Searched refs:GL_DYNAMIC_DRAW (Results 1 – 15 of 15) sorted by relevance
105 glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), NULL, GL_DYNAMIC_DRAW); in GpuPixelBuffer()
161 glBufferData(GL_ARRAY_BUFFER, mMaxSize, NULL, GL_DYNAMIC_DRAW); in createVertexBuffer()
64 int GL_DYNAMIC_DRAW = 0x88E8; field
63 int GL_DYNAMIC_DRAW = 0x88E8;
66 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in GLES11
70 public static final int GL_DYNAMIC_DRAW = 0x88E8; field in GLES20
66 public static final int GL_DYNAMIC_DRAW = 0x88E8;
70 public static final int GL_DYNAMIC_DRAW = 0x88E8;
516 #define GL_DYNAMIC_DRAW 0x88E8 macro
122 #define GL_DYNAMIC_DRAW 0x88E8 macro
545 GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
248 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); in UploadToBufferObject()
146 #define GL_DYNAMIC_DRAW 0x88E8 macro
1481 if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) { in glBufferData()
15925 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e816497 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e845483 field public static final int GL_DYNAMIC_DRAW = 35048; // 0x88e8