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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19 
20 #include <SkCanvas.h>
21 
22 #include <utils/Trace.h>
23 #include <ui/Rect.h>
24 #include <ui/Region.h>
25 
26 #include "Caches.h"
27 #include "Debug.h"
28 #include "DeferredDisplayList.h"
29 #include "DisplayListOp.h"
30 #include "OpenGLRenderer.h"
31 
32 #if DEBUG_DEFER
33     #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
34 #else
35     #define DEFER_LOGD(...)
36 #endif
37 
38 namespace android {
39 namespace uirenderer {
40 
41 // Depth of the save stack at the beginning of batch playback at flush time
42 #define FLUSH_SAVE_STACK_DEPTH 2
43 
44 #define DEBUG_COLOR_BARRIER          0x1f000000
45 #define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
46 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
47 
48 /////////////////////////////////////////////////////////////////////////////////
49 // Operation Batches
50 /////////////////////////////////////////////////////////////////////////////////
51 
52 class Batch {
53 public:
54     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
~Batch()55     virtual ~Batch() {}
purelyDrawBatch()56     virtual bool purelyDrawBatch() { return false; }
coversBounds(const Rect & bounds)57     virtual bool coversBounds(const Rect& bounds) { return false; }
58 };
59 
60 class DrawBatch : public Batch {
61 public:
DrawBatch(const DeferInfo & deferInfo)62     DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
63             mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
64         mOps.clear();
65     }
66 
~DrawBatch()67     virtual ~DrawBatch() { mOps.clear(); }
68 
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)69     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
70         // NOTE: ignore empty bounds special case, since we don't merge across those ops
71         mBounds.unionWith(state->mBounds);
72         mAllOpsOpaque &= opaqueOverBounds;
73         mOps.add(OpStatePair(op, state));
74     }
75 
intersects(const Rect & rect)76     bool intersects(const Rect& rect) {
77         if (!rect.intersects(mBounds)) return false;
78 
79         for (unsigned int i = 0; i < mOps.size(); i++) {
80             if (rect.intersects(mOps[i].state->mBounds)) {
81 #if DEBUG_DEFER
82                 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
83                         mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
84                         mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
85                 mOps[i].op->output(2);
86 #endif
87                 return true;
88             }
89         }
90         return false;
91     }
92 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)93     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
94         DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
95                 index, this, mOps.size(), getBatchId(), getMergeId());
96 
97         status_t status = DrawGlInfo::kStatusDone;
98         DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
99         for (unsigned int i = 0; i < mOps.size(); i++) {
100             DrawOp* op = mOps[i].op;
101             const DeferredDisplayState* state = mOps[i].state;
102             renderer.restoreDisplayState(*state);
103 
104 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105             renderer.eventMark(op->name());
106 #endif
107             logBuffer.writeCommand(0, op->name());
108             status |= op->applyDraw(renderer, dirty);
109 
110 #if DEBUG_MERGE_BEHAVIOR
111             const Rect& bounds = state->mBounds;
112             int batchColor = 0x1f000000;
113             if (getBatchId() & 0x1) batchColor |= 0x0000ff;
114             if (getBatchId() & 0x2) batchColor |= 0x00ff00;
115             if (getBatchId() & 0x4) batchColor |= 0xff0000;
116             renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
117                     batchColor);
118 #endif
119         }
120         return status;
121     }
122 
purelyDrawBatch()123     virtual bool purelyDrawBatch() { return true; }
124 
coversBounds(const Rect & bounds)125     virtual bool coversBounds(const Rect& bounds) {
126         if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
127 
128         Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
129         for (unsigned int i = 0; i < mOps.size(); i++) {
130             const Rect &r = mOps[i].state->mBounds;
131             uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
132         }
133         return uncovered.isEmpty();
134     }
135 
getBatchId() const136     inline int getBatchId() const { return mBatchId; }
getMergeId() const137     inline mergeid_t getMergeId() const { return mMergeId; }
count() const138     inline int count() const { return mOps.size(); }
139 
140 protected:
141     Vector<OpStatePair> mOps;
142     Rect mBounds; // union of bounds of contained ops
143 private:
144     bool mAllOpsOpaque;
145     int mBatchId;
146     mergeid_t mMergeId;
147 };
148 
149 // compare alphas approximately, with a small margin
150 #define NEQ_FALPHA(lhs, rhs) \
151         fabs((float)lhs - (float)rhs) > 0.001f
152 
153 class MergingDrawBatch : public DrawBatch {
154 public:
MergingDrawBatch(DeferInfo & deferInfo,int width,int height)155     MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
156             DrawBatch(deferInfo), mClipRect(width, height),
157             mClipSideFlags(kClipSide_None) {}
158 
159     /*
160      * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
161      * and clip side flags. Positive bounds delta means new bounds fit in old.
