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Searched refs:GL_COMPILE_STATUS (Results 1 – 25 of 28) sorted by relevance

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/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp102 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/libs/hwui/
DProgram.cpp150 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/native/cmds/flatland/
DGLHelper.cpp314 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java321 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp295 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java608 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java643 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); in buildShader()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java693 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java281 public static final int GL_COMPILE_STATUS = 0x8B81; field in GLES20
/frameworks/rs/driver/
DrsdShader.cpp249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp207 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/frameworks/native/opengl/include/GLES2/
Dgl2.h409 #define GL_COMPILE_STATUS 0x8B81 macro
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp315 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in CompileShader()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if281 public static final int GL_COMPILE_STATUS = 0x8B81;
/frameworks/native/opengl/libs/
Denums.in630 GL_ENUM(0x8B81,GL_COMPILE_STATUS)

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