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1page.title=Testing In-app Billing
2parent.title=In-app Billing
3parent.link=index.html
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  <h2>In this document</h2>
9  <ol>
10    <li><a href="#testing-purchases">Testing In-app Purchases</a></li>
11        <li><a href="#billing-testing-static">Testing with static responses</a></li>
12    <li><a href="#billing-testing-real">Setting Up for Test Purchases</a></li>
13  </ol>
14  <h2>See also</h2>
15  <ol>
16    <li><a href="{@docRoot}google/play/billing/billing_overview.html">Overview of In-app
17    Billing</a></li>
18  <ol>
19</div>
20</div>
21
22<p>The Google Play Developer Console provides several tools that help you test your In-app Billing
23implementation:</p>
24
25<ul>
26<li>Test purchases, which let test account users make real purchase your published in-app items,
27but without any actual charges to the user accounts.</li>
28<li>Static billing responses from Google Play, for testing in early development</p>
29</ul>
30
31<p>To test In-app Billing in an application you must install the application on an Android-powered
32device. You cannot use the Android emulator to test In-app Billing.  The device you use for testing
33must run a standard version of the Android 1.6 or later platform (API level 4 or higher), and have
34the most current version of the Google Play application installed. If a device is not running the
35most current Google Play application, your application won't be able to send In-app Billing
36requests to Google Play. For general information about how to set up a device for use in
37developing Android applications, see <a href="{@docRoot}tools/device.html">Using Hardware
38Devices</a>.</p>
39
40<h2 id="testing-purchases">Testing In-app Purchases</h2>
41
42<p>When your In-app Billing implementation is ready, you can test purchasing of your in-app SKUs in two ways:</p>
43
44<ul>
45<li><strong>Test purchases</strong>, which let your selected license test users
46purchase your in-app products before the app is published, but without any
47resulting charges to the user, and </li>
48<li><strong>Real purchases</strong>, which let regular users make real purchases
49of your in-app products with actual charges to the user’s payment instruments.
50In this case, you can use Google Play’s alpha and beta release groups to manage
51the users who can make “live” purchases using your implementation.  </li>
52</ul>
53
54<p>The sections below provide more detail about how to use these approaches for
55testing and validation. </p>
56
57<h3 id="test-purchases">Test Purchases (In-app Billing Sandbox)</h3>
58
59<p>Test purchases offer a secure, convenient way to enable larger-scale testing
60of your In-app Billing implementation during development or in preparation for
61launch. They let authorized user accounts make purchases of your in-app products
62through Google Play while the app is still unpublished, without incurring any
63actual charges to the user accounts.</p>
64
65<p>Once authorized with testing access, those users can side-load your app and
66test the full merchandising, purchase, and fulfillment flow for your products.
67Test purchases are real orders and Google Play processes them in the same way as
68other orders. When purchases are complete, Google Play prevents the orders from
69going to financial processing, ensuring that there are no actual charges to user
70accounts, and automatically canceling the completed orders after 14 days. </p>
71
72<h4 id="setup">Setting up test purchases</h4>
73
74<p>It’s easy to set up test purchases&mdash;any user account can be chosen to be
75a test account, and any user of a test account can make test purchases with any
76available payment method (even though there’s no charge to the payment
77method).</p>
78
79<p>First, upload and publish in-app products that you want testers to be able to
80purchase. You can upload and publish in-app products in the Developer Console.