162      */
checkSide(const int currentFlags,const int newFlags,const int side,float boundsDelta)163     static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
164             float boundsDelta) {
165         bool currentClipExists = currentFlags & side;
166         bool newClipExists = newFlags & side;
167 
168         // if current is clipped, we must be able to fit new bounds in current
169         if (boundsDelta > 0 && currentClipExists) return false;
170 
171         // if new is clipped, we must be able to fit current bounds in new
172         if (boundsDelta < 0 && newClipExists) return false;
173 
174         return true;
175     }
176 
177     /*
178      * Checks if a (mergeable) op can be merged into this batch
179      *
180      * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
181      * important to consider all paint attributes used in the draw calls in deciding both a) if an
182      * op tries to merge at all, and b) if the op can merge with another set of ops
183      *
184      * False positives can lead to information from the paints of subsequent merged operations being
185      * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
186      */
canMergeWith(const DrawOp * op,const DeferredDisplayState * state)187     bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
188         bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
189                 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
190 
191         // Overlapping other operations is only allowed for text without shadow. For other ops,
192         // multiDraw isn't guaranteed to overdraw correctly
193         if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
194             if (intersects(state->mBounds)) return false;
195         }
196         const DeferredDisplayState* lhs = state;
197         const DeferredDisplayState* rhs = mOps[0].state;
198 
199         if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false;
200 
201         /* Clipping compatibility check
202          *
203          * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
204          * clip for that side.
205          */
206         const int currentFlags = mClipSideFlags;
207         const int newFlags = state->mClipSideFlags;
208         if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
209             const Rect& opBounds = state->mBounds;
210             float boundsDelta = mBounds.left - opBounds.left;
211             if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
212             boundsDelta = mBounds.top - opBounds.top;
213             if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
214 
215             // right and bottom delta calculation reversed to account for direction
216             boundsDelta = opBounds.right - mBounds.right;
217             if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
218             boundsDelta = opBounds.bottom - mBounds.bottom;
219             if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
220         }
221 
222         // if paints are equal, then modifiers + paint attribs don't need to be compared
223         if (op->mPaint == mOps[0].op->mPaint) return true;
224 
225         if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
226 
227         /* Draw Modifiers compatibility check
228          *
229          * Shadows are ignored, as only text uses them, and in that case they are drawn
230          * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
231          * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
232          * above with the intersection check.
233          *
234          * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
235          * merged.
236          *
237          * These ignore cases prevent us from simply memcmp'ing the drawModifiers
238          */
239         const DrawModifiers& lhsMod = lhs->mDrawModifiers;
240         const DrawModifiers& rhsMod = rhs->mDrawModifiers;
241         if (lhsMod.mShader != rhsMod.mShader) return false;
242         if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
243 
244         // Draw filter testing expects bit fields to be clear if filter not set.
245         if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
246         if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
247         if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
248 
249         return true;
250     }
251 
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)252     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
253         DrawBatch::add(op, state, opaqueOverBounds);
254 
255         const int newClipSideFlags = state->mClipSideFlags;
256         mClipSideFlags |= newClipSideFlags;
257         if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
258         if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
259         if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
260         if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
261     }
262 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)263     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264         DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
265                 " clip flags %x (batch id %x, merge id %p)",
266                 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
267         if (mOps.size() == 1) {
268             return DrawBatch::replay(renderer, dirty, -1);
269         }
270 
271         // clipping in the merged case is done ahead of time since all ops share the clip (if any)
272         renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
273 
274         DrawOp* op = mOps[0].op;
275         DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
276         buffer.writeCommand(0, "multiDraw");
277         buffer.writeCommand(1, op->name());
278 
279 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
280         renderer.eventMark("multiDraw");
281         renderer.eventMark(op->name());
282 #endif
283         status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
284 
285 #if DEBUG_MERGE_BEHAVIOR
286         renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
287                 DEBUG_COLOR_MERGEDBATCH);
288 #endif
289         return status;
290     }
291 
292 private:
293     /*
294      * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
295      * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
296      * mClipSideFlags.
