Home
last modified time | relevance | path

Searched refs:GL_VERTEX_SHADER (Results 1 – 25 of 31) sorted by relevance

12

/frameworks/rs/driver/
DrsdProgram.cpp40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/libs/hwui/
DProgram.cpp40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in Program()
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd103 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
128 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas()
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas()
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/cmds/flatland/
DGLHelper.cpp411 result = compileShaderLines(GL_VERTEX_SHADER, in setUpShaders()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); in createPrograms()
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java603 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java164 public static final int GL_VERTEX_SHADER = 0x8B31; field in GLES20
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
/frameworks/native/opengl/include/GLES2/
Dgl2.h260 #define GL_VERTEX_SHADER 0x8B31 macro

12