81Note that you can upload and publish your in-app items before you publish the
82APK itself. For example, you can publish your in-app items while your APK is
83still a draft. </p>
84
85<p>Next, create license test accounts for authorized users.  In the Developer
86Console, go to <strong>Settings</strong> &gt; <strong>Account details</strong>,
87then in the License Testing section, add the addresses to <strong>Gmail accounts
88with testing status</strong>. For more information, see <a
89href="#billing-testing-test">Setting Up for Test Purchases</a>.</p>
90
91<p>Once you’ve added the users as license tester accounts and saved the change,
92within 15 minutes those users can begin making test purchases of your in-app
93products. You can then distribute your app to your testers and provide a means
94of getting feedback. </p>
95
96<p class="note"><strong>Note</strong>: To make test purchases, the license test
97account must be on the user’s Android device. If the device has more than one
98account, the purchase will be made with the account that downloaded the app. If
99none of the accounts has downloaded the app, the purchase is made with the first
100account.Users can confirm the account that is making a purchase by expanding the
101purchase dialog.</p>
102
103<h4 id="tp-account">Test purchases and developer account</h4>
104<p>Authorized license test accounts are associated with your developer account
105in Google Play, rather than with a specific APK or package name. Identifying an
106account as a test account enables it to purchase any of your in-app products
107without being charged. </p>
108
109<h4 id="purchase-flow">Details of purchase flow</h4>
110<p>During a test purchase, users can test the actual merchandising, purchase,
111and fulfillment flow in your app.  During purchase, the inapp item is displayed
112as a normal item with an actual price. However, Google Play marks test purchases
113with a notice across the center of the purchase dialog, for easy identification.
114</p>
115
116<h4 id="cancelling">Cancelling completed test purchases</h4>
117<p>Google Play accumulates completed test purchases for each user but does not
118pass them on  to financial processing. Over time, it automatically clears out
119the purchases by cancelling them. </p>
120
121<p>In some cases, you might want to manually cancel a test purchase to continue
122testing. For cancelling purchases, you have these options:</p>
123
124<ul>
125<li>Wait for the transactions to expire&mdash;Google Play clears completed test
126purchases 14 days after their purchase date. </li>
127<li>Cancel purchases manually&mdash;you can go to the Google Wallet Merchant
128Center, look up the transaction, and then cancel it. You can find transactions
129by looking up their order numbers.</li>
130</ul>
131
132<h4 id="requirements">Requirements for using test purchases</h4>
133<p>If you plan to use test purchases, please note the requirements and limitations below: </p>
134<ul>
135<li>Test purchases is only supported for license test accounts when the app is using the In-app Billing v3 API.</li>
136<li>Test purchases are only supported for in-app products, not for in-app subscriptions.</li>
137</ul>
138
139<h3 id="transations">Testing with real transactions</h3>
140<p>As you prepare to launch an app that uses In-app Billing, you can make use of
141Google Play alpha/beta release options to do validation and load testing on your
142implementation before distributing the app to all of your users. </p>
143
144<p>With alpha/beta test groups, real users (chosen by you) can install your app
145from Google Play and test your in-app products. They can make real purchases
146that result in actual charges to their accounts, using any of their normal
147payment methods in Google Play to make purchases. Note that if you include test
148license accounts in your alpha and beta distribution groups, those users will
149only be able to make test purchases. </p>
150
151
152<h2 id="billing-testing-static">Testing with static responses</h2>
153
154<p>We recommend that you first test your In-app Billing implementation using static responses from
155Google Play. This enables you to verify that your application is handling the primary Google
156Play responses correctly and that your application is able to verify signatures correctly.</p>
157
158<p>To test your implementation with static responses, you make an In-app Billing request using a
159special item that has a reserved product ID. Each reserved product ID returns a specific static
160response from Google Play. No money is transferred when you make In-app Billing requests with the
161reserved product IDs. Also, you cannot specify the form of payment when you make a billing request
162with a reserved product ID. Figure 1 shows the checkout flow for the reserved item that has the
163product ID android.test.purchased.</p>
164
165<img src="{@docRoot}images/billing_test_flow.png" height="381" id="figure1" />
166<p class="img-caption">
167  <strong>Figure 1.</strong>Wallet flow for the special reserved item android.test.purchased.
