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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES2/gl2.h>
18 #include <GLES2/gl2ext.h>
19 
20 #include <ui/DisplayInfo.h>
21 #include <gui/SurfaceComposerClient.h>
22 
23 #include "GLHelper.h"
24 
25  namespace android {
26 
GLHelper()27 GLHelper::GLHelper() :
28     mGraphicBufferAlloc(new GraphicBufferAlloc()),
29     mDisplay(EGL_NO_DISPLAY),
30     mContext(EGL_NO_CONTEXT),
31     mDummySurface(EGL_NO_SURFACE),
32     mConfig(0),
33     mShaderPrograms(NULL),
34     mDitherTexture(0) {
35 }
36 
~GLHelper()37 GLHelper::~GLHelper() {
38 }
39 
setUp(const ShaderDesc * shaderDescs,size_t numShaders)40 bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
41     bool result;
42 
43     mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
44     if (mDisplay == EGL_NO_DISPLAY) {
45         fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
46         return false;
47     }
48 
49     EGLint majorVersion;
50     EGLint minorVersion;
51     result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
52     if (result != EGL_TRUE) {
53         fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
54         return false;
55     }
56 
57     EGLint numConfigs = 0;
58     EGLint configAttribs[] = {
59         EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
60         EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
61         EGL_RED_SIZE, 8,
62         EGL_GREEN_SIZE, 8,
63         EGL_BLUE_SIZE, 8,
64         EGL_ALPHA_SIZE, 8,
65         EGL_NONE
66     };
67     result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
68             &numConfigs);
69     if (result != EGL_TRUE) {
70         fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
71         return false;
72     }
73 
74     EGLint contextAttribs[] = {
75         EGL_CONTEXT_CLIENT_VERSION, 2,
76         EGL_NONE
77     };
78     mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
79             contextAttribs);
80     if (mContext == EGL_NO_CONTEXT) {
81         fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
82         return false;
83     }
84 
85     bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
86             &mDummySurface);
87     if (!resultb) {
88         return false;
89     }
90 
91     resultb = makeCurrent(mDummySurface);
92     if (!resultb) {
93         return false;
94     }
95 
96     resultb = setUpShaders(shaderDescs, numShaders);
97     if (!resultb) {
98         return false;
99     }
100 
101     return true;
102 }
103 
tearDown()104 void GLHelper::tearDown() {
105     if (mShaderPrograms != NULL) {
106         delete[] mShaderPrograms;
107         mShaderPrograms = NULL;
108     }
109 
110     if (mSurfaceComposerClient != NULL) {
111         mSurfaceComposerClient->dispose();
112         mSurfaceComposerClient.clear();
113     }
114 
115     if (mDisplay != EGL_NO_DISPLAY) {
116         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
117                 EGL_NO_CONTEXT);
118     }
119 
120     if (mContext != EGL_NO_CONTEXT) {
121         eglDestroyContext(mDisplay, mContext);
122     }
123 
124     if (mDummySurface != EGL_NO_SURFACE) {
125         eglDestroySurface(mDisplay, mDummySurface);
126     }
127 
128     mDisplay = EGL_NO_DISPLAY;
129     mContext = EGL_NO_CONTEXT;
130     mDummySurface = EGL_NO_SURFACE;
131     mDummyGLConsumer.clear();
132     mConfig = 0;
133 }
134 
makeCurrent(EGLSurface surface)135 bool GLHelper::makeCurrent(EGLSurface surface) {
136     EGLint result;
137 
138     result = eglMakeCurrent(mDisplay, surface, surface, mContext);
139     if (result != EGL_TRUE) {
140         fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
141         return false;
142     }
143 
144     EGLint w, h;
145     eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
146     eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
147     glViewport(0, 0, w, h);
148 
149     return true;
150 }
151 
createSurfaceTexture(uint32_t w,uint32_t h,sp<GLConsumer> * glConsumer,EGLSurface * surface,GLuint * name)152 bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
153         sp<GLConsumer>* glConsumer, EGLSurface* surface,
154         GLuint* name) {
155     if (!makeCurrent(mDummySurface)) {
156         return false;
157     }
158 
159     *name = 0;
160     glGenTextures(1, name);
161     if (*name == 0) {
162         fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
163         return false;
164     }
165 
166     return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
167 }
168 
destroySurface(EGLSurface * surface)169 void GLHelper::destroySurface(EGLSurface* surface) {
170     if (eglGetCurrentSurface(EGL_READ) == *surface ||
171             eglGetCurrentSurface(EGL_DRAW) == *surface) {
172         eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
173                 EGL_NO_CONTEXT);
174     }
175     eglDestroySurface(mDisplay, *surface);
176     *surface = EGL_NO_SURFACE;
177 }
178 
swapBuffers(EGLSurface surface)179 bool GLHelper::swapBuffers(EGLSurface surface) {
180     EGLint result;
181     result = eglSwapBuffers(mDisplay, surface);
182     if (result != EGL_TRUE) {
183         fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
184         return false;
185     }
186     return true;
187 }
188 
getShaderProgram(const char * name,GLuint * outPgm)189 bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
190     for (size_t i = 0; i < mNumShaders; i++) {
