1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19
20 #include <SkCanvas.h>
21
22 #include <utils/Trace.h>
23 #include <ui/Rect.h>
24 #include <ui/Region.h>
25
26 #include "Caches.h"
27 #include "Debug.h"
28 #include "DeferredDisplayList.h"
29 #include "DisplayListOp.h"
30 #include "OpenGLRenderer.h"
31
32 #if DEBUG_DEFER
33 #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
34 #else
35 #define DEFER_LOGD(...)
36 #endif
37
38 namespace android {
39 namespace uirenderer {
40
41 // Depth of the save stack at the beginning of batch playback at flush time
42 #define FLUSH_SAVE_STACK_DEPTH 2
43
44 #define DEBUG_COLOR_BARRIER 0x1f000000
45 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
46 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
47
48 /////////////////////////////////////////////////////////////////////////////////
49 // Operation Batches
50 /////////////////////////////////////////////////////////////////////////////////
51
52 class Batch {
53 public:
54 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
~Batch()55 virtual ~Batch() {}
purelyDrawBatch()56 virtual bool purelyDrawBatch() { return false; }
coversBounds(const Rect & bounds)57 virtual bool coversBounds(const Rect& bounds) { return false; }
58 };
59
60 class DrawBatch : public Batch {
61 public:
DrawBatch(const DeferInfo & deferInfo)62 DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
63 mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
64 mOps.clear();
65 }
66
~DrawBatch()67 virtual ~DrawBatch() { mOps.clear(); }
68
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)69 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
70 // NOTE: ignore empty bounds special case, since we don't merge across those ops
71 mBounds.unionWith(state->mBounds);
72 mAllOpsOpaque &= opaqueOverBounds;
73 mOps.add(OpStatePair(op, state));
74 }
75
intersects(const Rect & rect)76 bool intersects(const Rect& rect) {
77 if (!rect.intersects(mBounds)) return false;
78
79 for (unsigned int i = 0; i < mOps.size(); i++) {
80 if (rect.intersects(mOps[i].state->mBounds)) {
81 #if DEBUG_DEFER
82 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
83 mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
84 mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
85 mOps[i].op->output(2);
86 #endif
87 return true;
88 }
89 }
90 return false;
91 }
92
replay(OpenGLRenderer & renderer,Rect & dirty,int index)93 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
94 DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
95 index, this, mOps.size(), getBatchId(), getMergeId());
96
97 status_t status = DrawGlInfo::kStatusDone;
98 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
99 for (unsigned int i = 0; i < mOps.size(); i++) {
100 DrawOp* op = mOps[i].op;
101 const DeferredDisplayState* state = mOps[i].state;
102 renderer.restoreDisplayState(*state);
103
104 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
105 renderer.eventMark(op->name());
106 #endif
107 logBuffer.writeCommand(0, op->name());
108 status |= op->applyDraw(renderer, dirty);
109
110 #if DEBUG_MERGE_BEHAVIOR
111 const Rect& bounds = state->mBounds;
112 int batchColor = 0x1f000000;
113 if (getBatchId() & 0x1) batchColor |= 0x0000ff;
114 if (getBatchId() & 0x2) batchColor |= 0x00ff00;
115 if (getBatchId() & 0x4) batchColor |= 0xff0000;
116 renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
117 batchColor);
118 #endif
119 }
120 return status;
121 }
122
purelyDrawBatch()123 virtual bool purelyDrawBatch() { return true; }
124
coversBounds(const Rect & bounds)125 virtual bool coversBounds(const Rect& bounds) {
126 if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
127
128 Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
129 for (unsigned int i = 0; i < mOps.size(); i++) {
130 const Rect &r = mOps[i].state->mBounds;
131 uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
132 }
133 return uncovered.isEmpty();
134 }
135
getBatchId() const136 inline int getBatchId() const { return mBatchId; }
getMergeId() const137 inline mergeid_t getMergeId() const { return mMergeId; }
count() const138 inline int count() const { return mOps.size(); }
139
140 protected:
141 Vector<OpStatePair> mOps;
142 Rect mBounds; // union of bounds of contained ops
143 private:
144 bool mAllOpsOpaque;
145 int mBatchId;
146 mergeid_t mMergeId;
147 };
148
149 // compare alphas approximately, with a small margin
150 #define NEQ_FALPHA(lhs, rhs) \
151 fabs((float)lhs - (float)rhs) > 0.001f
152
153 class MergingDrawBatch : public DrawBatch {
154 public:
MergingDrawBatch(DeferInfo & deferInfo,int width,int height)155 MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
156 DrawBatch(deferInfo), mClipRect(width, height),
157 mClipSideFlags(kClipSide_None) {}
158
159 /*
160 * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
161 * and clip side flags. Positive bounds delta means new bounds fit in old.
