/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 214 const uint32_t enables = c->rasterizer.state.enables; in ogles_validate_primitives() local 217 int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; in ogles_validate_primitives() 219 index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; in ogles_validate_primitives() 254 void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) in initLerp() argument 295 if (enables & GGL_ENABLE_TMUS) { in initLerp() 438 const uint32_t enables = c->rasterizer.state.enables; in fetch_texcoord() local 439 if (!(enables & GGL_ENABLE_TMUS)) in fetch_texcoord() 462 const uint32_t enables = c->rasterizer.state.enables; in primitive_point() local 473 if (enables & GGL_ENABLE_FOG) { in primitive_point() 483 if (enables & GGL_ENABLE_TMUS) { in primitive_point() [all …]
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D | vertex.cpp | 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() argument 76 if (enables & GGL_ENABLE_DEPTH_TEST) { in perspective() 83 void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipFrustumPerspective() argument 104 perspective(c, v, enables); in clipFrustumPerspective() 110 void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipAllPerspective() argument 131 clipFrustumPerspective(c, v, enables); in clipAllPerspective() 137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
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D | array.cpp | 1082 uint32_t enables = c->rasterizer.state.enables; in validate_arrays() local 1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays() 1105 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays() 1120 if (enables & GGL_ENABLE_TMUS) { // needs texture transforms in validate_arrays() 1123 if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { in validate_arrays() 1129 if (enables & GGL_ENABLE_TMUS) in validate_arrays() 1207 enables = c->rasterizer.state.enables; in validate_arrays() 1208 if (enables & GGL_ENABLE_SMOOTH) in validate_arrays() 1210 if (enables & GGL_ENABLE_TMUS) in validate_arrays() 1370 const uint32_t enables = c->rasterizer.state.enables; in glDrawArrays() local [all …]
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D | texture.cpp | 584 const uint32_t enables = c->rasterizer.state.enables; in set_depth_and_fog() local 594 if (enables & GGL_ENABLE_FOG) { in set_depth_and_fog() 599 if (enables & GGL_ENABLE_DEPTH_TEST) { in set_depth_and_fog() 740 const uint32_t enables = c->rasterizer.state.enables; in drawTexxOESImp() local 741 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexxOESImp() 819 const uint32_t enables = c->rasterizer.state.enables; in drawTexiOES() local 820 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexiOES()
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D | matrix.cpp | 98 const uint32_t enables = c->rasterizer.state.enables; in validate_perspective() local 101 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { in validate_perspective() 103 if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) in validate_perspective()
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D | context.h | 547 inline void initLerp(vertex_t const* v0, uint32_t enables);
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | instrumentation-element.jd | 19 <dd>Declares an {@link android.app.Instrumentation} class that enables you 34 running. A value of "{@code true}" enables the object to target profiling
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/frameworks/compile/slang/lit-tests/ |
D | README | 37 -v enables additional verbosity (useful when examining unexpected failures)
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_image_native_buffer.txt | 42 This extension enables using an Android window buffer (struct
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/frameworks/base/docs/html/about/versions/ |
D | android-2.0-highlights.jd | 153 <li>Refreshed UI with actionable browser URL bar enables users to directly 180 <p>Revamped graphics architecture for improved performance that enables better
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D | android-2.2-highlights.jd | 173 which enables faster loading of JavaScript-heavy pages.</p> 235 <p>New bug reporting feature for Google Play apps enables developers to receive crash and freeze 262 profile enables apps to determine device hardware capablities.</p>
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D | android-1.6-highlights.jd | 86 enables users to select multiple photos for deletion.</p> 184 <p>Android 1.6 adds screen support that enables applications to be rendered properly on different
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D | android-2.3.4.jd | 103 host. The library enables the Android-powered device to function as
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D | android-2.3.3.jd | 75 was discovered. The platform now uses a four-step process that enables the
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/frameworks/webview/chromium/ |
D | proguard.flags | 2 # post-jarjar remapping versions of the class names. This enables the same
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | README | 58 -v enables additional verbosity (useful when examining unexpected failures)
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/frameworks/base/docs/html/training/basics/actionbar/ |
D | setting-up.jd | 34 <p>Setting up a basic action bar requires that your app use an activity theme that enables
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/frameworks/base/docs/html/guide/topics/data/ |
D | install-location.jd | 78 <p class="warning"><strong>Warning:</strong> When the user enables USB mass storage to share files 121 <p>When the user enables USB mass storage to share files with their computer (or otherwise
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_testing.jd | 106 account as a test account enables it to purchase any of your in-app products 155 Google Play. This enables you to verify that your application is handling the primary Google 309 purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
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/frameworks/base/docs/html/google/play-services/ |
D | id.jd | 16 purposes and enables users to reset their identifier or opt out of interest-based
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/frameworks/base/docs/html/training/keyboard-input/ |
D | navigation.jd | 50 Android system enables most of the necessary behaviors by default.</p>
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | compute.jd | 131 compliance and can tolerate less precision. This mode enables flush-to-zero for denorms and 137 requirements. This mode enables everything in <code>rs_fp_relaxed</code> along with the
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/frameworks/base/docs/html/training/implementing-navigation/ |
D | ancestral.jd | 121 <p>This adds a left-facing caret alongside the app icon and enables it as an action button
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/frameworks/base/docs/html/design/patterns/ |
D | accessibility.jd | 30 …ded to navigate your app by sound. When using Explore by Touch, the user enables an invisible but …
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/frameworks/base/docs/html/tools/building/ |
D | building-eclipse.jd | 24 <p>When Eclipse automatically builds your application, it enables debugging and signs the
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