297      */
298     Rect mClipRect;
299     int mClipSideFlags;
300 };
301 
302 class StateOpBatch : public Batch {
303 public:
304     // creates a single operation batch
StateOpBatch(const StateOp * op,const DeferredDisplayState * state)305     StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
306 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)307     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
308         DEFER_LOGD("replaying state op batch %p", this);
309         renderer.restoreDisplayState(*mState);
310 
311         // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
312         // only one to use it, and we don't use that class at flush time, instead calling
313         // renderer.restoreToCount directly
314         int saveCount = -1;
315         mOp->applyState(renderer, saveCount);
316         return DrawGlInfo::kStatusDone;
317     }
318 
319 private:
320     const StateOp* mOp;
321     const DeferredDisplayState* mState;
322 };
323 
324 class RestoreToCountBatch : public Batch {
325 public:
RestoreToCountBatch(const StateOp * op,const DeferredDisplayState * state,int restoreCount)326     RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
327             mOp(op), mState(state), mRestoreCount(restoreCount) {}
328 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)329     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
330         DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
331 
332         renderer.restoreDisplayState(*mState);
333         renderer.restoreToCount(mRestoreCount);
334         return DrawGlInfo::kStatusDone;
335     }
336 
337 private:
338     // we use the state storage for the RestoreToCountOp, but don't replay the op itself
339     const StateOp* mOp;
340     const DeferredDisplayState* mState;
341 
342     /*
343      * The count used here represents the flush() time saveCount. This is as opposed to the
344      * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
345      * (saveCount + mCount) respectively). Since the count is different from the original
346      * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
347      */
348     const int mRestoreCount;
349 };
350 
351 #if DEBUG_MERGE_BEHAVIOR
352 class BarrierDebugBatch : public Batch {
replay(OpenGLRenderer & renderer,Rect & dirty,int index)353     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
354         renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
355         return DrawGlInfo::kStatusDrew;
356     }
357 };
358 #endif
359 
360 /////////////////////////////////////////////////////////////////////////////////
361 // DeferredDisplayList
362 /////////////////////////////////////////////////////////////////////////////////
363 
resetBatchingState()364 void DeferredDisplayList::resetBatchingState() {
365     for (int i = 0; i < kOpBatch_Count; i++) {
366         mBatchLookup[i] = NULL;
367         mMergingBatches[i].clear();
368     }
369 #if DEBUG_MERGE_BEHAVIOR
370     if (mBatches.size() != 0) {
371         mBatches.add(new BarrierDebugBatch());
372     }
373 #endif
374     mEarliestBatchIndex = mBatches.size();
375 }
376 
clear()377 void DeferredDisplayList::clear() {
378     resetBatchingState();
379     mComplexClipStackStart = -1;
380 
381     for (unsigned int i = 0; i < mBatches.size(); i++) {
382         delete mBatches[i];
383     }
384     mBatches.clear();
385     mSaveStack.clear();
386     mEarliestBatchIndex = 0;
387     mEarliestUnclearedIndex = 0;
388 }
389 
390 /////////////////////////////////////////////////////////////////////////////////
391 // Operation adding
392 /////////////////////////////////////////////////////////////////////////////////
393 
getStateOpDeferFlags() const394 int DeferredDisplayList::getStateOpDeferFlags() const {
395     // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
396     // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
397     return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
398 }
399 
getDrawOpDeferFlags() const400 int DeferredDisplayList::getDrawOpDeferFlags() const {
401     return kStateDeferFlag_Draw | getStateOpDeferFlags();
402 }
403 
404 /**
405  * When an clipping operation occurs that could cause a complex clip, record the operation and all
406  * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
407  * the clip from deferred state, we play back all of the relevant state operations that generated
408  * the complex clip.
