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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsScriptC.h"
19 
20 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
21 #include "utils/Timers.h"
22 #endif
23 
24 #include <time.h>
25 
26 namespace android {
27 namespace renderscript {
28 
29 
30 //////////////////////////////////////////////////////////////////////////////
31 // Context
32 //////////////////////////////////////////////////////////////////////////////
33 
34 void rsrAllocationSyncAll(Context *, Script *, Allocation *);
35 
36 #ifndef RS_COMPATIBILITY_LIB
37 void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
38 void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *);
39 void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *);
40 void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *);
41 void rsrBindProgramStore(Context *, ProgramStore *);
42 void rsrBindProgramFragment(Context *, ProgramFragment *);
43 void rsrBindProgramVertex(Context *, ProgramVertex *);
44 void rsrBindProgramRaster(Context *, ProgramRaster *);
45 void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot);
46 void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *);
47 void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot);
48 void rsrClearFrameBufferObjectDepthTarget(Context *);
49 void rsrClearFrameBufferObjectTargets(Context *);
50 
51 //////////////////////////////////////////////////////////////////////////////
52 // VP
53 //////////////////////////////////////////////////////////////////////////////
54 
55 void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m);
56 void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m);
57 void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m);
58 void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a);
59 void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m);
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // Drawing
63 //////////////////////////////////////////////////////////////////////////////
64 
65 void rsrDrawPath(Context *, Path *);
66 void rsrDrawMesh(Context *, Mesh *);
67 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
68 void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
69                                uint32_t primIndex, uint32_t start, uint32_t len);
70 void rsrMeshComputeBoundingBox(Context *, Mesh *,
71                                float *minX, float *minY, float *minZ,
72                                float *maxX, float *maxY, float *maxZ);
73 
74 
75 //////////////////////////////////////////////////////////////////////////////
76 //
77 //////////////////////////////////////////////////////////////////////////////
78 
79 
80 void rsrColor(Context *, float r, float g, float b, float a);
81 #endif
82 
83 void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
84                               uint32_t dstOff,
85                               uint32_t dstMip,
86                               uint32_t count,
87                               Allocation *srcAlloc,
88                               uint32_t srcOff, uint32_t srcMip);
89 void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
90                               uint32_t dstXoff, uint32_t dstYoff,
91                               uint32_t dstMip, uint32_t dstFace,
92                               uint32_t width, uint32_t height,
93                               Allocation *srcAlloc,
94                               uint32_t srcXoff, uint32_t srcYoff,
95                               uint32_t srcMip, uint32_t srcFace);
96 
97 #ifndef RS_COMPATIBILITY_LIB
98 void rsrPrepareClear(Context *);
99 uint32_t rsrGetWidth(Context *);
100 uint32_t rsrGetHeight(Context *);
101 void rsrDrawTextAlloc(Context *, Allocation *, int x, int y);
102 void rsrDrawText(Context *, const char *text, int x, int y);
103 void rsrSetMetrics(Context *, Font::Rect *metrics,
104                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
105 void rsrMeasureTextAlloc(Context *, Allocation *,
106                          int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
107 void rsrMeasureText(Context *, const char *text,
108                     int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
109 void rsrBindFont(Context *, Font *);
110 void rsrFontColor(Context *, float r, float g, float b, float a);
111 
112 void rsrAllocationIoSend(Context *, Allocation *);
113 void rsrAllocationIoReceive(Context *, Allocation *);
114 
115 #endif
116 
117 //////////////////////////////////////////////////////////////////////////////
118 // Time routines
119 //////////////////////////////////////////////////////////////////////////////
120 
121 float rsrGetDt(Context *, const Script *sc);
122 time_t rsrTime(Context *, time_t *timer);
123 tm* rsrLocalTime(Context *, tm *local, time_t *timer);
124 int64_t rsrUptimeMillis(Context *);
125 int64_t rsrUptimeNanos(Context *);
126 
127 //////////////////////////////////////////////////////////////////////////////
128 // Message routines
129 //////////////////////////////////////////////////////////////////////////////
130 
131 uint32_t rsrToClient(Context *, int cmdID, void *data, int len);
132 uint32_t rsrToClientBlocking(Context *, int cmdID, void *data, int len);
133 
134 //////////////////////////////////////////////////////////////////////////////
135 //
136 //////////////////////////////////////////////////////////////////////////////
137 
138 void rsrSetObject(const Context *, ObjectBase **dst, ObjectBase * src);
139 void rsrClearObject(const Context *, ObjectBase **dst);
140 bool rsrIsObject(const Context *, const ObjectBase *src);
141 
142 void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
143                           size_t elementCount, size_t startOffset);
144 void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
145                           size_t elementCount, size_t startOffset);
146 
147 
148 void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source);
149 
150 
151 void rsrForEach(Context *, Script *target,
152                 Allocation *in,
153                 Allocation *out,
154                 const void *usr,
155                  uint32_t usrBytes,
156                 const RsScriptCall *call);
157 
158 
159 //////////////////////////////////////////////////////////////////////////////
160 // Heavy math functions
161 //////////////////////////////////////////////////////////////////////////////
162 
163 
164 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
165 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
166 void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
167 float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
168 void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
169 float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
170 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
171 void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
172 void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
173 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
174 void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
175 void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
176 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
177 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
178 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
179 void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
180 void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
181 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
182 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
183 void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
184 void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
185                                        const rs_matrix4x4 *rhs);
186 void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
187 void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
188                                        const rs_matrix3x3 *rhs);
189 void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
190 void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
191                                        const rs_matrix2x2 *rhs);
192 void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
193 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
194 void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
195 void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
196 void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
197                         float bottom, float top, float near, float far);
198 void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
199                           float bottom, float top, float near, float far);
200 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
201 
202 // Returns true if the matrix was successfully inversed
203 bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
204 // Returns true if the matrix was successfully inversed
205 bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
206 
207 void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
208 void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
209 void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
210 
211 }
212 }
213