162 */
checkSide(const int currentFlags,const int newFlags,const int side,float boundsDelta)163 static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
164 float boundsDelta) {
165 bool currentClipExists = currentFlags & side;
166 bool newClipExists = newFlags & side;
167
168 // if current is clipped, we must be able to fit new bounds in current
169 if (boundsDelta > 0 && currentClipExists) return false;
170
171 // if new is clipped, we must be able to fit current bounds in new
172 if (boundsDelta < 0 && newClipExists) return false;
173
174 return true;
175 }
176
177 /*
178 * Checks if a (mergeable) op can be merged into this batch
179 *
180 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
181 * important to consider all paint attributes used in the draw calls in deciding both a) if an
182 * op tries to merge at all, and b) if the op can merge with another set of ops
183 *
184 * False positives can lead to information from the paints of subsequent merged operations being
185 * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
186 */
canMergeWith(const DrawOp * op,const DeferredDisplayState * state)187 bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
188 bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
189 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
190
191 // Overlapping other operations is only allowed for text without shadow. For other ops,
192 // multiDraw isn't guaranteed to overdraw correctly
193 if (!isTextBatch || state->mDrawModifiers.mHasShadow) {
194 if (intersects(state->mBounds)) return false;
195 }
196 const DeferredDisplayState* lhs = state;
197 const DeferredDisplayState* rhs = mOps[0].state;
198
199 if (NEQ_FALPHA(lhs->mAlpha, rhs->mAlpha)) return false;
200
201 /* Clipping compatibility check
202 *
203 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
204 * clip for that side.
205 */
206 const int currentFlags = mClipSideFlags;
207 const int newFlags = state->mClipSideFlags;
208 if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
209 const Rect& opBounds = state->mBounds;
210 float boundsDelta = mBounds.left - opBounds.left;
211 if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
212 boundsDelta = mBounds.top - opBounds.top;
213 if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
214
215 // right and bottom delta calculation reversed to account for direction
216 boundsDelta = opBounds.right - mBounds.right;
217 if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
218 boundsDelta = opBounds.bottom - mBounds.bottom;
219 if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
220 }
221
222 // if paints are equal, then modifiers + paint attribs don't need to be compared
223 if (op->mPaint == mOps[0].op->mPaint) return true;
224
225 if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
226
227 /* Draw Modifiers compatibility check
228 *
229 * Shadows are ignored, as only text uses them, and in that case they are drawn
230 * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
231 * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
232 * above with the intersection check.
233 *
234 * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
235 * merged.
236 *
237 * These ignore cases prevent us from simply memcmp'ing the drawModifiers
238 */
239 const DrawModifiers& lhsMod = lhs->mDrawModifiers;
240 const DrawModifiers& rhsMod = rhs->mDrawModifiers;
241 if (lhsMod.mShader != rhsMod.mShader) return false;
242 if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
243
244 // Draw filter testing expects bit fields to be clear if filter not set.
245 if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
246 if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
247 if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
248
249 return true;
250 }
251
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)252 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
253 DrawBatch::add(op, state, opaqueOverBounds);
254
255 const int newClipSideFlags = state->mClipSideFlags;
256 mClipSideFlags |= newClipSideFlags;
257 if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
258 if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
259 if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
260 if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
261 }
262
replay(OpenGLRenderer & renderer,Rect & dirty,int index)263 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264 DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops,"
265 " clip flags %x (batch id %x, merge id %p)",
266 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
267 if (mOps.size() == 1) {
268 return DrawBatch::replay(renderer, dirty, -1);
269 }
270
271 // clipping in the merged case is done ahead of time since all ops share the clip (if any)
272 renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
273
274 DrawOp* op = mOps[0].op;
275 DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
276 buffer.writeCommand(0, "multiDraw");
277 buffer.writeCommand(1, op->name());
278
279 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
280 renderer.eventMark("multiDraw");
281 renderer.eventMark(op->name());
282 #endif
283 status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
284
285 #if DEBUG_MERGE_BEHAVIOR
286 renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
287 DEBUG_COLOR_MERGEDBATCH);
288 #endif
289 return status;
290 }
291
292 private:
293 /*
294 * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
295 * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
296 * mClipSideFlags.