409  *
410  * Note that we don't need to record the associated restore operation, since operations at defer
411  * time record whether they should store the renderer's current clip
412  */
addClip(OpenGLRenderer & renderer,ClipOp * op)413 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
414     if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
415         DEFER_LOGD("%p Received complex clip operation %p", this, op);
416 
417         // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
418         storeStateOpBarrier(renderer, op);
419 
420         if (!recordingComplexClip()) {
421             mComplexClipStackStart = renderer.getSaveCount() - 1;
422             DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
423         }
424     }
425 }
426 
427 /**
428  * For now, we record save layer operations as barriers in the batch list, preventing drawing
429  * operations from reordering around the saveLayer and it's associated restore()
430  *
431  * In the future, we should send saveLayer commands (if they can be played out of order) and their
432  * contained drawing operations to a seperate list of batches, so that they may draw at the
433  * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
434  *
435  * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
436  * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
437  */
addSaveLayer(OpenGLRenderer & renderer,SaveLayerOp * op,int newSaveCount)438 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
439         SaveLayerOp* op, int newSaveCount) {
440     DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
441             this, op, op->getFlags(), newSaveCount);
442 
443     storeStateOpBarrier(renderer, op);
444     mSaveStack.push(newSaveCount);
445 }
446 
447 /**
448  * Takes save op and it's return value - the new save count - and stores it into the stream as a
449  * barrier if it's needed to properly modify a complex clip
450  */
addSave(OpenGLRenderer & renderer,SaveOp * op,int newSaveCount)451 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
452     int saveFlags = op->getFlags();
453     DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
454 
455     if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
456         // store and replay the save operation, as it may be needed to correctly playback the clip
457         DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
458         storeStateOpBarrier(renderer, op);
459         mSaveStack.push(newSaveCount);
460     }
461 }
462 
463 /**
464  * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
465  * the layer in the deferred list
466  *
467  * other save() commands which occur as children of a snapshot with complex clip will be deferred,
468  * and must be restored
469  *
470  * Either will act as a barrier to draw operation reordering, as we want to play back layer
471  * save/restore and complex canvas modifications (including save/restore) in order.
472  */
addRestoreToCount(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)473 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
474         int newSaveCount) {
475     DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
476 
477     if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
478         mComplexClipStackStart = -1;
479         resetBatchingState();
480     }
481 
482     if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
483         return;
484     }
485 
486     while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
487 
488     storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
489 }
490 
addDrawOp(OpenGLRenderer & renderer,DrawOp * op)491 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
492     /* 1: op calculates local bounds */
493     DeferredDisplayState* const state = createState();
494     if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) {
495         if (state->mBounds.isEmpty()) {
496             // valid empty bounds, don't bother deferring
497             tryRecycleState(state);
498             return;
499         }
500     } else {
501         state->mBounds.setEmpty();
502     }
503 
504     /* 2: renderer calculates global bounds + stores state */
505     if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
506         tryRecycleState(state);
507         return; // quick rejected
508     }
509 
510     /* 3: ask op for defer info, given renderer state */
511     DeferInfo deferInfo;
512     op->onDefer(renderer, deferInfo, *state);
513 
514     // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
515     // the merge path in those cases
516     deferInfo.mergeable &= !recordingComplexClip();
517     deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
518 
519     if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
520             state->mClipSideFlags != kClipSide_ConservativeFull &&
521             deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
522         // avoid overdraw by resetting drawing state + discarding drawing ops
523         discardDrawingBatches(mBatches.size() - 1);
524         resetBatchingState();
525     }
526 
527     if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
528         // TODO: elegant way to reuse batches?
529         DrawBatch* b = new DrawBatch(deferInfo);
530         b->add(op, state, deferInfo.opaqueOverBounds);
531         mBatches.add(b);
532         return;
533     }
534 
535     // find the latest batch of the new op's type, and try to merge the new op into it
536     DrawBatch* targetBatch = NULL;
537 
538     // insertion point of a new batch, will hopefully be immediately after similar batch
539     // (eventually, should be similar shader)
540     int insertBatchIndex = mBatches.size();
541     if (!mBatches.isEmpty()) {
542         if (state->mBounds.isEmpty()) {
543             // don't know the bounds for op, so add to last batch and start from scratch on next op
544             DrawBatch* b = new DrawBatch(deferInfo);
545             b->add(op, state, deferInfo.opaqueOverBounds);
546             mBatches.add(b);
547             resetBatchingState();
548 #if DEBUG_DEFER
549             DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
550             op->output(2);
551 #endif
552             return;
553         }
554 
555         if (deferInfo.mergeable) {
556             // Try to merge with any existing batch with same mergeId.
