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Searched refs:maxZ (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Dcull.rs35 float minX, minY, minZ, maxX, maxY, maxZ;
38 &maxX, &maxY, &maxZ);
44 sphere.z = (maxZ + minZ) * 0.5f;
48 radius.z = (maxZ - sphere.z);
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
Dsimplemodel.rs109 float minX, minY, minZ, maxX, maxY, maxZ;
114 &maxX, &maxY, &maxZ);
116 info->bBoxMax = toFloat3(maxX, maxY, maxZ);
126 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
Dshaderstest.rs117 float minX, minY, minZ, maxX, maxY, maxZ;
122 &maxX, &maxY, &maxZ);
124 info->bBoxMax = toFloat3(maxX, maxY, maxZ);
134 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
Dfbotest.rs101 float minX, minY, minZ, maxX, maxY, maxZ;
106 &maxX, &maxY, &maxZ);
108 info->bBoxMax = (float3){maxX, maxY, maxZ};
118 float minX, minY, minZ, maxX, maxY, maxZ;
Dfbosync.rs102 float minX, minY, minZ, maxX, maxY, maxZ;
107 &maxX, &maxY, &maxZ);
109 info->bBoxMax = (float3){maxX, maxY, maxZ};
119 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/rs/
DrsScriptC_LibGL.cpp186 float *maxX, float *maxY, float *maxZ) { in rsrMeshComputeBoundingBox() argument
194 *maxZ = sm->mBBoxMax[2]; in rsrMeshComputeBoundingBox()
DrsRuntime.h72 float *maxX, float *maxY, float *maxZ);
/frameworks/rs/scriptc/
Drs_graphics.rsh404 float *maxX, float *maxY, float *maxZ);
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp347 float *maxX, float *maxY, float *maxZ) { in SC_MeshComputeBoundingBox() argument
349 rsrMeshComputeBoundingBox(rsc, m, minX, minY, minZ, maxX, maxY, maxZ); in SC_MeshComputeBoundingBox()