Searched refs:applyDraw (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayListOp.h | 132 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay() 135 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; 149 status |= ops[i].op->applyDraw(renderer, dirty); in multiDraw() 742 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 847 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 874 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 902 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 927 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 1062 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function 1102 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function [all …]
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D | DeferredDisplayList.cpp | 108 status |= op->applyDraw(renderer, dirty); in replay()
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