557             if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
558                 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
559                     targetBatch = NULL;
560                 }
561             }
562         } else {
563             // join with similar, non-merging batch
564             targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
565         }
566 
567         if (targetBatch || deferInfo.mergeable) {
568             // iterate back toward target to see if anything drawn since should overlap the new op
569             // if no target, merging ops still interate to find similar batch to insert after
570             for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
571                 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
572 
573                 if (overBatch == targetBatch) break;
574 
575                 // TODO: also consider shader shared between batch types
576                 if (deferInfo.batchId == overBatch->getBatchId()) {
577                     insertBatchIndex = i + 1;
578                     if (!targetBatch) break; // found insert position, quit
579                 }
580 
581                 if (overBatch->intersects(state->mBounds)) {
582                     // NOTE: it may be possible to optimize for special cases where two operations
583                     // of the same batch/paint could swap order, such as with a non-mergeable
584                     // (clipped) and a mergeable text operation
585                     targetBatch = NULL;
586 #if DEBUG_DEFER
587                     DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
588                             targetBatch, i);
589                     op->output(2);
590 #endif
591                     break;
592                 }
593             }
594         }
595     }
596 
597     if (!targetBatch) {
598         if (deferInfo.mergeable) {
599             targetBatch = new MergingDrawBatch(deferInfo,
600                     renderer.getViewportWidth(), renderer.getViewportHeight());
601             mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
602         } else {
603             targetBatch = new DrawBatch(deferInfo);
604             mBatchLookup[deferInfo.batchId] = targetBatch;
605         }
606 
607         DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
608                 deferInfo.mergeable ? "Merg" : "Draw",
609                 targetBatch, deferInfo.batchId, insertBatchIndex);
610         mBatches.insertAt(targetBatch, insertBatchIndex);
611     }
612 
613     targetBatch->add(op, state, deferInfo.opaqueOverBounds);
614 }
615 
storeStateOpBarrier(OpenGLRenderer & renderer,StateOp * op)616 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
617     DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
618 
619     DeferredDisplayState* state = createState();
620     renderer.storeDisplayState(*state, getStateOpDeferFlags());
621     mBatches.add(new StateOpBatch(op, state));
622     resetBatchingState();
623 }
624 
storeRestoreToCountBarrier(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)625 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
626         int newSaveCount) {
627     DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
628             this, newSaveCount, mBatches.size());
629 
630     // store displayState for the restore operation, as it may be associated with a saveLayer that
631     // doesn't have kClip_SaveFlag set
632     DeferredDisplayState* state = createState();
633     renderer.storeDisplayState(*state, getStateOpDeferFlags());
634     mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
635     resetBatchingState();
636 }
637 
638 /////////////////////////////////////////////////////////////////////////////////
639 // Replay / flush
640 /////////////////////////////////////////////////////////////////////////////////
641 
replayBatchList(const Vector<Batch * > & batchList,OpenGLRenderer & renderer,Rect & dirty)642 static status_t replayBatchList(const Vector<Batch*>& batchList,
643         OpenGLRenderer& renderer, Rect& dirty) {
644     status_t status = DrawGlInfo::kStatusDone;
645 
646     for (unsigned int i = 0; i < batchList.size(); i++) {
647         if (batchList[i]) {
648             status |= batchList[i]->replay(renderer, dirty, i);
649         }
650     }
651     DEFER_LOGD("--flushed, drew %d batches", batchList.size());
652     return status;
653 }
654 
flush(OpenGLRenderer & renderer,Rect & dirty)655 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
656     ATRACE_NAME("flush drawing commands");
657     Caches::getInstance().fontRenderer->endPrecaching();
658 
659     status_t status = DrawGlInfo::kStatusDone;
660 
661     if (isEmpty()) return status; // nothing to flush
662     renderer.restoreToCount(1);
663 
664     DEFER_LOGD("--flushing");
665     renderer.eventMark("Flush");
666 
667     // save and restore (with draw modifiers) so that reordering doesn't affect final state
668     DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
669     renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
670 
671     if (CC_LIKELY(mAvoidOverdraw)) {
672         for (unsigned int i = 1; i < mBatches.size(); i++) {
673             if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
674                 discardDrawingBatches(i - 1);
675             }
676         }
677     }
678     // NOTE: depth of the save stack at this point, before playback, should be reflected in
679     // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
680     status |= replayBatchList(mBatches, renderer, dirty);
681 
682     renderer.restoreToCount(1);
683     renderer.setDrawModifiers(restoreDrawModifiers);
684 
685     DEFER_LOGD("--flush complete, returning %x", status);
686     clear();
687     return status;
688 }
689 
discardDrawingBatches(const unsigned int maxIndex)690 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
691     for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
692         // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
693         if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
694             DrawBatch* b = (DrawBatch*) mBatches[i];
695             delete mBatches[i];
696             mBatches.replaceAt(NULL, i);
697         }
698     }
699     mEarliestUnclearedIndex = maxIndex + 1;
700 }
701 
702 }; // namespace uirenderer
703 }; // namespace android
704