if (sig == NULL) {
92 /* FINISHME: Log the full signature of unresolved function.
93 */
94 linker_error(this->prog, "unresolved reference to function `%s'\n",
95 name);
96 this->success = false;
97 return visit_stop;
98 }
99
100 /* Find the prototype information in the linked shader. Generate any
101 * details that may be missing.
102 */
103 ir_function *f = linked->symbols->get_function(name);
104 if (f == NULL) {
105 f = new(linked) ir_function(name);
106
107 /* Add the new function to the linked IR. Put it at the end
108 * so that it comes after any global variable declarations
109 * that it refers to.
110 */
111 linked->symbols->add_function(f);
112 linked->ir->push_tail(f);
113 }
114
115 ir_function_signature *linked_sig =
116 f->exact_matching_signature(&callee->parameters);
117 if ((linked_sig == NULL)
118 || ((linked_sig != NULL)
119 && (linked_sig->is_builtin != ir->use_builtin))) {
120 linked_sig = new(linked) ir_function_signature(callee->return_type);
121 f->add_signature(linked_sig);
122 }
123
124 /* At this point linked_sig and called may be the same. If ir is an
125 * ir_call from linked then linked_sig and callee will be
126 * ir_function_signatures that have no definitions (is_defined is false).
127 */
128 assert(!linked_sig->is_defined);
129 assert(linked_sig->body.is_empty());
130
131 /* Create an in-place clone of the function definition. This multistep
132 * process introduces some complexity here, but it has some advantages.
133 * The parameter list and the and function body are cloned separately.
134 * The clone of the parameter list is used to prime the hashtable used
135 * to replace variable references in the cloned body.
136 *
137 * The big advantage is that the ir_function_signature does not change.
138 * This means that we don't have to process the rest of the IR tree to
139 * patch ir_call nodes. In addition, there is no way to remove or
140 * replace signature stored in a function. One could easily be added,
141 * but this avoids the need.
142 */
143 struct hash_table *ht = hash_table_ctor(0, hash_table_pointer_hash,
144 hash_table_pointer_compare);
145 exec_list formal_parameters;
146 foreach_list_const(node, &sig->parameters) {
147 const ir_instruction *const original = (ir_instruction *) node;
148 assert(const_cast<ir_instruction *>(original)->as_variable());
149
150 ir_instruction *copy = original->clone(linked, ht);
151 formal_parameters.push_tail(copy);
152 }
153
154 linked_sig->replace_parameters(&formal_parameters);
155
156 foreach_list_const(node, &sig->body) {
157 const ir_instruction *const original = (ir_instruction *) node;
158
159 ir_instruction *copy = original->clone(linked, ht);
160 linked_sig->body.push_tail(copy);
161 }
162
163 linked_sig->is_defined = true;
164 hash_table_dtor(ht);
165
166 /* Patch references inside the function to things outside the function
167 * (i.e., function calls and global variables).
168 */
169 linked_sig->accept(this);
170
171 ir->callee = linked_sig;
172
173 return visit_continue;
174 }
175
visit(ir_dereference_variable * ir)176 virtual ir_visitor_status visit(ir_dereference_variable *ir)
177 {
178 if (hash_table_find(locals, ir->var) == NULL) {
179 /* The non-function variable must be a global, so try to find the
180 * variable in the shader's symbol table. If the variable is not
181 * found, then it's a global that *MUST* be defined in the original
182 * shader.
183 */
184 ir_variable *var = linked->symbols->get_variable(ir->var->name);
185 if (var == NULL) {
186 /* Clone the ir_variable that the dereference already has and add
187 * it to the linked shader.
188 */
189 var = ir->var->clone(linked, NULL);
190 linked->symbols->add_variable(var);
191 linked->ir->push_head(var);
192 } else if (var->type->is_array()) {
193 /* It is possible to have a global array declared in multiple
194 * shaders without a size. The array is implicitly sized by the
195 * maximal access to it in *any* shader. Because of this, we
196 * need to track the maximal access to the array as linking pulls
197 * more functions in that access the array.
198 */
199 var->max_array_access =
200 MAX2(var->max_array_access, ir->var->max_array_access);
201
202 if (var->type->length == 0 && ir->var->type->length != 0)
203 var->type = ir->var->type;
204 }
205
206 ir->var = var;
207 }
208
209 return visit_continue;
210 }
211
212 /** Was function linking successful? */
213 bool success;
214
215 private:
216 /**
217 * Shader program being linked
218 *
219 * This is only used for logging error messages.
220 */
221 gl_shader_program *prog;
222
223 /** List of shaders available for linking. */
224 gl_shader **shader_list;
225
226 /** Number of shaders available for linking. */
227 unsigned num_shaders;
228
229 /**
230 * Final linked shader
231 *
232 * This is used two ways. It is used to find global variables in the
233 * linked shader that are accessed by the function. It is also used to add
234 * global variables from the shader where the function originated.
235 */
236 gl_shader *linked;
237
238 /**
239 * Table of variables local to the function.
240 */
241 hash_table *locals;
242 };
243
244
245 /**
246 * Searches a list of shaders for a particular function definition
247 */
248 ir_function_signature *
find_matching_signature(const char * name,const exec_list * actual_parameters,gl_shader ** shader_list,unsigned num_shaders,bool use_builtin)249 find_matching_signature(const char *name, const exec_list *actual_parameters,
250 gl_shader **shader_list, unsigned num_shaders,
251 bool use_builtin)
252 {
253 for (unsigned i = 0; i < num_shaders; i++) {
254 ir_function *const f = shader_list[i]->symbols->get_function(name);
255
256 if (f == NULL)
257 continue;
258
259 ir_function_signature *sig = f->matching_signature(actual_parameters);
260
261 if ((sig == NULL) || !sig->is_defined)
262 continue;
263
264 /* If this function expects to bind to a built-in function and the
265 * signature that we found isn't a built-in, keep looking. Also keep
266 * looking if we expect a non-built-in but found a built-in.
267 */
268 if (use_builtin != sig->is_builtin)
269 continue;
270
271 return sig;
272 }
273
274 return NULL;
275 }
276
277
278 bool
link_function_calls(gl_shader_program * prog,gl_shader * main,gl_shader ** shader_list,unsigned num_shaders)279 link_function_calls(gl_shader_program *prog, gl_shader *main,
280 gl_shader **shader_list, unsigned num_shaders)
281 {
282 call_link_visitor v(prog, main, shader_list, num_shaders);
283
284 v.run(main->ir);
285 return v.success;
286 }
287