191         if (strcmp(mShaderDescs[i].name, name) == 0) {
192             *outPgm = mShaderPrograms[i];
193             return true;
194         }
195     }
196 
197     fprintf(stderr, "unknown shader name: \"%s\"\n", name);
198 
199     return false;
200 }
201 
createNamedSurfaceTexture(GLuint name,uint32_t w,uint32_t h,sp<GLConsumer> * glConsumer,EGLSurface * surface)202 bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
203         sp<GLConsumer>* glConsumer, EGLSurface* surface) {
204     sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc);
205     sp<GLConsumer> glc = new GLConsumer(bq, name,
206             GL_TEXTURE_EXTERNAL_OES, false);
207     glc->setDefaultBufferSize(w, h);
208     glc->setDefaultMaxBufferCount(3);
209     glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
210 
211     sp<ANativeWindow> anw = new Surface(bq);
212     EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
213     if (s == EGL_NO_SURFACE) {
214         fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
215         return false;
216     }
217 
218     *glConsumer = glc;
219     *surface = s;
220     return true;
221 }
222 
computeWindowScale(uint32_t w,uint32_t h,float * scale)223 bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
224     sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
225     if (dpy == NULL) {
226         fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
227         return false;
228     }
229 
230     DisplayInfo info;
231     status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
232     if (err != NO_ERROR) {
233         fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
234         return false;
235     }
236 
237     float scaleX = float(info.w) / float(w);
238     float scaleY = float(info.h) / float(h);
239     *scale = scaleX < scaleY ? scaleX : scaleY;
240 
241     return true;
242 }
243 
createWindowSurface(uint32_t w,uint32_t h,sp<SurfaceControl> * surfaceControl,EGLSurface * surface)244 bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
245         sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
246     bool result;
247     status_t err;
248 
249     if (mSurfaceComposerClient == NULL) {
250         mSurfaceComposerClient = new SurfaceComposerClient;
251     }
252     err = mSurfaceComposerClient->initCheck();
253     if (err != NO_ERROR) {
254         fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
255         return false;
256     }
257 
258     sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
259             String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
260     if (sc == NULL || !sc->isValid()) {
261         fprintf(stderr, "Failed to create SurfaceControl.\n");
262         return false;
263     }
264 
265     float scale;
266     result = computeWindowScale(w, h, &scale);
267     if (!result) {
268         return false;
269     }
270 
271     SurfaceComposerClient::openGlobalTransaction();
272     err = sc->setLayer(0x7FFFFFFF);
273     if (err != NO_ERROR) {
274         fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
275         return false;
276     }
277     err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
278     if (err != NO_ERROR) {
279         fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
280         return false;
281     }
282 
283     err = sc->show();
284     if (err != NO_ERROR) {
285         fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
286         return false;
287     }
288     SurfaceComposerClient::closeGlobalTransaction();
289 
290     sp<ANativeWindow> anw = sc->getSurface();
291     EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
292     if (s == EGL_NO_SURFACE) {
293         fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
294         return false;
295     }
296 
297     *surfaceControl = sc;
298     *surface = s;
299     return true;
300 }
301 
compileShader(GLenum shaderType,const char * src,GLuint * outShader)302 static bool compileShader(GLenum shaderType, const char* src,
303         GLuint* outShader) {
304     GLuint shader = glCreateShader(shaderType);
305     if (shader == 0) {
306         fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
307         return false;
308     }
309 
310     glShaderSource(shader, 1, &src, NULL);
311     glCompileShader(shader);
312 
313     GLint compiled = 0;
314     glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
315     if (!compiled) {
316         GLint infoLen = 0;
317         glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
318         if (infoLen) {
319             char* buf = new char[infoLen];
320             if (buf) {
321                 glGetShaderInfoLog(shader, infoLen, NULL, buf);
322                 fprintf(stderr, "Shader compile log:\n%s\n", buf);
323                 delete[] buf;
324             }
325         }
326         glDeleteShader(shader);
327         return false;
328     }
329     *outShader = shader;
330     return true;
331 }
332 
printShaderSource(const char * const * src)333 static void printShaderSource(const char* const* src) {
334     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
335         fprintf(stderr, "%3d: %s\n", i+1, src[i]);
336     }
337 }
338 
makeShaderString(const char * const * src)339 static const char* makeShaderString(const char* const* src) {
340     size_t len = 0;
341     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
342         // The +1 is for the '\n' that will be added.
