Searched refs:maxZ (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | cull.rs | 35 float minX, minY, minZ, maxX, maxY, maxZ; 38 &maxX, &maxY, &maxZ); 44 sphere.z = (maxZ + minZ) * 0.5f; 48 radius.z = (maxZ - sphere.z);
|
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
D | simplemodel.rs | 109 float minX, minY, minZ, maxX, maxY, maxZ; 114 &maxX, &maxY, &maxZ); 116 info->bBoxMax = toFloat3(maxX, maxY, maxZ); 126 float minX, minY, minZ, maxX, maxY, maxZ;
|
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/ |
D | shaderstest.rs | 117 float minX, minY, minZ, maxX, maxY, maxZ; 122 &maxX, &maxY, &maxZ); 124 info->bBoxMax = toFloat3(maxX, maxY, maxZ); 134 float minX, minY, minZ, maxX, maxY, maxZ;
|
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/ |
D | fbotest.rs | 101 float minX, minY, minZ, maxX, maxY, maxZ; 106 &maxX, &maxY, &maxZ); 108 info->bBoxMax = (float3){maxX, maxY, maxZ}; 118 float minX, minY, minZ, maxX, maxY, maxZ;
|
D | fbosync.rs | 102 float minX, minY, minZ, maxX, maxY, maxZ; 107 &maxX, &maxY, &maxZ); 109 info->bBoxMax = (float3){maxX, maxY, maxZ}; 119 float minX, minY, minZ, maxX, maxY, maxZ;
|
/frameworks/rs/ |
D | rsScriptC_LibGL.cpp | 186 float *maxX, float *maxY, float *maxZ) { in rsrMeshComputeBoundingBox() argument 194 *maxZ = sm->mBBoxMax[2]; in rsrMeshComputeBoundingBox()
|
D | rsRuntime.h | 72 float *maxX, float *maxY, float *maxZ);
|
/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 404 float *maxX, float *maxY, float *maxZ);
|
/frameworks/rs/driver/ |
D | rsdRuntimeStubs.cpp | 347 float *maxX, float *maxY, float *maxZ) { in SC_MeshComputeBoundingBox() argument 349 rsrMeshComputeBoundingBox(rsc, m, minX, minY, minZ, maxX, maxY, maxZ); in SC_MeshComputeBoundingBox()
|