297 */
298 Rect mClipRect;
299 int mClipSideFlags;
300 };
301
302 class StateOpBatch : public Batch {
303 public:
304 // creates a single operation batch
StateOpBatch(const StateOp * op,const DeferredDisplayState * state)305 StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
306
replay(OpenGLRenderer & renderer,Rect & dirty,int index)307 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
308 DEFER_LOGD("replaying state op batch %p", this);
309 renderer.restoreDisplayState(*mState);
310
311 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
312 // only one to use it, and we don't use that class at flush time, instead calling
313 // renderer.restoreToCount directly
314 int saveCount = -1;
315 mOp->applyState(renderer, saveCount);
316 return DrawGlInfo::kStatusDone;
317 }
318
319 private:
320 const StateOp* mOp;
321 const DeferredDisplayState* mState;
322 };
323
324 class RestoreToCountBatch : public Batch {
325 public:
RestoreToCountBatch(const StateOp * op,const DeferredDisplayState * state,int restoreCount)326 RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
327 mOp(op), mState(state), mRestoreCount(restoreCount) {}
328
replay(OpenGLRenderer & renderer,Rect & dirty,int index)329 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
330 DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
331
332 renderer.restoreDisplayState(*mState);
333 renderer.restoreToCount(mRestoreCount);
334 return DrawGlInfo::kStatusDone;
335 }
336
337 private:
338 // we use the state storage for the RestoreToCountOp, but don't replay the op itself
339 const StateOp* mOp;
340 const DeferredDisplayState* mState;
341
342 /*
343 * The count used here represents the flush() time saveCount. This is as opposed to the
344 * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
345 * (saveCount + mCount) respectively). Since the count is different from the original
346 * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
347 */
348 const int mRestoreCount;
349 };
350
351 #if DEBUG_MERGE_BEHAVIOR
352 class BarrierDebugBatch : public Batch {
replay(OpenGLRenderer & renderer,Rect & dirty,int index)353 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
354 renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
355 return DrawGlInfo::kStatusDrew;
356 }
357 };
358 #endif
359
360 /////////////////////////////////////////////////////////////////////////////////
361 // DeferredDisplayList
362 /////////////////////////////////////////////////////////////////////////////////
363
resetBatchingState()364 void DeferredDisplayList::resetBatchingState() {
365 for (int i = 0; i < kOpBatch_Count; i++) {
366 mBatchLookup[i] = NULL;
367 mMergingBatches[i].clear();
368 }
369 #if DEBUG_MERGE_BEHAVIOR
370 if (mBatches.size() != 0) {
371 mBatches.add(new BarrierDebugBatch());
372 }
373 #endif
374 mEarliestBatchIndex = mBatches.size();
375 }
376
clear()377 void DeferredDisplayList::clear() {
378 resetBatchingState();
379 mComplexClipStackStart = -1;
380
381 for (unsigned int i = 0; i < mBatches.size(); i++) {
382 delete mBatches[i];
383 }
384 mBatches.clear();
385 mSaveStack.clear();
386 mEarliestBatchIndex = 0;
387 mEarliestUnclearedIndex = 0;
388 }
389
390 /////////////////////////////////////////////////////////////////////////////////
391 // Operation adding
392 /////////////////////////////////////////////////////////////////////////////////
393
getStateOpDeferFlags() const394 int DeferredDisplayList::getStateOpDeferFlags() const {
395 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
396 // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
397 return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
398 }
399
getDrawOpDeferFlags() const400 int DeferredDisplayList::getDrawOpDeferFlags() const {
401 return kStateDeferFlag_Draw | getStateOpDeferFlags();
402 }
403
404 /**
405 * When an clipping operation occurs that could cause a complex clip, record the operation and all
406 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
407 * the clip from deferred state, we play back all of the relevant state operations that generated
408 * the complex clip.
