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Searched refs:applyState (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h96 applyState(deferStruct.mRenderer, saveCount); in defer()
105 applyState(replayStruct.mRenderer, saveCount); in replay()
108 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
273 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
307 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
346 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
383 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
403 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
422 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
442 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { in applyState() function
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DDeferredDisplayList.cpp315 mOp->applyState(renderer, saveCount); in replay()