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Searched refs:applyDraw (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h132 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay()
135 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
149 status |= ops[i].op->applyDraw(renderer, dirty); in multiDraw()
742 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
847 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
874 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
902 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
927 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
1062 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
1102 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { in applyDraw() function
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DDeferredDisplayList.cpp108 status |= op->applyDraw(renderer, dirty); in replay()