409 *
410 * Note that we don't need to record the associated restore operation, since operations at defer
411 * time record whether they should store the renderer's current clip
412 */
addClip(OpenGLRenderer & renderer,ClipOp * op)413 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
414 if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
415 DEFER_LOGD("%p Received complex clip operation %p", this, op);
416
417 // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
418 storeStateOpBarrier(renderer, op);
419
420 if (!recordingComplexClip()) {
421 mComplexClipStackStart = renderer.getSaveCount() - 1;
422 DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart);
423 }
424 }
425 }
426
427 /**
428 * For now, we record save layer operations as barriers in the batch list, preventing drawing
429 * operations from reordering around the saveLayer and it's associated restore()
430 *
431 * In the future, we should send saveLayer commands (if they can be played out of order) and their
432 * contained drawing operations to a seperate list of batches, so that they may draw at the
433 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
434 *
435 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
436 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
437 */
addSaveLayer(OpenGLRenderer & renderer,SaveLayerOp * op,int newSaveCount)438 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
439 SaveLayerOp* op, int newSaveCount) {
440 DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
441 this, op, op->getFlags(), newSaveCount);
442
443 storeStateOpBarrier(renderer, op);
444 mSaveStack.push(newSaveCount);
445 }
446
447 /**
448 * Takes save op and it's return value - the new save count - and stores it into the stream as a
449 * barrier if it's needed to properly modify a complex clip
450 */
addSave(OpenGLRenderer & renderer,SaveOp * op,int newSaveCount)451 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
452 int saveFlags = op->getFlags();
453 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
454
455 if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
456 // store and replay the save operation, as it may be needed to correctly playback the clip
457 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
458 storeStateOpBarrier(renderer, op);
459 mSaveStack.push(newSaveCount);
460 }
461 }
462
463 /**
464 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
465 * the layer in the deferred list
466 *
467 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
468 * and must be restored
469 *
470 * Either will act as a barrier to draw operation reordering, as we want to play back layer
471 * save/restore and complex canvas modifications (including save/restore) in order.
472 */
addRestoreToCount(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)473 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
474 int newSaveCount) {
475 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
476
477 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
478 mComplexClipStackStart = -1;
479 resetBatchingState();
480 }
481
482 if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
483 return;
484 }
485
486 while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
487
488 storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
489 }
490
addDrawOp(OpenGLRenderer & renderer,DrawOp * op)491 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
492 /* 1: op calculates local bounds */
493 DeferredDisplayState* const state = createState();
494 if (op->getLocalBounds(renderer.getDrawModifiers(), state->mBounds)) {
495 if (state->mBounds.isEmpty()) {
496 // valid empty bounds, don't bother deferring
497 tryRecycleState(state);
498 return;
499 }
500 } else {
501 state->mBounds.setEmpty();
502 }
503
504 /* 2: renderer calculates global bounds + stores state */
505 if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
506 tryRecycleState(state);
507 return; // quick rejected
508 }
509
510 /* 3: ask op for defer info, given renderer state */
511 DeferInfo deferInfo;
512 op->onDefer(renderer, deferInfo, *state);
513
514 // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
515 // the merge path in those cases
516 deferInfo.mergeable &= !recordingComplexClip();
517 deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
518
519 if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
520 state->mClipSideFlags != kClipSide_ConservativeFull &&
521 deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
522 // avoid overdraw by resetting drawing state + discarding drawing ops
523 discardDrawingBatches(mBatches.size() - 1);
524 resetBatchingState();
525 }
526
527 if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
528 // TODO: elegant way to reuse batches?
529 DrawBatch* b = new DrawBatch(deferInfo);
530 b->add(op, state, deferInfo.opaqueOverBounds);
531 mBatches.add(b);
532 return;
533 }
534
535 // find the latest batch of the new op's type, and try to merge the new op into it
536 DrawBatch* targetBatch = NULL;
537
538 // insertion point of a new batch, will hopefully be immediately after similar batch
539 // (eventually, should be similar shader)
540 int insertBatchIndex = mBatches.size();
541 if (!mBatches.isEmpty()) {
542 if (state->mBounds.isEmpty()) {
543 // don't know the bounds for op, so add to last batch and start from scratch on next op
544 DrawBatch* b = new DrawBatch(deferInfo);
545 b->add(op, state, deferInfo.opaqueOverBounds);
546 mBatches.add(b);
547 resetBatchingState();
548 #if DEBUG_DEFER
549 DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
550 op->output(2);
551 #endif
552 return;
553 }
554
555 if (deferInfo.mergeable) {
556 // Try to merge with any existing batch with same mergeId.
