Searched refs:RS_ALLOCATION_USAGE_IO_INPUT (Results 1 – 3 of 3) sorted by relevance
49 RS_ALLOCATION_USAGE_IO_INPUT | in Allocation()55 if ((usage & RS_ALLOCATION_USAGE_IO_INPUT) != 0) { in Allocation()57 if ((usage & ~(RS_ALLOCATION_USAGE_IO_INPUT | in Allocation()164 if ((mUsage & RS_ALLOCATION_USAGE_IO_INPUT) == 0) { in ioGetInput()
114 RS_ALLOCATION_USAGE_IO_INPUT = 0x0020, enumerator
169 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { in UploadToTexture()384 } else if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { in rsdAllocationInit()492 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) && in rsdAllocationDestroy()