168</p>
169
170<p>You do not need to list the reserved products in your application's product list. Google Play
171already knows about the reserved product IDs. Also, you do not need to upload your application to
172the Developer Console to perform static response tests with the reserved product IDs. You can simply
173install your application on a device, log into the device, and make billing requests using the
174reserved product IDs.</p>
175
176<p>There are four reserved product IDs for testing static In-app Billing responses:</p>
177
178<ul>
179  <li><strong>android.test.purchased</strong>
180    <p>When you make an In-app Billing request with this product ID, Google Play responds as
181    though you successfully purchased an item. The response includes a JSON string, which contains
182    fake purchase information (for example, a fake order ID). In some cases, the JSON string is
183    signed and the response includes the signature so you can test your signature verification
184    implementation using these responses.</p>
185  </li>
186  <li><strong>android.test.canceled</strong>
187    <p>When you make an In-app Billing request with this product ID Google Play responds as
188    though the purchase was canceled. This can occur when an error is encountered in the order
189    process, such as an invalid credit card, or when you cancel a user's order before it is
190    charged.</p>
191  </li>
192  <li><strong>android.test.refunded</strong>
193    <p>When you make an In-app Billing request with this product ID, Google Play responds as
194    though the purchase was refunded. Refunds cannot be initiated through Google Play's in-app
195    billing service. Refunds must be initiated by you (the merchant). After you process a refund
196    request through your Google Wallet merchant account, a refund message is sent to your application by
197    Google Play. This occurs only when Google Play gets notification from Google Wallet that
198    a refund has been made. For more information about refunds, see <a href="{@docRoot}google/play/billing/v2/api.html#billing-action-notify">Handling
199IN_APP_NOTIFY messages</a> and <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153485">In-app Billing
200Pricing</a>.</p>
201  </li>
202  <li><strong>android.test.item_unavailable</strong>
203    <p>When you make an In-app Billing request with this product ID, Google Play responds as
204    though the item being purchased was not listed in your application's product list.</p>
205  </li>
206</ul>
207
208<p>In some cases, the reserved items may return signed static responses, which lets you test
209signature verification in your application. To test signature verification with the special reserved
210product IDs, you may need to set up <a
211href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">test accounts</a> or
212upload your application as a unpublished draft application. Table 1 shows you the conditions under
213which static responses are signed.</p>
214
215<p class="table-caption" id="static-responses-table"><strong>Table 1.</strong>
216Conditions under which static responses are signed.</p>
217
218<table>
219<tr>
220<th>Application ever been published?</th>
221<th>Draft application uploaded and unpublished?</th>
222<th>User who is running the application</th>
223<th>Static response signature</th>
224</tr>
225
226<tr>
227<td>No</td>
228<td>No</td>
229<td>Any</td>
230<td>Unsigned</td>
231</tr>
232
233<tr>
234<td>No</td>
235<td>No</td>
236<td>Developer</td>
237<td>Signed</td>
238</tr>
239
240<tr>
241<td>Yes</td>
242<td>No</td>
243<td>Any</td>
244<td>Unsigned</td>
245</tr>
246
247<tr>
248<td>Yes</td>
249<td>No</td>
250<td>Developer</td>
251<td>Signed</td>
252</tr>
253
254<tr>
255<td>Yes</td>
256<td>No</td>
257<td>Test account</td>
258<td>Signed</td>
259</tr>
260
261<tr>
262<td>Yes</td>
263<td>Yes</td>
264<td>Any</td>
265<td>Signed</td>
266</tr>
267
268</table>
269
270<p>To make an In-app Billing request with a reserved product ID, you simply construct a normal
271<code>REQUEST_PURCHASE</code> request, but instead of using a real product ID from your
272application's product list you use one of the reserved product IDs.</p>
273
274<p>To test your application using the reserved product IDs, follow these steps:</p>
275
276<ol>
277  <li><strong>Install your application on an Android-powered device.</strong>
278    <p>You cannot use the emulator to test In-app Billing; you must install your application on a
279    device to test In-app Billing.</p>
280    <p>To learn how to install an application on a device, see <a
281    href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
282    device</a>.</p>
283  </li>
284  <li><strong>Sign in to your device with your developer account.</strong>
285    <p>You do not need to use a test account if you are testing only with the reserved product
286    IDs.</p>
287  </li>
288  <li><strong>Verify that your device is running a supported version of the Google Play