343         len += strlen(src[i]) + 1;
344     }
345 
346     char* result = new char[len+1];
347     char* end = result;
348     for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
349         strcpy(end, src[i]);
350         end += strlen(src[i]);
351         *end = '\n';
352         end++;
353     }
354     *end = '\0';
355 
356     return result;
357 }
358 
compileShaderLines(GLenum shaderType,const char * const * lines,GLuint * outShader)359 static bool compileShaderLines(GLenum shaderType, const char* const* lines,
360         GLuint* outShader) {
361     const char* src = makeShaderString(lines);
362     bool result = compileShader(shaderType, src, outShader);
363     if (!result) {
364         fprintf(stderr, "Shader source:\n");
365         printShaderSource(lines);
366         return false;
367     }
368     delete[] src;
369 
370     return true;
371 }
372 
linkShaderProgram(GLuint vs,GLuint fs,GLuint * outPgm)373 static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
374     GLuint program = glCreateProgram();
375     if (program == 0) {
376         fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
377         return false;
378     }
379 
380     glAttachShader(program, vs);
381     glAttachShader(program, fs);
382     glLinkProgram(program);
383     GLint linkStatus = GL_FALSE;
384     glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
385     if (linkStatus != GL_TRUE) {
386         GLint bufLength = 0;
387         glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
388         if (bufLength) {
389             char* buf = new char[bufLength];
390             if (buf) {
391                 glGetProgramInfoLog(program, bufLength, NULL, buf);
392                 fprintf(stderr, "Program link log:\n%s\n", buf);
393                 delete[] buf;
394             }
395         }
396         glDeleteProgram(program);
397         program = 0;
398     }
399 
400     *outPgm = program;
401     return program != 0;
402 }
403 
setUpShaders(const ShaderDesc * shaderDescs,size_t numShaders)404 bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
405     mShaderPrograms = new GLuint[numShaders];
406     bool result = true;
407 
408     for (size_t i = 0; i < numShaders && result; i++) {
409         GLuint vs, fs;
410 
411         result = compileShaderLines(GL_VERTEX_SHADER,
412                 shaderDescs[i].vertexShader, &vs);
413         if (!result) {
414             return false;
415         }
416 
417         result = compileShaderLines(GL_FRAGMENT_SHADER,
418                 shaderDescs[i].fragmentShader, &fs);
419         if (!result) {
420             glDeleteShader(vs);
421             return false;
422         }
423 
424         result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
425         glDeleteShader(vs);
426         glDeleteShader(fs);
427     }
428 
429     mNumShaders = numShaders;
430     mShaderDescs = shaderDescs;
431 
432     return result;
433 }
434 
getDitherTexture(GLuint * outTexName)435 bool GLHelper::getDitherTexture(GLuint* outTexName) {
436     if (mDitherTexture == 0) {
437         const uint8_t pattern[] = {
438              0,  8,  2, 10,
439             12,  4, 14,  6,
440              3, 11,  1,  9,
441             15,  7, 13,  5
442         };
443 
444         glGenTextures(1, &mDitherTexture);
445         glBindTexture(GL_TEXTURE_2D, mDitherTexture);
446 
447         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
448         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
449 
450         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
451         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
452 
453         glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
454                 DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
455     }
456 
457     *outTexName = mDitherTexture;
458 
459     return true;
460 }
461 
462 }
463