557 if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
558 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
559 targetBatch = NULL;
560 }
561 }
562 } else {
563 // join with similar, non-merging batch
564 targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
565 }
566
567 if (targetBatch || deferInfo.mergeable) {
568 // iterate back toward target to see if anything drawn since should overlap the new op
569 // if no target, merging ops still interate to find similar batch to insert after
570 for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
571 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
572
573 if (overBatch == targetBatch) break;
574
575 // TODO: also consider shader shared between batch types
576 if (deferInfo.batchId == overBatch->getBatchId()) {
577 insertBatchIndex = i + 1;
578 if (!targetBatch) break; // found insert position, quit
579 }
580
581 if (overBatch->intersects(state->mBounds)) {
582 // NOTE: it may be possible to optimize for special cases where two operations
583 // of the same batch/paint could swap order, such as with a non-mergeable
584 // (clipped) and a mergeable text operation
585 targetBatch = NULL;
586 #if DEBUG_DEFER
587 DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
588 targetBatch, i);
589 op->output(2);
590 #endif
591 break;
592 }
593 }
594 }
595 }
596
597 if (!targetBatch) {
598 if (deferInfo.mergeable) {
599 targetBatch = new MergingDrawBatch(deferInfo,
600 renderer.getViewportWidth(), renderer.getViewportHeight());
601 mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
602 } else {
603 targetBatch = new DrawBatch(deferInfo);
604 mBatchLookup[deferInfo.batchId] = targetBatch;
605 }
606
607 DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
608 deferInfo.mergeable ? "Merg" : "Draw",
609 targetBatch, deferInfo.batchId, insertBatchIndex);
610 mBatches.insertAt(targetBatch, insertBatchIndex);
611 }
612
613 targetBatch->add(op, state, deferInfo.opaqueOverBounds);
614 }
615
storeStateOpBarrier(OpenGLRenderer & renderer,StateOp * op)616 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
617 DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
618
619 DeferredDisplayState* state = createState();
620 renderer.storeDisplayState(*state, getStateOpDeferFlags());
621 mBatches.add(new StateOpBatch(op, state));
622 resetBatchingState();
623 }
624
storeRestoreToCountBarrier(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)625 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
626 int newSaveCount) {
627 DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
628 this, newSaveCount, mBatches.size());
629
630 // store displayState for the restore operation, as it may be associated with a saveLayer that
631 // doesn't have kClip_SaveFlag set
632 DeferredDisplayState* state = createState();
633 renderer.storeDisplayState(*state, getStateOpDeferFlags());
634 mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
635 resetBatchingState();
636 }
637
638 /////////////////////////////////////////////////////////////////////////////////
639 // Replay / flush
640 /////////////////////////////////////////////////////////////////////////////////
641
replayBatchList(const Vector<Batch * > & batchList,OpenGLRenderer & renderer,Rect & dirty)642 static status_t replayBatchList(const Vector<Batch*>& batchList,
643 OpenGLRenderer& renderer, Rect& dirty) {
644 status_t status = DrawGlInfo::kStatusDone;
645
646 for (unsigned int i = 0; i < batchList.size(); i++) {
647 if (batchList[i]) {
648 status |= batchList[i]->replay(renderer, dirty, i);
649 }
650 }
651 DEFER_LOGD("--flushed, drew %d batches", batchList.size());
652 return status;
653 }
654
flush(OpenGLRenderer & renderer,Rect & dirty)655 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
656 ATRACE_NAME("flush drawing commands");
657 Caches::getInstance().fontRenderer->endPrecaching();
658
659 status_t status = DrawGlInfo::kStatusDone;
660
661 if (isEmpty()) return status; // nothing to flush
662 renderer.restoreToCount(1);
663
664 DEFER_LOGD("--flushing");
665 renderer.eventMark("Flush");
666
667 // save and restore (with draw modifiers) so that reordering doesn't affect final state
668 DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
669 renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
670
671 if (CC_LIKELY(mAvoidOverdraw)) {
672 for (unsigned int i = 1; i < mBatches.size(); i++) {
673 if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
674 discardDrawingBatches(i - 1);
675 }
676 }
677 }
678 // NOTE: depth of the save stack at this point, before playback, should be reflected in
679 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
680 status |= replayBatchList(mBatches, renderer, dirty);
681
682 renderer.restoreToCount(1);
683 renderer.setDrawModifiers(restoreDrawModifiers);
684
685 DEFER_LOGD("--flush complete, returning %x", status);
686 clear();
687 return status;
688 }
689
discardDrawingBatches(const unsigned int maxIndex)690 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
691 for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
692 // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
693 if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
694 DrawBatch* b = (DrawBatch*) mBatches[i];
695 delete mBatches[i];
696 mBatches.replaceAt(NULL, i);
697 }
698 }
699 mEarliestUnclearedIndex = maxIndex + 1;
700 }
701
702 }; // namespace uirenderer
703 }; // namespace android
704