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Searched refs:enables (Results 1 – 25 of 74) sorted by relevance

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/frameworks/native/opengl/libagl/
Dprimitives.cpp214 const uint32_t enables = c->rasterizer.state.enables; in ogles_validate_primitives() local
217 int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; in ogles_validate_primitives()
219 index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; in ogles_validate_primitives()
254 void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) in initLerp() argument
295 if (enables & GGL_ENABLE_TMUS) { in initLerp()
438 const uint32_t enables = c->rasterizer.state.enables; in fetch_texcoord() local
439 if (!(enables & GGL_ENABLE_TMUS)) in fetch_texcoord()
462 const uint32_t enables = c->rasterizer.state.enables; in primitive_point() local
473 if (enables & GGL_ENABLE_FOG) { in primitive_point()
483 if (enables & GGL_ENABLE_TMUS) { in primitive_point()
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Dvertex.cpp54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() argument
76 if (enables & GGL_ENABLE_DEPTH_TEST) { in perspective()
83 void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipFrustumPerspective() argument
104 perspective(c, v, enables); in clipFrustumPerspective()
110 void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in clipAllPerspective() argument
131 clipFrustumPerspective(c, v, enables); in clipAllPerspective()
137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
Darray.cpp1082 uint32_t enables = c->rasterizer.state.enables; in validate_arrays() local
1090 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays()
1105 if (((enables & GGL_ENABLE_AA)?1:0) != smooth) in validate_arrays()
1120 if (enables & GGL_ENABLE_TMUS) { // needs texture transforms in validate_arrays()
1123 if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { in validate_arrays()
1129 if (enables & GGL_ENABLE_TMUS) in validate_arrays()
1207 enables = c->rasterizer.state.enables; in validate_arrays()
1208 if (enables & GGL_ENABLE_SMOOTH) in validate_arrays()
1210 if (enables & GGL_ENABLE_TMUS) in validate_arrays()
1370 const uint32_t enables = c->rasterizer.state.enables; in glDrawArrays() local
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Dtexture.cpp584 const uint32_t enables = c->rasterizer.state.enables; in set_depth_and_fog() local
594 if (enables & GGL_ENABLE_FOG) { in set_depth_and_fog()
599 if (enables & GGL_ENABLE_DEPTH_TEST) { in set_depth_and_fog()
740 const uint32_t enables = c->rasterizer.state.enables; in drawTexxOESImp() local
741 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexxOESImp()
819 const uint32_t enables = c->rasterizer.state.enables; in drawTexiOES() local
820 if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG))) in drawTexiOES()
Dmatrix.cpp98 const uint32_t enables = c->rasterizer.state.enables; in validate_perspective() local
101 if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { in validate_perspective()
103 if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) in validate_perspective()
Dcontext.h547 inline void initLerp(vertex_t const* v0, uint32_t enables);
/frameworks/base/docs/html/guide/topics/manifest/
Dinstrumentation-element.jd19 <dd>Declares an {@link android.app.Instrumentation} class that enables you
34 running. A value of "{@code true}" enables the object to target profiling
/frameworks/compile/slang/lit-tests/
DREADME37 -v enables additional verbosity (useful when examining unexpected failures)
/frameworks/native/opengl/specs/
DEGL_ANDROID_image_native_buffer.txt42 This extension enables using an Android window buffer (struct
/frameworks/base/docs/html/about/versions/
Dandroid-2.0-highlights.jd153 <li>Refreshed UI with actionable browser URL bar enables users to directly
180 <p>Revamped graphics architecture for improved performance that enables better
Dandroid-2.2-highlights.jd173 which enables faster loading of JavaScript-heavy pages.</p>
235 <p>New bug reporting feature for Google Play apps enables developers to receive crash and freeze
262 profile enables apps to determine device hardware capablities.</p>
Dandroid-1.6-highlights.jd86 enables users to select multiple photos for deletion.</p>
184 <p>Android 1.6 adds screen support that enables applications to be rendered properly on different
Dandroid-2.3.4.jd103 host. The library enables the Android-powered device to function as
Dandroid-2.3.3.jd75 was discovered. The platform now uses a four-step process that enables the
/frameworks/webview/chromium/
Dproguard.flags2 # post-jarjar remapping versions of the class names. This enables the same
/frameworks/compile/libbcc/tests/debuginfo/
DREADME58 -v enables additional verbosity (useful when examining unexpected failures)
/frameworks/base/docs/html/training/basics/actionbar/
Dsetting-up.jd34 <p>Setting up a basic action bar requires that your app use an activity theme that enables
/frameworks/base/docs/html/guide/topics/data/
Dinstall-location.jd78 <p class="warning"><strong>Warning:</strong> When the user enables USB mass storage to share files
121 <p>When the user enables USB mass storage to share files with their computer (or otherwise
/frameworks/base/docs/html/google/play/billing/
Dbilling_testing.jd106 account as a test account enables it to purchase any of your in-app products
155 Google Play. This enables you to verify that your application is handling the primary Google
309 purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
/frameworks/base/docs/html/google/play-services/
Did.jd16 purposes and enables users to reset their identifier or opt out of interest-based
/frameworks/base/docs/html/training/keyboard-input/
Dnavigation.jd50 Android system enables most of the necessary behaviors by default.</p>
/frameworks/base/docs/html/guide/topics/renderscript/
Dcompute.jd131 compliance and can tolerate less precision. This mode enables flush-to-zero for denorms and
137 requirements. This mode enables everything in <code>rs_fp_relaxed</code> along with the
/frameworks/base/docs/html/training/implementing-navigation/
Dancestral.jd121 <p>This adds a left-facing caret alongside the app icon and enables it as an action button
/frameworks/base/docs/html/design/patterns/
Daccessibility.jd30 …ded to navigate your app by sound. When using Explore by Touch, the user enables an invisible but …
/frameworks/base/docs/html/tools/building/
Dbuilding-eclipse.jd24 <p>When Eclipse automatically builds your application, it enables debugging and signs the

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