Searched refs:applyState (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | DisplayListOp.h | 96 applyState(deferStruct.mRenderer, saveCount); in defer() 105 applyState(replayStruct.mRenderer, saveCount); in replay() 108 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; 273 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 307 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 346 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 383 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 403 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 422 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function 442 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function [all …]
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D | DeferredDisplayList.cpp | 315 mOp->applyState(renderer, saveCount); in replay()
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