/frameworks/rs/driver/ |
D | rsdProgram.cpp | 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/libs/hwui/ |
D | Program.cpp | 40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in Program()
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 103 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 128 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas() 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas() 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 411 result = compileShaderLines(GL_VERTEX_SHADER, in setUpShaders()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/av/libvideoeditor/lvpp/ |
D | NativeWindowRenderer.cpp | 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); in createPrograms()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 603 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 164 public static final int GL_VERTEX_SHADER = 0x8B31; field in GLES20
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 260 #define GL_VERTEX_SHADER 0x8B31 macro
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