289  application or the MyApps application.</strong>
290    <p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
291    the MyApps application. If your device is running any other version of Android, In-app Billing
292    requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the
293    version of the Google Play application, see <a
294    href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google
295    Play</a>.</p>
296  </li>
297  <li><strong>Run your application and purchase the reserved product IDs.</strong></li>
298</ol>
299
300<p class="note"><strong>Note</strong>: Making In-app Billing requests with the reserved product IDs
301overrides the usual Google Play production system. When you send an In-app Billing request for a
302reserved product ID, the quality of service will not be comparable to the production
303environment.</p>
304
305<h2 id="billing-testing-test">Setting Up for Test Purchases</h2>
306
307<p>After you finish your static response testing, and you verify that signature verification is
308working in your application, you can test your In-app Billing implementation by making actual in-app
309purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
310experience, including the actual purchases from Google Play and the actual checkout flow that
311users will experience in your application.</p>
312
313<p class="note"><strong>Note</strong>: You do not need to publish your application to do end-to-end
314testing. You only need to upload your application as a draft application to perform end-to-end
315testing.</p>
316
317<p>To test your In-app Billing implementation with actual in-app purchases, you will need to
318register at least one test account on the Google Play Developer Console. You cannot use your
319developer account to test the complete in-app purchase process because Google Wallet does not let
320you buy items from yourself. If you have not set up test accounts before, see <a
321href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">Setting up test
322accounts</a>.</p>
323
324<p>Also, a test account can purchase an item in your product list only if the item is published. The
325application does not need to be published, but the item does need to be published.</p>
326
327<p>To test your In-app Billing implementation with actual purchases, follow these steps:</p>
328
329<ol>
330  <li><strong>Upload your application as a draft application to the Developer Console.</strong>
331    <p>You do not need to publish your application to perform end-to-end testing with real product
332    IDs; you only need to upload your application as a draft application. However, you must sign
333    your application with your release key before you upload it as a draft application. Also, the
334    version number of the uploaded application must match the version number of the application you
335    load to your device for testing. To learn how to upload an application to Google Play, see
336    <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113469">Uploading
337    applications</a>.</p>
338  </li>
339  <li><strong>Add items to the application's product list.</strong>
340    <p>Make sure that you publish the items (the application can remain unpublished). See <a
341    href="{@docRoot}google/play/billing/billing_admin.html#billing-catalog">Creating a product
342    list</a> to learn how to do this.</p>
343  </li>
344  <li><strong>Install your application on an Android-powered device.</strong>
345    <p>You cannot use the emulator to test In-app Billing; you must install your application on a
346    device to test In-app Billing.</p>
347    <p>To learn how to install an application on a device, see <a
348    href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
349    device</a>.</p>
350  </li>
351  <li><strong>Verify that your device is running a supported version of the Google Play
352  application or the MyApps application.</strong>
353    <p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
354    the MyApps application. If your device is running any other version of Android, In-app Billing
355    requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the
356    version of the Google Play application, see <a
357    href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google
358    Play</a>.</p>
359  </li>
360  <li><strong>Make in-app purchases in your application.</strong></li>
361</ol>
362
363<p class="note"><strong>Note:</strong> The only way to change the primary account on a device is to
364do a factory reset, making sure you log on with your primary account first.</p>
365
366<p>When you are finished testing your In-app Billing implementation, you are ready to
367publish your application on Google Play. You can follow the normal steps for <a
368href="{@docRoot}tools/publishing/preparing.html">preparing</a>, <a
369href="{@docRoot}tools/publishing/app-signing.html">signing</a>, and <a
370href="{@docRoot}distribute/googleplay/publish/preparing.html">publishing on Google Play</a>.
371</p>
372
373